Welcome to the Daily Round Bullpen! Update from September 2010 (see post #2) This series was started with the goal to improve myself and give something back to the Community if possible. Now that I can do things comfortably on Immortal, I need to re-think the approach to the series. At first, I used Fractal maps that had been checked for isolation and semi-isolation... so you can say they were easier maps. I'm still a fan of Fractal maps but I will simply use the first one generated from now on, isolation or not. While this may or may not add that much difficulty, it's a start. Other options are using a Immortal+ difficulty (AI start with an extra settler) or Deity- difficulty (AI start with 1 settler but Deity bonuses). You can say the goal is now to improve my play to take it to the next level. The series now focuses on Deity level and my quest to master it. Starts are now only checked for isolation (which is ridiculously hard on Deity unless you have a great island... which you usually don't) but anything else goes! In any case, here is the list of leaders I have planned on going through with the series. I have tried spreading civilizations apart and Creative leaders apart (being the Creative addict I am). Links will be added as the games are played. Descriptions of the game outcome will also be added in spoilers as well. All that being said, requests, suggestions, ideas, rants, complaints, praise, gifts, sacrifices can be posted in this thread. You can also submit your own generated maps for me to play. Already played on Immortal: (All maps are Immortal, Normal Speed, No events/huts, Fractal unless stated otherwise) Spoiler : 1. Hatshepsut (Cre/Spi) Spoiler : We used War Chariots to rush our neighbor and also got our hands on the Pyramids thanks to Stone. Diplomation win. 2. Mehmed II (Exp/Org) Spoiler : We used Diplomacy to befriend our blood-thirsty neighbors and used Janissaries to take their land. 3. Washington (Exp/Cha) Spoiler : We catapult-rushed our neighbor and wound up winning via the AP. 4. Joao II (Exp/Imp) Spoiler : Where we were infested in jungle but got lucky with Stone nearby. Diplomatic Victory. 5. Isabella (Exp/Spi) Spoiler : Where the Barbs got the favor of the RNG gods and defeated us prematurely! 6. Pericles (Cre/Phi) Spoiler : Used the very strong capital for a Elepult war with a neighbor. Diplomation win. 7. Huayna Capac (Ind/Fin) Spoiler : We Wonder-whored a bit with some very nice land but got a surprise DoW which ended the game with a Loss. 8. De Gaulle (Ind/Cha) Spoiler : Took the Orale>Aesthetics route for an early TGL which ended up as an early Conquest Victory. 9. Cyrus (Imp/Cha) Spoiler : A GLH paradise, we were so far ahead the competition that Conquest was never in doubt. 10. Victoria (Fin/Imp) Spoiler : Where we didn't use cottages that much but got a late GLH and control of our continent somewhere around Cavalry. Diplomatic Victory 11. Charlemagne (Imp/Pro) Spoiler : We HA rushed people off our landmass and then Space Victory was just a formality. 12. Abandonned Gilgamesh (Cre/Pro) Spoiler : Where the land was so good there was no point playing. 12. Gilgamesh (Cre/Pro) Spoiler : We got GLH (surprise) and went in for a Diplomation Victory. 13. Boudica (Agg/Cha) Spoiler : Isolated. Built the Pyramids and 0 cottages towards a slugfest Conquest Victory. 14. Frederick (Phi/Org) - Map Type: Pangea Spoiler : Where we executed a double-rush and then backed out of a Cavalry war to manipulate a Diplo Victory. 15. Julius Caesar (Org/Imp) - Map Type: Inland_Sea Spoiler : After a successful chariot rush and a large expansion, we were so advanced that we let the AI catch up to us in techs by winning a Culture Victory. 16. Gandhi (Phi/Spi) Spoiler : With a very poor starting island, we fought the giant purple monster on the big landmass for a late Domination victory. 17. Mansa Musa (Fin/Spi) - Map Type: Global_Highlands Spoiler : Cornered on a small peninsula by an AI able to peacefully get 20 cities, a monster Bureaucracy/GP farm capital was used to get a good tech advantage and expand the empire toward a space victory. 18. Qin Shi Huang (Ind/Pro) Spoiler : After building GLH even though the start was commerce and hammer poor, expanded to a lot of coastal cities and then whipped an army to take out the neighbors. Diplomatic Victory from that point with some civic manipulations. 19. Justinian I (Spi/Imp) - Map Type: Continents Spoiler : After a nice REX and a capital move, the economy blew us to a tech lead until Cavalry. No horses were available but after trading for them, the whole Continent is assimilated leading to a 17th century Domination Victory. 