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Download and Current Changelog

Discussion in 'Wildmana Modmod' started by Sephi, Dec 11, 2009.

  1. graywarden

    graywarden Chieftain

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    I completely support Gekko's proposition for Orthus and Zarcaz to be leading a general uprising and presenting a very "REAL" threat to their neighbors. This would really add an EPIC feel to the early game. What doesnt eat you makes you stronger they say... :mwaha:
     
  2. Valkrionn

    Valkrionn The Hamster King

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    The original Zarcaz in RifE not only attacks people, he is actually a commander that spawns with a Scorpion Archer, a Scorpion Goblin, and a Scorpion Wolf Rider. The four of them then lead assaults into civilized lands, and his army grows as he can lead more than 3 units. :p
     
  3. tesb

    tesb Chieftain

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    i disagree, as of now the early game is too much luck dependent.
    for example:
    - if a civilization settles near the pass that spawns gargoyles it is usually over with them very soon.
    -an elven civ having archeron around? too bad as all their forests get burned to the ground.
    -pirates coming out of nowhere invading cities (even if the option 'pirate invasions' is disabled)
    ....

    also the explorable lairs can spawn civilization killing monsters, i often use them to eliminate civs in the early game: just explore the lairs around them.

    also the named monsters lack a reward of some kind if you defeat them. (except orthus of course)


    Spoiler :

    My solution/suggestion is rather simple:
    1) eliminate the random spawns of barbarians/monsters (i.e. out of the blue spawn)
    2) all monsters/barbarians require a lair/city to spawn
    (with 1+2 it becomes much more predicable from where the enemy is coming, without making it easier)
    3) no named monsters/barbarians spawn from explorable dungeons
     
  4. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    for the guardian of pristine pass, I'd say adding the FF tweak that sets them to UNITAI_ANIMAL would be enough, that way they won't destroy your civilization as they don't enter cultural borders.

    the same could be done for lair spawns ( those popping out as bad results of lai exploration ) , especially big bad ones.
     
  5. Valkrionn

    Valkrionn The Hamster King

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    Or add a leash to them, using the system in the upcoming release of RifE. :p
     
  6. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    ah! I KNEW you would say that :p
     
  7. DonQuigleone

    DonQuigleone Chieftain

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    What if every civ got enough room to build 3 or 4 cities, and Barbs didn't attack you until that time, but after that they're much stronger. Perhaps Orthus could lead his own Barbarian faction, that would spawn in early-mid game and cause all sorts of trouble. But it wouldn't be luck based as the player is given a guaranteed bit of room to expand. For instance Barbarians could be forbidden from coming within 10 tiles (or similar, adjusted for map size, whether you're on the coast etc.) of any starting city until turn 100 or something. Barbarians are still a problem in the early game when it comes to exploring, but they're far harder in the midgame, which is more fun anyway, as you actually have stuff to fight them with.
     
  8. graywarden

    graywarden Chieftain

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    The simplest approach is to vary the level of barbarian furiosity with the difficulty level that one is playing at.
    The storyline should determine when the event should take place (range-random).
    The balancer will be how many units is available to the Barb leader when the event takes place determined by the difficulty level.
     
  9. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    hey Sephi, what's the name and author of the song you're using for the main menu? it's beautiful!!
     
  10. apenpaap

    apenpaap Tsar of all the Internets

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    I've got two suggestions:
    1: The new menu is very beautiful, but I like the kick-ass Hyborem menu too. Could you make this one a new menu option, instead of the only one?
    2: When there's mana guardians in my borders, it's kind of annoying to hear "The enemy has been sighted near Somerandomtown!" every turn. Would it be possible to have held enemies not produce this warning?
     
  11. AngelGabriel

    AngelGabriel Chieftain

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    @Gekko

    It's a Piano Version of "Tifas Theme" if I remember correctly taken from the Final Fantasy VII Soundtrack

    I hereby support the idea of apenpaap: As much as I'm addicted to Wild Mana I really don't like that new Intro. Please let us at least choose to switch back to Hyborem.
     
  12. Sephi

    Sephi Chieftain

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    I'll add back the different menu options, only removed them for testing. Good to know the song if from an official soundtrack, youtube did not provide so much information.

    Patch 7.55 (doesn't break saves)
    • fix: demagogs spawn in crusade civic
    • All of the recently added art (since version 7.20) optimized to track down MAFs (memory allocation failure)
     
  13. Avahz Darkwood

    Avahz Darkwood Chieftain

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    Heh I would have to agree there - I was about to petitions a name change from Wild Mana to Tamed Mana cause the music was (IMHO) out of character with a dark fantasy :D It needs to be more depressing :cry:- that one was too happy.

    Thanks Sephi!
     
  14. graywarden

    graywarden Chieftain

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    I suppose something that goes.... dunna, dunna, dunna, DUNNA, DUNNA, DUNNA... :splat:
     
  15. Vainglory

    Vainglory Chieftain

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    I couldn't find a relevant thread and I didn't feel like starting one so I'll just post here. In light of this story I think we have an excellent new pedia entry for Tya Kiri. Also, perhaps her trait could be cahnged to Mastery of Entropy Magic.
     
  16. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    updated flavourstarts for Wild Mana, let me know if something seems off :goodjob:
     
  17. Sephi

    Sephi Chieftain

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    Patch 7.56 (break saves)
    • Major Speedtweak (simplified Traderoute updating)
    • AI tweaks by Skyre Noktis
    • fix: possible CTD when withdrawing defender dies because he has no free plot he can withdraw to.
     
  18. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    thanx :goodjob:
     
  19. Otiose

    Otiose Chieftain

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    -post removed by author-
     
  20. Tholal

    Tholal Chieftain

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    Interesting. So this functionality is based on the RevMod? I just played with that mod for the first time last week and I thought that its functionality might be a good use for guilds.

    All apologies if this was already discussed, but I was wondering if there was a more detailed overview about what these changes accomplish?
     

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