Welcome to Dr kossin #4, which stands for Daily Round.
Yes, I will aim to get in a update every day - as long as I have the time (work, girlfriend, etc). I might skip a day here and there but I will compensate by playing an extra round here and there.
Now I don't plan on very long updates, sometimes just 10 turns, and will stop at strategic times.
That being said, I'm not a great player but I can manage at times. My goal is to improve and, if possible, help others improve as well. I couldn't beat Noble when I started reading this forum (could barely beat Warlord) and I am now in the process of getting comfortable on Immortal.
That's where you come in. I need your ideas, your criticism and everything else you can throw at me - even if you can't beat Noble. Since I plan on an update everyday, there will be mistakes from my part and I might not always get the best advice going forward. That's life!
You are also welcome to shadow this game, although I would prefer you post it in spoilers and no further than I have already played. You can still shadow the whole game and post it but it is important that no one uses that knowledge (land, AIs) to help me.
Without further time wasting, let's go to the first game.
Dr kossin #4
Round 1 At least there's stone
Round 2 It took them long enough to learn to spell
Round 3 Clearing jungle again
Round 4 Towards Liberalism
Round 5 War is hell! (aka We can't forget your cruel oppression!)
Round 6 Viva Joao
Game settings:
Immortal
Fractal (I've had a friend check that it is not isolated or semi-isolated)
Normal Speed
No Huts/Events
BUG 4.1 in Custom Assets
Everything else normal.
The leader this time is Joao, the Beggar King as I like to call him. A cookie to anyone that catches the reference.
Fast granaries, harbors, 25% extra production to workers, 2 to every city, 100% more points towards Great Generals, 50% bonus to towards settlers. The REXX king.
His UB: a customs house with an extra per water tile.
His UU: A caravel with an extra cargo place that can carry any unit. Great for offshore astronomy-required islands.
We start with Mining and Fishing.
A good combination for either coastal or inland.
And the start:
I took the liberty of moving the warrior 1S since we're 1 off the coast...
Here's what I think is in the fog:
Unirrigated corn (that's 4 games in a row with corn!), silk, cows, only 2 hills if I settle in place. Not much for a river to speak of.
I'm heading to bed now so I'll think of an opening tomorrow or let you guys do it for me
Yes, I will aim to get in a update every day - as long as I have the time (work, girlfriend, etc). I might skip a day here and there but I will compensate by playing an extra round here and there.
Now I don't plan on very long updates, sometimes just 10 turns, and will stop at strategic times.
That being said, I'm not a great player but I can manage at times. My goal is to improve and, if possible, help others improve as well. I couldn't beat Noble when I started reading this forum (could barely beat Warlord) and I am now in the process of getting comfortable on Immortal.
That's where you come in. I need your ideas, your criticism and everything else you can throw at me - even if you can't beat Noble. Since I plan on an update everyday, there will be mistakes from my part and I might not always get the best advice going forward. That's life!
You are also welcome to shadow this game, although I would prefer you post it in spoilers and no further than I have already played. You can still shadow the whole game and post it but it is important that no one uses that knowledge (land, AIs) to help me.
Without further time wasting, let's go to the first game.
Dr kossin #4
Round 1 At least there's stone
Round 2 It took them long enough to learn to spell
Round 3 Clearing jungle again
Round 4 Towards Liberalism
Round 5 War is hell! (aka We can't forget your cruel oppression!)
Round 6 Viva Joao
Game settings:
Immortal
Fractal (I've had a friend check that it is not isolated or semi-isolated)
Normal Speed
No Huts/Events
BUG 4.1 in Custom Assets
Everything else normal.
The leader this time is Joao, the Beggar King as I like to call him. A cookie to anyone that catches the reference.
Fast granaries, harbors, 25% extra production to workers, 2 to every city, 100% more points towards Great Generals, 50% bonus to towards settlers. The REXX king.
His UB: a customs house with an extra per water tile.
His UU: A caravel with an extra cargo place that can carry any unit. Great for offshore astronomy-required islands.
We start with Mining and Fishing.
A good combination for either coastal or inland.
And the start:
I took the liberty of moving the warrior 1S since we're 1 off the coast...
Here's what I think is in the fog:
Unirrigated corn (that's 4 games in a row with corn!), silk, cows, only 2 hills if I settle in place. Not much for a river to speak of.
I'm heading to bed now so I'll think of an opening tomorrow or let you guys do it for me