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Discussion in 'Civ4 - Planetfall Mod' started by Maniac, Dec 7, 2007.

  1. woodelf

    woodelf Bard

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    Thanks Maniac
     
  2. rocklikeafool

    rocklikeafool Warmaster

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    Wherever there's Tequila...
    Cool.:cool:
     
  3. Cryopyre

    Cryopyre Chieftain

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    I have a serious problem, there's no "dashboard" for me to work with, everything is clear, it's just the gaming window, no menu for civics, and diplomacy, and research, or anything else and the bottom menu that gives moving options is gone too, along with the map.
     
  4. rocklikeafool

    rocklikeafool Warmaster

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    Sounds like your civ version is wrong.
     
  5. Cryopyre

    Cryopyre Chieftain

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    It's 3.17, I checked
     
  6. Maniac

    Maniac Apolyton Sage

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    Is it possible you have only installed the patch, instead of the main file with the patch on top of it?
     
  7. Maniac

    Maniac Apolyton Sage

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    Patch v6c is available. This patch needs to be installed on top of the version 6 main file.
    It will break savegames from earlier patches.
    Please post save games of any persistent crashes you may encounter.

    Changelog:

    1. Ships will not defend in land bases.
    2. Improvements (such as Centauri Preserve) can affect Flowering Counter.
    3. Helion unit added. Alternative unit name suggestions balways welcome.
    4. Native life spawning recoded. Some code adapted from FfH.
    5. All plots within your culture are part of your plotgroup/trade network. Meaning for instance no need for roads to connect resources.
    6. Roads removed.
    7. Mag Tube buildable with Mass Driver.
    8. River trade requires Centauri Hydrology.
    9. Chopper, Gravship and Locust movement points reduced.
    10. Buildings less likely to be destroyed on base conquest.
    11. Chopping Forest or Jungle no longer gives any minerals.
    12. Farms can be built under Enclosed Biosphere civic. Features no longer get a yield penalty.
    13. Unity Rover, Rover, Hovertank and Gravship can't get bad unity pod results.
    14. Bad unity pod results a bit more likely.
     
  8. GeoModder

    GeoModder Deity

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    Helion? A sort of chopper unit?
    No roads? Interesting...
    Poor scouts, they're not supposed to wander into pods anymore. ;)
     
  9. Maniac

    Maniac Apolyton Sage

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    Helions are an upgrade for the Plasma Thrower. Available on the terraforming tech line, flamethrower-like weapons being best for close combat with native life.

    Personally I kinda like the name. Suns are kinda flamy and fire-y of course. Plus Terraformers like all stuff Earth-related. Helios, just like Sol in most science fiction, could refer to our sun instead of just any star in general, so the name Helion, as a hommage to Old Earth, kinda fits for a unit enabled by a terraforming themed technology.

    Downside is StarCraft II has a flamethrower unit called Helion... That's not a problem for me, but some people might not consider it SMACish enough, so if you're one of them, alternative unit name suggestions are always welcome.

    Edit: Hmm, perhaps 'Hyperian' in case if I need to add another flamethrower unit. Hyperion apparently is sun-related in Greek mythology. I of course only know the name because of Dan Simmons.
     
  10. MadmanAtW

    MadmanAtW Knight

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    (Hyperion (which I first encountered due to Simmons as well) is the Titan who governed the Sun. He was replaced by Apollo when the Gods overthrew the Titans.)

    I think it's a fine name for a unit. It's also a moon of Saturn so it's already scifi-ish!
     
  11. Maniac

    Maniac Apolyton Sage

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    Patch v6d is available. This patch needs to be installed on top of the version 6 main file.
    It will break savegames from earlier patches.
    Please post save games of any persistent crashes you may encounter.

    Changelog:

    1. Ridges can't have features.
    2. Land and immobile units can blockade.
    3. Bases never starve due to food shortages. Instead maintenance cost increases, and unless you're running Enclosed Biosphere there is a chance for drone riots.
    4. More tech quotes added, by Shakiko.
    5. Genejack Factories now let Drones produce three minerals.
    6. Former ignores terrain movement cost and can move across cliffs (lowland<->ridge).
    7. Reworked promotion and special ability system.
    8. Spartan units provide military happiness. No civic needed.
    9. Politics civics and Power value civic effects changed.
    10. A fungal bloom can only happen on plots neighbouring fungus.
    11. Temporary: Spore Launcher can't do ranged strikes.
    12. Diplo music by Flouzemaker.
     
