Welcome to Dr kossin #35. Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands. Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more. You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out. Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can. Enough talk, on to the game. Dr kossin #35 Game settings Deity Normal Speed Fractal No Events No Huts Fractal BTS 3.19 with BUG 4.3 in CustomAssets and BULL 1.1 mods - >>>Get Them Here<<< Everything else is normal. The leaderess, this time, is: Please refer to the England Civ IV wiki for more information on this leader/nation. The start: Spoiler : Certainly a nice start! Oasis to boost research early on, gold to finance expansion and plenty of floodplains. We'll hit the health cap pretty soon unfortunately. In place seems good although moving NW might allow to gain a 10 commerce before the culture expands to include the Oasis. Also note the Tundra up north which is a clear giveaway of our approximate location. Ag>AH seems like a no-brainer but how to proceed from there will depend on the map and AI proximity. The new start: Not much to say, flood plains to the east, wheat, pig, marble, some forests. The only thing missing is a river tile under the settler. Moving could fix that, possibly SE to add one more hill to help with production. Ag>AH once again and then we'll see.