Patch v7g has been released. This patch needs to be installed on top of the
version 7 main file.
It will break savegames from earlier patches.
Changelog:
1. Algae nif graphics, by Teodosio.
2. Edited gamefont, by Teodosio.
3. Mag Tube graphics, by The_J.
4. Various edited building graphics by GeoModder, including the Unity Observation Bay.
5. Unit Away Supply Costs have been removed.
6. Blockading units are always visible.
7. Pillaging makes the pillager visible for a turn.
8. Submarines can pillage.
9. Sealurks have inherent Stealth, that is, they are invisible when at full health.
10. Native Life spawns due to eco-damage (negative Planet) will be immobile for a turn.
11. Native Life spawns due to eco-damage can only spawn on fungus. So no fungus => no spawns.
12. Xenobiology required to work plots with fungus.
13. Defense Logistics re-added as the first tech of the Terraforming theme. Enables the 'Remove Fungus' build order and the Flamethrower unit.
14. Flamethrower now strength 2, cost 25, +25% vs the Infantry unit.
15. Soil Enrichment now has Defense Logistics instead of Ultraponics as a tech prerequisite.
16. Social Psych now a level 2 tech. Requires Defense Logistics.
17. Factionalism now has Social Psych instead of Secrets of the Human Brain as a tech prerequisite.
18. Secrets of the Human Brain renamed to Archeology. Prereqs: Xenobiology or Doctrine: Mobility.
19. Alien Artifact enabled by Archeology.
20. Peacekeeper starting tech is now Biogenetics.
21. Believer starting tech is now Defense Logistics.
22. Voice of Planet shrine now gives +1 Planet instead of +1 Credit per base with the Voice religion.
23. With Centauri Hydrology, units can (in non-enemy territory) move along rivers at a speed of 2 plots per turn. 3 plots per turn with Pressure Dome.
24. With Centauri Hydrology, land units can (in non-blockaded team territory) walk on water at a speed of 2 plots per turn. 3 plots per turn with Pressure Dome. Can't defend while on water.
25. Aquaformer has flat movement costs.
26. Plasma Thrower gets +30% attack versus mind worm and spore launcher.
27. Helion gets +35% attack versus mind worm and spore launcher.