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Dr kossin #31

Discussion in 'Civ4 - Strategy & Tips' started by kossin, Mar 31, 2010.

  1. kossin

    kossin Deity

    Joined:
    Dec 4, 2008
    Messages:
    9,572
    Location:
    Canada
    Welcome to Dr kossin #31.

    Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.

    Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more.

    You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case :)

    You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.

    Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.

    Enough talk, on to the game.

    Dr kossin #31​


    Round 1 Commerce out of thin air
    Round 2 Liberalism
    Round 3 A difficult path

    Game settings
    Deity
    Normal Speed
    Fractal
    No Events
    No Huts
    BTS 3.19 with BUG 4.3 in CustomAssets and BULL 1.1
    Everything else is normal.

    A special thanks to ifinnem who provided the map.

    The leader, this time, is:


    Please refer to the Babylonia Civ IV wiki for more information on this leader/nation.

    The start:


    This start sucks. Sorry, but it does :)
    I can't hang around here much today so I'm not going to write a long essay about it.
    I'd consider settling SW to get the pigs in the BFC but that's about it.
    Can't say whether there's much land to the SW or if this is the end of the peninsula. There should be some more north where the jungle starts.
     
  2. Fleme

    Fleme Obey the Kitty!

    Joined:
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    Messages:
    1,205
    1SW. Pigs > Dry Rice/Sugar. Plus it nets you +2 hills. It won't be stellar but atleast it'll be something.

    Edit: Peeked once again, looks interesting in more ways than one.
     
  3. UWHabs

    UWHabs Deity

    Joined:
    Oct 10, 2008
    Messages:
    4,762
    Location:
    Toronto
    I'd also consider NW to get the 3F starting tile (but lose fresh water), or 1W to get the bridge if you are on a large peninsula.
     
  4. Inso

    Inso Warlord

    Joined:
    Apr 25, 2009
    Messages:
    163
    1SW was my first thought too, already from the start it looks it will be a tough one with not much land to settle early on.
     
  5. Gliese 581

    Gliese 581 Your average civ junkie

    Joined:
    Oct 11, 2007
    Messages:
    2,503
    Location:
    Sweden
    SW gets the bridge as well.
     
  6. Artichoker

    Artichoker Emperor

    Joined:
    Dec 21, 2007
    Messages:
    1,711
    1 SW looks correct, even with the lost turn, because of the lack of tiles higher than 4F in the current location.

    This would make your highest food tile 6F instead of 4F.



    However--I would still move the Warrior 1 SW to see whether there is Gold on the hill there.
     
  7. dingding

    dingding Prince

    Joined:
    Jul 31, 2009
    Messages:
    408
    Location:
    Dijon, France
    I'm sure there is Copper/Iron in the the hill 2W1N. If I'm wrong, I'll pick up my Gandhi thread :)
     
  8. CarlH

    CarlH Warlord

    Joined:
    Jul 28, 2009
    Messages:
    137
    Location:
    Sydney
    Can you please do so anyway. It was so interesting to see a genuinely different style of play. I think a lot of people would be interested to see if the different style actually works or not.

    For as long as you shy away from it, the obvious inference is that it was not going to work, which I am not sure is correct.
     
  9. Gliese 581

    Gliese 581 Your average civ junkie

    Joined:
    Oct 11, 2007
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    2,503
    Location:
    Sweden
    I played to 1 ad, this is a much tougher game than the last one imo.
     
  10. ifinnem

    ifinnem Keep it interesting

    Joined:
    Sep 1, 2007
    Messages:
    578
    Location:
    West Coast
    Glad it is proving to be as promised (by me :))
     
  11. shyuhe

    shyuhe Deity

    Joined:
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    6,062
    Location:
    Gone fishing for the summer
    I concur, this is significantly harder than the last map. May you have the blessing of the RNG to compensate for the harder map :D
     
  12. kossin

    kossin Deity

    Joined:
    Dec 4, 2008
    Messages:
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    Location:
    Canada
    Round 1

    As I and a few others proposed, I sent the settler SW to get a land bridge as well as the pigs in the BFC. Rice, sugar and clams are very poor (4 when it counts) food resources.
    Spoiler :


    Research was started on Animal Husbandry to be able to improve the Pigs once the worker would be completed.

    I decided to explore southwest early on since the warrior was already in that direction.
    Spoiler :



    Meeting Hatty on t6 however lead me to think there wasn't much land in that direction so I turned him around to explore the jungle area.
    Spoiler :


    Ohhh... weak. So not much land, and not much actual land.

    After AH I went Mining>Fishing>Sailing>Masonry>BW>Writing.

    What's one to do with crappy and limited space?
    Spoiler :


    Yes, indeed.



    Part 1 of the game is done.
    Here's the known land, in a non-RESIZED screenshot.
    Spoiler :


    The land is fogbusted and I count 7 total cities, albeit not the best ones.
    Hatty is a pretty weak leader so if we're in semi-isolation, I shouldn't have too much trouble taking her out somewhere around cannons/rifles. If not... we'll see!
    Drafting, here I come!
     
  13. Sian

    Sian Emperor

    Joined:
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    more coast exploring ... theres still a few places where you have a chance for island hopping
     
  14. Inso

    Inso Warlord

    Joined:
    Apr 25, 2009
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    Eww that's some horrible land, interesting to see if/how you pull this one out of the bag. Although hatty is quite an easy leader to take out I've found, so hopefully she has some half decent land to grab down there.

    Be relying exclusively on trade routes for commerce here too.
     
  15. whats a navy

    whats a navy Prince

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    Jul 29, 2009
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    Location:
    Pangea
    Have you checked the espionage spending to check if there is another AI there that Hatty knows?
     
  16. dirtyparrot

    dirtyparrot Upholding Brannigan's Law

    Joined:
    Oct 6, 2005
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    1,841
    ^ There's someone on the other side of Hatty.
     
  17. UWHabs

    UWHabs Deity

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    Location:
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    Double fish city on the sugar up top will be a nice city, either to work for specialists or for Moai.

    Since it looks like an archipelago map, any thought to the colossus too, with copper? Or is it even stupider at deity to go for too many wonders?
     
  18. kossin

    kossin Deity

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    Location:
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    yes I have a wb looking about but I doubt this map willbe that generous.

    mostly TRs yes which is why I'll put a city on the island.

    apparently yes.

    Yea it will be good, maybe GT city.

    Colossus depends on when I can get MC vs Oracle civ most likely.
     
  19. shyuhe

    shyuhe Deity

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    What was the original map script for this map?
     
  20. raxid

    raxid Warlord

    Joined:
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    Messages:
    218
    Correct me if i'm wrong but isn't 2W1N a coast? Did you mean 2W1S? Frankly I think (if I'm right) this means you need to pick up your ghandi thread.
     

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