Welcome to Dr kossin #8, which stands for Daily Round. Yes, I will aim to get in a update every day - as long as I have the time (work, girlfriend, etc). I might skip a day here and there but I will compensate by playing an extra round here and there. Now I don't plan on very long updates, sometimes just 10 turns, and will stop at strategic times. That being said, I'm not a great player but I can manage at times. My goal is to improve and, if possible, help others improve as well. I couldn't beat Noble when I started reading this forum (could barely beat Warlord) and I am now in the process of getting comfortable on Immortal. That's where you come in. I need your ideas, your criticism and everything else you can throw at me - even if you can't beat Noble. Since I plan on an update everyday, there will be mistakes from my part and I might not always get the best advice going forward. That's life! You are also welcome to shadow this game, although I would prefer you post it in spoilers and no further than I have already played. You can still shadow the whole game and post it but it is important that no one uses that knowledge (land, AIs) to help me. Without further time wasting, let's go to the game. Dr kossin #8 Round 1 As Creative/Charismatic as you can get Round 2 Gambit achieved Round 3 Big shinies! Lots'o'em Round 4a Someone is playing at being Joao Round 4b Solidifying borders Round 5 Another round, another Wonder Round 6 Towards Liberalism Round 7a Building up to the Finale Round 7b Crushing Force Game settings: Immortal Fractal (I've had a friend check that it is not isolated or semi-isolated) Normal Speed No Huts/Events BULL 1.0+BUG 4.2 in Custom Assets Everything else normal. The leader this time is De Gaulle! The best news is it means backstabbing Louis isn't in the game! Fast forges, +50% production towards Wonders and +1 per city, +1 from monuments, -25%XP for troop levels. His UB: an Observatory that gives a Free Artist specialist His UU: a Musketman with 2 movement instead of 1 We start with Agriculture and The Wheel. It's the most expensive starting techs combo and you'll never encouter idle worker turns with it. And the start: Here's what I think is in the fog: 1 irrigated corn, pig on a hill, a river southeast and northwest, 3 hills, marble - not a bad haul. I'm guessing we're above the equator, jungle should be somewhere south. I reallllllllly don't want to develop jungle again. I might move the settler due to all the brown tiles. 1S or 1SE look like decent candidates to get more riverside tiles too. Settling on the plains hill doesn't seem appealing to me as I lose out on the corn. The marble can be hooked on turn 50 with the second border pop. It might be too late if I try for The Oracle, but then again being Industrious I could chop say, StoneHenge or The Great Wall. I don't see moving the warrior being any help so he will probably wait for Paris to be settled and then start exploring.