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civ editor11

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Here I will post the current download of the mod

Star Wars

This mod is to bring the world of star wars to bts for all the fans and people who just want to play the game differently

The download for the current version is http://atomicgamer.com/file.php?id=86740 I'll update it every few days if I can

Last updated 6/19/10

features added in the download
Spoiler :

XML:

Civilizations:

Chiss Ascendancy
Sith Empire
Galactic Republic
Galactic Empire
Imperial Remnant
New Republic
Yuuzhan Vong



Leaders:
Marka Ragnos
Naga Shadow
Lord Kaan
Finis Valorum
Palpatine
Ysanne Isard
Mon Mothma
Bail Organa
Leia Organa Solo
Borsk Feyla
Shimarra
Tsavong Lah
Grand Admiral Thrawn
Gilad Pellaeon
Jagged Fel
Formbi


Units:

Tie Fighter
Tie bomber
Tie avenger
Tie defender (Imperial remnant replaces tie avenger)
Tie interceptor (Empire replaces tie avenger)
Death Star
A-Wing
E-Wing
X-Wing (Rebel Alliance, New Republic replaces Z-95)
Y-Wing
B-Wing
Z-95
Sith Assasin
Jedi Master
Jedi Knight
Wookie


Python:

Mapscript:

Planet Types:

Grassland and plains
Snow
Burning Sands
Desert
Coast
Swamp
Forest and plains
Jugle and swamp
Bare Rock
Gas planet
Unique Planets:

Balmorra
Foerost
Fondor
Hypori
Mechis III
Metalorn
Mustafar
Nelvaan
Ord Cestus
Queyta
Saleucami
Skako
Tar Morden
Telti
Vulpter
Xagobah
Geonosis
Promotions:

Ion Blast
Force Push
Force Scream
Battle Meditation
Force Concealment
Force Heal
Force Regenerate
Mind Trick
Force Sever
Force Choke
Force Lightning
Mind Control
Thought Bomb

DLL:

Merges:
Lead from Behind from Uncut Dragon
CAR Civ AcceleratoR from stmartin
Better BTS AI 0.81 from jdog5000
 
I got the link fixed it should work now
 
Tested it out, got an error while loading the game:

PLAYERCOLOR_EMPIRE in Info Class is Incorrect (CIV4CivilizationInfos.xml)
 
I fixed that problem and I'll upload the file here soon .
I was planning to add it onto the database after we get a good alpha version out.
 
We need Religions, Corporations, Diplomacy Infos, Technologies, Civilizations/Leaderheads, and civics for XML
maybe A few more special promotions in python
Thats all I think
 
I've been setting some stats in the unit infos is there another one I should be doing?
How much longer till the tech tree is finished I could use it ingame soon
 
:confused: I didnt see a thread here about buildings at all . theres alot of stuff u could probably take from the Next war like force feilds, colning facility. A few other ideas would be droid factory, ship repair bay, idk maybe defensie turrets?:)
 
We haven't gone into buildings yet we are working on diplomacy, units, civilizations/leaderheads, technologies currently
If you want to do buildings you can but we don't have time right now
 
Help: The sith Assassins graphics aren't working. When i go to check it in the civiopedia it doesn't show the 3d file just the button. Could anyone fix this problem?

I suggest you check your art defines to make sure all files exist and their paths are correct.
 
I've fixed it and am about to reload the file
 
The file is going to take a long time to upload so I'll have it up tomorrow
 
I don't know if you've done this already, but I suggest downloading PakBuild from CFC (there's a link in the Graphics forum, I think) and using it to pack your art folder. That should reduce space and loading time to access the art.
 
I have it like that because I'm continously editing the art files.
In the first realease I'll make it a pakbuild file
 
Okay, a few things from the latest version:

-The main menu background and loading screen look really blurry. Is it just me?
-The terrain problem persists.
-The latest pedia concepts aren't in the download (I'll be updating them soon anyway)
 
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