Welcome to Dr kossin #13. Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands. Previously, I had been using maps that had been verified for isolation or semi-isolation. I have terminated that practice as, while a common sort of map, it doesn't entirely reflect the reality of gameplay and was a big hint that there were at least 2 civilizations nearby even if you started on an island by yourself. Since I have become more-or-less comfortable on Immortal, the goal of the series is now for me to move even beyond Immortality, into Deity grounds. Hopefully, readers will also be able to pick up a few things here and there to alleviate their own playing. You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out. Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can. Enough talk, on to the game. Dr kossin #13 Round 1a Settling and exploration Round 1b Towards Liberalism Round 2a Meet the neighbors Round 2b Kill the neighbors Game settings Immortal Normal Speed Fractal No Events No Huts BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0 Everything else is normal. The leader, this time, is: Please refer to the Celtia Civ IV wiki for more information on this leader/nation. A very strong warmonger leaderess. The start: That's a lot of rivers. We're way up north and coast is 3~4 tiles away (1W3N in the fog is coast most likely). I don't see any reason to move: -west gets a water tile in the BFC without coast access -east gets more brown tiles and loses green tiles -south loses corn -north is either east or west Therefore I will probably SIP (settle in place) and send the scout out after seeing what settling will show us. Agriculture > Animal husbandry is a no brainer. Mining and BW will probably follow afterwards although I will need roads I think to connect via the rivers.