Welcome to Dr kossin #20.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Previously, I had been using maps that had been verified for isolation or semi-isolation. I have terminated that practice as, while a common sort of map, it doesn't entirely reflect the reality of gameplay and was a big hint that there were at least 2 civilizations nearby even if you started on an island by yourself.
Since I have become more-or-less comfortable on Immortal, the goal of the series is now for me to move even beyond Immortality, into Deity grounds. Hopefully, readers will also be able to pick up a few things here and there to alleviate their own playing.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Round 0 Scout move and some discussion
Round 1 One More Turn 101 (Or to turn 101)
Round 2 Warring towards Liberalism
Round 3a Replenishing troops with special thanks to the AI
Round 3b Depleting troops
Round 3c Shift+Enter
Game settings
Immortal
Normal Speed
Tectonics
60% Water
Wet Aridity
No Events
No Huts
BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0
Everything else is normal.
The leader, this time, is:
Please refer to the Russia Civ IV wiki for more information on this leader/nation.
The start:
I'm not going to do a complete fog analysis here as it's more-or-less obvious we're stuck in between two water fronts. We're just south of the jungle belt and there are mountain ranges to the northwest (or simply 3 peaks).
Edit: there's no fresh water on the pig so it's probably coast to the east of them.
A worker can probably go around the water to improve the pig (probably north) but that'll take a while. OTOH, if that's a separate island, then GLH would possibly be a good option with all those trees and 5 grassland hills.
Now if there's stone or marble lying around...
Scout goes NNE, there's not much to learn by sending him south and not much we could use right away. Any seafood in the fog there can go to another city and it'd be a bit awkward to send a workboat there from our initial position. The land looks a bit more brown south so perhaps the first few cities can go in that direction to be productive.
I think Fishing first is going to be needed then BW and start a worker right away to chop more boats and settlers.
Long-term, this looks like a decent GP farm with +15 food surplus from 4 tiles and the city tile.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Previously, I had been using maps that had been verified for isolation or semi-isolation. I have terminated that practice as, while a common sort of map, it doesn't entirely reflect the reality of gameplay and was a big hint that there were at least 2 civilizations nearby even if you started on an island by yourself.
Since I have become more-or-less comfortable on Immortal, the goal of the series is now for me to move even beyond Immortality, into Deity grounds. Hopefully, readers will also be able to pick up a few things here and there to alleviate their own playing.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Dr kossin #20
Round 0 Scout move and some discussion
Round 1 One More Turn 101 (Or to turn 101)
Round 2 Warring towards Liberalism
Round 3a Replenishing troops with special thanks to the AI
Round 3b Depleting troops
Round 3c Shift+Enter
Game settings
Immortal
Normal Speed
Tectonics
60% Water
Wet Aridity
No Events
No Huts
BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0
Everything else is normal.
The leader, this time, is:
Please refer to the Russia Civ IV wiki for more information on this leader/nation.
The start:
I'm not going to do a complete fog analysis here as it's more-or-less obvious we're stuck in between two water fronts. We're just south of the jungle belt and there are mountain ranges to the northwest (or simply 3 peaks).
Edit: there's no fresh water on the pig so it's probably coast to the east of them.
A worker can probably go around the water to improve the pig (probably north) but that'll take a while. OTOH, if that's a separate island, then GLH would possibly be a good option with all those trees and 5 grassland hills.
Now if there's stone or marble lying around...
Scout goes NNE, there's not much to learn by sending him south and not much we could use right away. Any seafood in the fog there can go to another city and it'd be a bit awkward to send a workboat there from our initial position. The land looks a bit more brown south so perhaps the first few cities can go in that direction to be productive.
I think Fishing first is going to be needed then BW and start a worker right away to chop more boats and settlers.
Long-term, this looks like a decent GP farm with +15 food surplus from 4 tiles and the city tile.