  12. deadliver

    deadliver Loud Mouth Amateur

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    Anvilania
    Thanks for the new patch Maniac, I played a game it I like the new Spartan happy happy mechanic.

    I built a fort on a hill next to a ridge and the fort showed up but a twin about 4 times it size appeared kinda super imposed on the southern tip of the smaller fort. I will u/l the save game later tonite, I just wanted to let you know now just in case it was already a known issue.

    Have you changed the music recently? Because I heard a track that I thought sounded pretty cool.


    edit: here is the file.
     

    Attached Files:

  13. Maniac

    Maniac Apolyton Sage

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    Thanks. I'll ask GeoModder if he knows a solution.

    One track has been added. Check out Assets/Sounds/Soundtrack.
    There's also the diplo music.
     
  14. Maniac

    Maniac Apolyton Sage

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    Patch v6e is available. This patch needs to be installed on top of the version 6 main file.
    It will break savegames from earlier patches.
    Please post save games of any persistent crashes you may encounter.

    Changelog:

    1. Most of Solvers/Dresdens unofficial patch 0.21 copied over.
    2. Edited Gamefont icons, by Shakiko.
    3. AI made aware of the XML tags added so far by Planetfall (except Planet-related stuff).
     
  15. GeoModder

    GeoModder Deity

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    Warn me when there's at least a week between updates. ;)
     
  16. Dagta

    Dagta Chieftain

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    Wow, wish I would have seen this mod earlier! I'm downloading it now. :) It's been a long time since I played Alpha Centauri with Alien Crossfire but I still remember thinking it was an awesome game.

    Thank you for all of your work in making this mod!
     
  17. Maniac

    Maniac Apolyton Sage

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    Patch v6f is available. This patch needs to be installed on top of the version 6 main file.
    It will break savegames from earlier patches.
    Please post save games of any persistent crashes you may encounter.

    Changelog:

    1. Maintenance Bay now provides one free Citizen specialist instead of a yield bonus.
    2. Planet effects (free culture, native life XP) are now calculated on the player level (using the average of your cities' Planet values), instead of per city.
    3. Units with Empath Song can now capture native lifeforms up to a certain limit, determined by your Planet attitude (see point 2).
    4. More cityset art, by GeoModder and woodelf.
     
  18. GeoModder

    GeoModder Deity

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    Maniac, could you check on your end if there are still faction-specific city buildings on plots where farms->outposts->Eden improvements are? For the Hive, Gaians, University and Peacekeepers that is. I don't see those anymore, and I wondered if it is because I forgot something, or because you changed something.
     
  19. Maniac

    Maniac Apolyton Sage

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    I haven't changed the PlotLSystem (excepting fixing Morgan Artstyle to Era). You can change to the Expansion era in patch f, but since the issue also already occurs in the Arrival era, I don't see how activating the expansion era could have an effect.

    I checked using the University.
    Using patch 6f, I indeed don't get faction-specific buildings on farms->...

    I also don't get them with patch 6d (still had a folder of that patch), and I don't get faction-specific farm buildings there either. But I can't remember without checking if they were already included back then.

    For version 7 I have activated the faction-specific eras, and when switching to the Univrsity era, the faction-specific farm buildings do show up!! :) / :confused:

    For the Believers though for instance, when they switch to their unique Era, the farm fields disappear! Only leaving that greenhouse/dome. How can that be changed?
     
  20. GeoModder

    GeoModder Deity

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    I solved it for the Gaians (wrong art reference). The Hive and Peacekeepers worked well here. Still have problems with the university but if it works in version 7 then the unique era activation will solve that problem. You shouldn't worry about the Believers, Spartans and Morganites. Hadn't put in the necessary xml yet for faction-specific farms. Working on that today.
    Now that I have you online, are the aliens (Usurpers/Caretakers) supposed to have farm->outposts->settlements->eden's too? Or will they gather their food in another way? Just asking because if they will gather food in another way (facilities for instance), there's no need for me to include xml for those.
     

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