Since the forum is hot tonight and I am getting responses in very quick time. How do you handle spies in ST? I should explain I have never played BTS non Sci-fi. I started playing it because of its excellant (though not more excellant!) Alpha Centauri mod. I complained in their forum, always wanting a game to be even better than when I found it, that in the original Sid Meier SMAC you automated spies and they defended your cities or went out on the old espionage rampage, collecting information or wreaking havoc, a generally excellant state of affairs for your investment in them. But the basic Civ IV game seems to handle spies in a very limited way. You either have to direct them to a particular city or star system (in our case) to do a bit of spying or work a bit of espionage bother or you let them go to sleep. Literally - the ZZZ ikon! I have been sending my spies to sleep in the hope they would wake up if it was necessary for them to do a bit of counter-espionage. But maybe they will just sleep on, unless I wake them. I far prefer to play Deanej game than the old Birth of the Federation (BOTF) but I liked the way you could accumulate espionage potential and then not only would you have a counter-intelligence potential but BOTF would from time to time decide on its own initiative to stir up a bit of bother on your behalf espionage-wise. Though I realise that can't be exactly mapped onto BTS: ST. In short, how do spies work in ST? Live long and prosper.