Hi.
Just dl'd.
I'll play to test some balance.
I'm not sure when (if ever) I'll be able to post results...
Ah lucky me...I can post some feedback...
Ok first play: Hittites
1) Hittites had a few productive cities, but it was still hard to expand because of barbs coming from the West
2)Notes on other civs...sorry not much here - I didn't play very long (maybe turn 140 or so)
3) I did notice that even on Viceroy difficulty, my tech was slow enough so that I ran out of things to build (besides some cruddy units - which led to even lower research due to high unit costs.)
- One thing that caused this of course was very high production in Asia Minor
Next: Carthage
1)I really like how this one turned out: Carthage has adequate room to expand, and eventually Rome catches up and can do some major damage if you're not careful
2)However, once again at Viceroyalty diff, I began to run out of things to build - but it wasn't as bad for Carthage because they have much more room to expand both peacefully and by conquest
3)One thing I did notice as Carthage was that Mercenaries didn't appear if you hired them (I don't think they cost any upkeep though - but the up-front signing cost of course was gone for good.)
Lastly, I loaded a Hun start
1) Aach! No capital!
2) The good: Rome had aggressively expanded some into Gaul, through all of Germany and even into Eastern Europe. Carthage was still alive though... Also, Persia owned almost all of the Mid-East
3) The Bad: Any civ still alive was too powerful for the later civs (Germany, Byzantines, Huns) As stated above, Rome had wiped out Germany, and also Persia was in the process of wiping out the Byzantines, and if I had actually played out my start, I probably would have been crushed by Rome (Horse archers versus War Elephants...um...yeah)
All in all, progress is being made - the biggest thing I would recommend is increase the production costs of buildings at least 10% (or find a way to make the land a little less hammer-heavy), and then lower the unit upkeep costs so that civs can keep larger armies for even quicker conquest.
Also, although I really don't think it's a good option for the long run, at least the way things are now, either get rid of Research production or make it only available further back in the tech tree...
That's all I have for now