Welcome to Dr kossin #2, which stands for Daily Round. Yes, my goal is to get in a update every day - as long as I have the time (work, girlfriend, etc). I might skip a day here and there but I will compensate by playing an extra round here and there. Now I don't plan on very long updates, sometimes just 10 turns, and will stop at strategic times. That being said, I'm not a great player but I can manage at times. My goal is to improve and, if possible, help others improve as well. I couldn't beat Noble when I started reading this forum (could barely beat Warlord) and I am now in the process of moving up to Immortal. That's where you come in. I need your ideas, your criticism and everything else you can throw at me - even if you can't beat Noble. Since I plan on an update everyday, there will be mistakes from my part and I might not always get the best advice going forward. That's life! You are also welcome to shadow this game, although I would prefer you post it in spoilers and no further than I have already played. You can still shadow the whole game and post it but it is important that no one uses that knowledge (land, AIs) to help me. Without further time wasting, let's go to the first game. Dr kossin #2 Round 0 Warrior move and a decision Round 1 It's a zoo out there Round 2 Finally some good news... sorta Round 3 Kofi Annan would have been proud Round 4 Towards Liberalism with more great luck Round 5 Exploration and an alliance Round 6 Picking cherries! Round 7 Cleaning up the mess Game settings: Immortal Fractal (I've had a friend check that it is not isolated or semi-isolated) Normal Speed No Huts/Events BUG 4.1 in Custom Assets Everything else normal. Another strong leader this time: Mehmed, the man of many cheap buildings. Fast granaries, harbors, lighthouses, factories, courthouses, 25% extra production to workers, 2 to every city and -50% civics costs. I'll take that any day of the week. His UB: an aqueduct with 2. It's really great early allowing for larger cities. His UU: A musketman with 25% extra attack against melee, ranged and mounted. It can be quite good if teched early enough. We again start with Agriculture and The Wheel These are the 2 most expensive starting techs. Moreover, pottery is only 1 tech away. And the start: Here's what I think is in the fog: Non-irrigated corn, sugar, ivory an oasis. What looks like 3 hills and not too much plains. It looks quite decent while not as overpowered as the previous start. I think settling in place is the way to go. It lacks commerce a bit (no rivers) but makes up for it in production. In that case, I will consider settling before moving the warrior. Worker first on the oasis and after the border pop, the plains hill for an extra . If settling reveals pigs/sheep, then I might consider hunting>AH. Otherwise should hunting wait until after mining/BW? I will post a new screenshot after some feedback.