Bartleby
Remembers laughter
lurker's comment: I might be tempted to have the Ottomans instead of the Germans; I've noticed a tendency of the Germans to go for philosophy, while the Ottomans will definitely get polytheism for you.
You don't seem to understand? Alphabet must be at 50 turns. You can't do it faster than 45 (as far as I can tell). Writing can probably be done in 30-some, which is fine if that's your point. But there is no such thing as Alphabet on max. Min Alphabet strategy isn't so much a strategy as a necessity.
You might be surprised at how slow the tech rate can be. On Huge/Sid, you can even find one or more civs without writing in 500 BC.First to Philosophy is doable.
lurker's comment: I might be tempted to have the Ottomans instead of the Germans; I've noticed a tendency of the Germans to go for philosophy, while the Ottomans will definitely get polytheism for you.
This is a good point, and one I didn't think of before. I agree.Elear said:I took a look at the saves and you are indeed correct. However there are unhappy citizens when you can only have the slider at 30 percent. It needs to be at 40/50/60 percent in the early game to keep everyone happy.


ThinkTank said:Standard map, archipelago, deity - why focus so much on a second settler factory?
I also founded at least 3 towns in 975 BC and soon had more on the way in that one (we won't expand *that* fast, but still). Oh, and I lost one early on via an ultra-early sneak attack by Hammy. You can check my saves here http://hof.civfanatics.net/civ3/game_info.php?entryID=2459 The AIs will expand faster in this game than in that one, but we'll still need and want a slew of settlers and fast... not to mention workers. Also, the AIs will kill us in culture... so we might need some razing and replacing... so that's even more settlers.Spoonwood said:I did get The Republic slingshot vs. the same 4 scientific tribes in my *pangea* demi-god game. Actually, my 1000 BC save there indicates I had 26 cities
lurker's comment:
Standard map, archipelago, deity - why focus so much on a second settler factory? I can see the use of a worker factory but that is less constrained shield wise. Or do you play for being alone on a large island (almost continent sized), and reroll if not?
With this start, do we want a third city south on the coast for curraghs before the granary maybe?


We will have to make critical decisions on how to manage this city. The good news is founding 002 revealed a grassland river just to the north.