Patch 7.10 (break saves)
- Added modcomp Show hidden AI Attitude Values (via Gameoption) http://forums.civfanatics.com/showthread.php?t=335966
- Building help will display actual effects, for example courthouse shows how much gold is saved from the lower maintenance (merged from recent BUG mod)
- Fix Summoned Hyborem (for real now, tested)
- Fix Rounding Error for feature Growth (ancient Forest mostly)
- Fix WorldWonder University now requires Scholarship civic
- noble House of Cannith is Unitcombat Adept and starts with channeling 1
- Fix Pasture can be build on bonus Bison
- temporary Fix: AI will never convert away from their favorite Religion (I had changed that recently but it seems it causes more issues than it helps)
- AI_DIPLO_THANKS entries for a few leaders fixed (let me know if you find other problems with the diplo texts of the new leaders)
- Fix Pirates won't spawn in Lanun Pirate Ports if Lanun are at war with Pirates
- Rounding of City Production is now more logical. 1 hammer +20% is 1 (same as before) and 1 Hammer -20% is also 1 (was 0 before).
- fix moved display of Flexible Difficulty Text (shouldn't interfere with scoreboard now)
- fix a weird (and very rare) WoC
- fix languages other than english will work (but missing translation)
- fix Noble Houses of Erebus are tied correctly to their buildings
- fix Shipyard building
- more mana gameoption: Kuriotates start with creation mana instead of a second sun mana