Welcome to Dr kossin #14.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Previously, I had been using maps that had been verified for isolation or semi-isolation. I have terminated that practice as, while a common sort of map, it doesn't entirely reflect the reality of gameplay and was a big hint that there were at least 2 civilizations nearby even if you started on an island by yourself.
Since I have become more-or-less comfortable on Immortal, the goal of the series is now for me to move even beyond Immortality, into Deity grounds. Hopefully, readers will also be able to pick up a few things here and there to alleviate their own playing.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Round 1 What can be done in 100 turns
Round 2 Economic recovery
Round 3 Towards Liberalism and a big payoff
Round 4 To war or not to war...
Game settings
Immortal
Normal Speed
Pangea
No Events
No Huts
BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0
Everything else is normal.
The leader, this time, is:
Please refer to the Germany Civ IV wiki for more information on this leader/nation.
Used to be my favorite leader back on Prince level. Organized means reduced civic costs & cheap Courthouses and Factories while Philosophical means early GPs as well as cheap Universities. Fairly strong in my opinion.
The start:
On Photobucket for people having problems with Imageshack...
Ugh... there better be a corn in that treeless grassland... stupid cow glitch.
I will spoiler images in the rounds from now on as there as been mention of loading time and page scrolling. At least there's gold and a decent amount of green land.
The scout has 2 choices I can see... either scout the coast for seafood (NE of settler) or check what's in the resource on that grassland tile 2S of it (move SW).
Settler: in place, 2E1S, 1S, 2E1N appear to be the better locations for the capital.
Techs: Ag>AH if there's a grain resource. AH otherwise I'd say. Fishing could be early in the event of a coastal capital with seafood.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Previously, I had been using maps that had been verified for isolation or semi-isolation. I have terminated that practice as, while a common sort of map, it doesn't entirely reflect the reality of gameplay and was a big hint that there were at least 2 civilizations nearby even if you started on an island by yourself.
Since I have become more-or-less comfortable on Immortal, the goal of the series is now for me to move even beyond Immortality, into Deity grounds. Hopefully, readers will also be able to pick up a few things here and there to alleviate their own playing.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Dr kossin #14
Round 1 What can be done in 100 turns
Round 2 Economic recovery
Round 3 Towards Liberalism and a big payoff
Round 4 To war or not to war...
Game settings
Immortal
Normal Speed
Pangea
No Events
No Huts
BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0
Everything else is normal.
The leader, this time, is:
Please refer to the Germany Civ IV wiki for more information on this leader/nation.
Used to be my favorite leader back on Prince level. Organized means reduced civic costs & cheap Courthouses and Factories while Philosophical means early GPs as well as cheap Universities. Fairly strong in my opinion.
The start:
On Photobucket for people having problems with Imageshack...
Spoiler :
Ugh... there better be a corn in that treeless grassland... stupid cow glitch.
I will spoiler images in the rounds from now on as there as been mention of loading time and page scrolling. At least there's gold and a decent amount of green land.
The scout has 2 choices I can see... either scout the coast for seafood (NE of settler) or check what's in the resource on that grassland tile 2S of it (move SW).
Settler: in place, 2E1S, 1S, 2E1N appear to be the better locations for the capital.
Techs: Ag>AH if there's a grain resource. AH otherwise I'd say. Fishing could be early in the event of a coastal capital with seafood.