20. Catherine (Cre/Imp) - Map Type: Tectonics, 60% Water, Wet Aridity Spoiler : Starting on a narrow land strip, built the Great Lighthouse then expanded on the coast at first. Military expansion was next which allowed for a Diplomacy Victory. 21. Abandoned Montezuma (Agg/Spi) Spoiler : Blocks were easy, providing 10+ cities and a lot of resources made these 2 maps quite easy. Already played on Deity: (All maps are Deity, Normal Speed, No events/huts, Fractal unless stated otherwise) 4000 BC saves are available at the bottom for DR28-DR39 Spoiler : 21b. Montezuma (Agg/Spi) Spoiler : After being boxed in at 6 cities, a canon/rifles war boosted us into the largest empire. War continued to clear the landmass to eventually win a UN Diplomation. 22. Pacal II (Fin/Exp) Spoiler : Stuck in a corner, had to fight off an early invasion force to eventually befriend the 2 aggressors. From there, managed to get a lucky Cultural Victory with some help by the AI. 23. Ragnar (Fin/Agg) Spoiler : Rescued by Pottery while blocking land for 10+ cities. A quick canons/rifles war then lead to a Space Victory. 24. Shaka (Agg/Exp) Spoiler : Helped by barbarians to secure land... featuring a swift Cuirassier war and some nuclear warfare to ensure Diplomatic victory. 25. Zara Yaqob (Cre/Org) Spoiler : Dodged early DoWs from nasty neighbors to later conquer a small 4 city nation on the road to a teeth's skin space victory. 26. Sitting Bull (Pro/Phi) Spoiler : Supported by a fantastic capital, REXed heavily while losing Liberalism. Acquired more land against a technologically more advanced opponent with Cannons and finished the game with Tanks+Bombers for Domination. 27. Tokugawa (Agg/Pro) Spoiler : Featuring a Elephants+Catapult war which transitioned into a Samurai war. Followed by a renaissance war and a more peaceful Diplomatic Victory. 28. Saladin (Spi/Pro) Spoiler : An ugly defeat to barbs at very low odds. 29. Hannibal (Fin/Cha) Spoiler : Crashed the economy and could never quite get to parity. However a lengthy cannon war against a huge AI followed by careful use of Tactical Nukes meant Domination. 30. Louis XIV (Ind/Cre) Spoiler : Probably the easiest Deity game I've played so far, start off with a 1 city landblock that secured 16 peaceful cities. Ended up as modern Domination. 31. Hammurabi (Agg/Org) Spoiler : Bad land, stuck on a thin peninsula with mostly desert, 2 tiles of river and almost no irrigation possible. GLH supported the economy until Rifling to grab actual land. Stuck in a war with the leading AI, won a backdoor AP victory. 32. Roosevelt (Ind/Org) Spoiler : Built GLH in second city which helped pay for far away cities. Cuirassier war followed by Cavalry war followed by Bomber war for Diplomation. 33. Genghis Khan (Agg/Imp) Spoiler : 11 cities REX followed by Vassalage+Theocracy+Gers level 4 Cavalry wars, assisted by Bombers later on. Finished Domination overseas with Modern units. 34. Darius I (Fin/Org) - Map Type: Inland_Sea Spoiler : Cannon/Rifle war to assimilate a neighbor which led to a Religious win. Played an extra round for military conquest. 35. Elizabeth (Phi/Fin) Spoiler : While no screenshots survived my frustration, DoW'd by Shaka and piled on by a spamming city Gandhi of all people lead to early loss. 36. Wang Kon (Fin/Pro) Spoiler : Rifles+Cannons war followed by lazy Space victory. 37. Abandoned Suryavarman II (Exp/Cre) Spoiler : Abandoned due to map tampering. 37b. Suryavarman II (Exp/Cre) Spoiler : Cavalry+Bomber spanking for Domination. Played in 25-turns rounds with an extra round re-visiting the whipping of the army. 38. Suleiman (Phi/Imp) Spoiler : T48 loss thanks to a Dagger attack. SUSPENDED INDEFINITELY - Deity: (All maps are Deity, Normal Speed, No events/huts, Fractal unless stated otherwise) Spoiler : 39. Ramesses II (Ind/Spi) Not played: Spoiler : 40. Alexander (Agg/Phi) 41. Asoka (Ord/Spi) 42. Augustus Caesar (Ind/Imp) 43. Peter (Phi/Exp) 44. Willem v Oranje (Cre/Fin) 45. Mao Zedong (Exp/Pro) 46. Brennus (Spi/Cha) 47. Bismarck (Ind/Exp) 48. Lincoln (Cha/Phi) 49. Churchill (Pro/Cha) 50. Napoleon (Org/Cha) 51. Stalin (Agg/Ind) 52. Kublai Khan (Cre/Agg) Outside the DR series: (All maps are Deity, Normal Speed, No events/huts, Fractal unless stated otherwise) Spoiler : Let's play Deity (Hatshepsut) Spoiler : Starting with a very strong capital, mounted warfare to take out the world. Mansa Musa - Inland_Sea - Deity Spoiler : Start emphasizing on commerce at the expense of hammers. Mounted warfare converted into Cannons+Infantry for a 1600AD Conquest.