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Compared to the AI I was advanced. However I nabbed almost all the early wonders from taking over Egypt and Attica. I have no idea what I was in comparison to time. I was able to finish the tech tree before the 100 turn countdown to endgame. Spawning AI were usually ahead of me in tech, but I would quickly overtake them. The tech tree is not finished though, right?

Edition: This is strange. The Huns actually moved onto the tundra tile from their starting point one tile to the right, and got stuck there.
 
Actually, the tech tree is probably mostly finished unless we can think of good endgame techs. One major problem with the scope of the mod is that it ends in an odd place on the Civ4 tech tree (and the theoretical concept of the "tech tree" already).

I wonder if maybe we can make religion and religion-based tech a bigger part of the endgame, given how important it was in the late Roman and early medieval eras? That actually makes more sense to me than finding new techs.

Regardless, you probably shouldn't have been able to get to the end - they weren't balanced at ALL. I just plugged in the techs with the tech cost of something roughly where they were on the tree, meaning it probably doubled in beakers required. Were you building lots of research or commerce?
 
I had a lot of good all around cities from my conquests. Egypt in particular I cottaged, since it is all flood plains. I was building Wealth in the majority of my high production cities, since I had nothing else to build. When I was researching Education near the end of the tech tree I had 817 beakers a turn at 50 percent research.
 
OK, because I would like to see this mod become a success, here is a huge problem which I encountered: Geography

The map is way way too barren, this map would be correct if it started in the 20th century but alas it starts in 3000 BC and the world was a much different place then, there was less desert and more plains and grassland. What happend to the Fertile Crescent? Also I added trees with snow on them around Phoenicia to represent the Ceders of Lebanon, in fact I believe without them, the Phoenicians would have never gotten as far as they had, so adding more trees=++production in there area. Also a good idea for a UP for them would be that they get more production from chopping down trees. I attached a picture of how the map should look like. Of course this is a rough draft so you can switch a few tiles, but overall I think it should look something like this. Also something which I left out was the desert in Spain which should change to plains.

Lastly are guys planning to enlarge the map, because I still think its too small.
 

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Rhye did say the tiles are still left for discussion and will be changed in future versions.
Right now I think it is more important to think which tiles we want as land or sea, and which as mountains or hills.
 
Turk, I don't know if you've noticed, but plains are much more fertile than grasslands in this mod. Their numbers have been changed, so it's not like normal Civ4.

And no, the map is not being enlarged. There already was a larger map, and Rhye couldn't get it to work the way he wanted.
 
Turk, I don't know if you've noticed, but plains are much more fertile than grasslands in this mod. Their numbers have been changed, so it's not like normal Civ4.

And no, the map is not being enlarged. There already was a larger map, and Rhye couldn't get it to work the way he wanted.

Well, then at least change the desert tiles to plain, because if anything those REALLY have to go
 
Hi.
Just dl'd.
I'll play to test some balance.
I'm not sure when (if ever) I'll be able to post results...
 
Hi.
Just dl'd.
I'll play to test some balance.
I'm not sure when (if ever) I'll be able to post results...

Ah lucky me...I can post some feedback...

Ok first play: Hittites
1) Hittites had a few productive cities, but it was still hard to expand because of barbs coming from the West
2)Notes on other civs...sorry not much here - I didn't play very long (maybe turn 140 or so)
3) I did notice that even on Viceroy difficulty, my tech was slow enough so that I ran out of things to build (besides some cruddy units - which led to even lower research due to high unit costs.)
- One thing that caused this of course was very high production in Asia Minor

Next: Carthage
1)I really like how this one turned out: Carthage has adequate room to expand, and eventually Rome catches up and can do some major damage if you're not careful
2)However, once again at Viceroyalty diff, I began to run out of things to build - but it wasn't as bad for Carthage because they have much more room to expand both peacefully and by conquest
3)One thing I did notice as Carthage was that Mercenaries didn't appear if you hired them (I don't think they cost any upkeep though - but the up-front signing cost of course was gone for good.)

Lastly, I loaded a Hun start
1) Aach! No capital!
2) The good: Rome had aggressively expanded some into Gaul, through all of Germany and even into Eastern Europe. Carthage was still alive though... Also, Persia owned almost all of the Mid-East
3) The Bad: Any civ still alive was too powerful for the later civs (Germany, Byzantines, Huns) As stated above, Rome had wiped out Germany, and also Persia was in the process of wiping out the Byzantines, and if I had actually played out my start, I probably would have been crushed by Rome (Horse archers versus War Elephants...um...yeah)

All in all, progress is being made - the biggest thing I would recommend is increase the production costs of buildings at least 10% (or find a way to make the land a little less hammer-heavy), and then lower the unit upkeep costs so that civs can keep larger armies for even quicker conquest.

Also, although I really don't think it's a good option for the long run, at least the way things are now, either get rid of Research production or make it only available further back in the tech tree...

That's all I have for now
 
Thanks sercer. To respond to a few of your points -

The barbarians are way too rampant now. They're going to be toned down in the next patch. I don't think I've seen the Hittites survive yet, and one game I saw a massive barbarian empire from northern Italy to the Balkans to Asia Minor and northwest Persia.

Production costs will probably be raised across the board, and there should be new Wonders and definitely new buildings. Until then, I've put the ability to build commerce/tech/culture up on the tech tree so the civs have something to build other than warriors.

The spawning units for the later civs are going to be tweaked as well. They don't include any of the new, 3rd-generation units like Noble Cavalry or Javelineers.
 
I absolutely adored the Greek World mod in Civ4. I can't wait to try this one out. Expect my report back ASAP.
 
Are you only supposed to be able to play as 7 civilizations?
 
I think there's 16 civs total. Your problem is the same as above: you're probably loading directly from the map. Load it as a mod from base BTS.
 
OK, thanks. Now I've got it.
 
The Flame8: It would take maybe ten minutes to update to the latest patch. The only thing that might have gotten you into trouble is if you lost the cd, benefit of the doubt, and were running the game on a no cd patch. The latest patch functions as a no cd patch, if that was an issue. There is no reason not to upgrade...
 
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