Welcome to Dr kossin #33. Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands. Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more. You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out. Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can. Enough talk, on to the game. Dr kossin #33 Round 1 Pretty straightforward Round 2 REX and Liberalism Round 3 Further expansion Round 4 Here comes the Cavalry Bonus Round! Game settings Deity Normal Speed Fractal No Events No Huts BTS 3.19 with BUG 4.3 in CustomAssets and BULL 1.1 mods - >>>Get Them Here<<< Everything else is normal. The leader, this time, is: Please refer to the Mongolia Civ IV wiki for more information on this leader/nation. The start: I was planning to use one of the maps provided by Moroktonos but I got Daggered and dogpiled early in both of them. Instead of just quitting though I went ahead and generated a new map to play this leader out. Hopefully I don't get killed by barbarians or Daggered again because then I'll move on to the next leader. Anyway, there is at least 1 flood plain to the south but I'm not too convinced that moving to grab it is going to be worth it. I'll send the scout to investigate the area first and then it can be decided what to do. As for tech path, we start with TW (good) and Hunting (perhaps a quick stop to Archery and use HBR as trading chip instead of Aesthetics?) we'll need Agriculture and Animal Husbandry to get started and then either a source of commerce/science or Mining>BW. Lots of forests to chop things out and with Imperialistic, this makes cheap settlers so granted enough land I should be able to secure a nice enough piece of land.