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Dragonia - New Fantasy Mod

Discussion in 'Civ3 - Creation & Customization' started by Darque, Dec 6, 2005.

  1. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
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    Messages:
    1,147
    Location:
    Illinois

    Introduction:
    I have recently begun work on a new fantasy mod that I am calling Dragonia. It is based upon a world that I have created long ago when I played AD&D.

    Status:
    Civilizations- 100%
    Leaderheads - 100%
    Resources - 100%
    Advances - 100%
    Improvements and wonders - 100%
    Governments - 95%
    Units - 90%
    Civopedia - 75%
    Map - 99%
    Terrain - 100%

    Civilizations of Dragonia:
    Good Civs
    Rock Clan - King Brodfean - Dwarven Race
    Stonecutter Clan - King Rantok - Dwarven Race
    Kalagori Elves - Lord Dewsword - Elven Race
    Runehaven Elves - Lady Maplestone - Elven Race
    Isendorf - King Hanric - Human Race
    Paladorn - High Priest Amonadan - Human Race
    Gullydale Shire - Master Deepfurrows - Halfling Race
    Furn - Grand Vizier Tarnal - Human Race
    Sundabar - Reagent Falir - Human Race
    Whiteham Gnomes - Master Gilro - Gnomish Race
    Neutral Civs
    Grey Orcs - Chief Hortusk - Orcish Race
    Helmsmoor Gnomes - Master Primtolph - Gnomish Race
    Wei - Lord Isedo - Human Race
    Ungdu - Chief Chuphoc - Human Race
    Jihish - Sheik Khemrin - Human Race
    Thay - King Onender - Human Race
    Wildarrow Elves - Lord Moonsilver - Elven Race
    Mithrilcraft Clan - King Gulroth - Dwarven Race
    Longfurrow Shire - Master Wayhall - Halfling Race
    Osterlands - King Osger - Human Race
    Evil Civs
    Hazelfire - High Priest Mortarg - Human Race
    Ghashmog Goblins - Chief Kibilniz - Goblin Race
    Tang Zul Goblins - Khan Khanali - Goblin Race
    Silver March Lizards - Chief Chiimogli - Lizardman Race
    Verfang Gnolls - Chief Simfang - Gnollish Race
    Ironfist Clan - King Argog - Dwarven Race
    Drow - Dark Queen Z'viir - Elven Race
    Black Orcs - Warlord Gorlarg - Orcish Race
    Warg Goblins - Chief Zikulu - Goblin Race
    Matsujima - Lord Aokata - Human Race

    Spoiler Screenshot 1 :

    Spoiler Screenshot 2 :
     
  2. Raw is War?

    Raw is War? Soul Reaper

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    Sounds interesting...
     
  3. Stormrage

    Stormrage Ever Present Taskmaster

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    Woohooo! Fantasy madness! Take that, sci-fi dudes! :p
    Good luck Darque, I see that you have 0% on your units, but I`m sure you`ll find what you need around here, our fellow members with unit-making skills have created a variety of amazing fantasy and medieval units. Also, for some colour variations I suggest you download the D&D Mystara mod, if you haven`t already, cause it has some nice recolorings of existing units.

    P.S.: Welcome to CFC :wavey:
    P.P.S.: just joking with "take that, sci-fi dudes!" ;) The Fallout mod was the reason I started lurking around here.
     
  4. Darque

    Darque Chaotic Lord of Dragonia

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    Thnx for the support :D

    I am already playing the Mystara mod. It has been a great source of inspiration for planning out my new mod.

    As for units, I have downloaded a bunch off of this site. The unit creators have done an absoultely fantastic job. I just have to plan out where each unit goes and implement them into my mod.
     
  5. Stormrage

    Stormrage Ever Present Taskmaster

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    You know... when I check out the Civilizations of Dragonia list... A lot of Goblin and Dwarven races... are they all gonna look the same, except 1 or 2 UU`s? I mean, its not going to be like the WH or Mystara mod?
     
  6. Darque

    Darque Chaotic Lord of Dragonia

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    It will be a bit like the WH and Mystara mods, in that each race will for the most part have its own set of units. I will also add another factor into the mix - alignment. Each civilization will be designated as good, neutral, and evil. Some technologies and units will be only available to the correct alignment. This will give a little extra variety between each of the civilizations.
    (I will update the civilization list to reflect their alignment)
     
  7. Stormrage

    Stormrage Ever Present Taskmaster

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    Oh goody :)
    I`m all about UU`s and FU`s :D

    P.S.: FU meaning Flavour Units ;)
     
  8. Spacer One

    Spacer One Avatar subject to change

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    sounds like a great idea...I will definately check this out when its done
     
  9. Darque

    Darque Chaotic Lord of Dragonia

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    Looking around at Leaderheads, I haven't found any for gnomes. Would anyone have any suggestions? Also, suggestions for alternative leaderheads for goblins and orcs would be appreciated too.
     
  10. Spacer One

    Spacer One Avatar subject to change

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    there are both orc and goblin LH somewhere...I will look if youd like, I think they are both WH or some other themed fantasy canon, but they should work better than nothing...

    Gnomes I think you are hosed...maybe one of the less hairy dwarves?...

    Oh wait...I think there is a Bilbo baggins LH...maybe thats better than nothing...
     
  11. Darque

    Darque Chaotic Lord of Dragonia

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    Already using the current goblin and orc leaderheads that are in WH and Mystara. As well as the shires leaderhead from Mystara for my halfings.
     
  12. woodelf

    woodelf Bard

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    Coolness. I almost missed this one. Good news hearing about another Fantasy mod. Goodluck and Godspeed Darque!
     
  13. woodelf

    woodelf Bard

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    And I agree with Stormrage about the units. You shouldn't be at 0% for long if you borrow some. :)
     
  14. Darque

    Darque Chaotic Lord of Dragonia

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    I have downloaded a bunch of units...just not implemented them yet. I want to complete my tech tree and then decide what units I want where before I start implementing units.

    I have decided that my tech tree will be split into 5:
    Base Tech: Includes technologies that are given to civilizations at the start of the game instead of being learned.
    Military: Includes technologies that have a direct relation to offensive, defensive, naval, and air units, as well as military buildings.
    Infrastructure: Includes technologies that are related to production, commerce, food, and trade.
    Religion/Government: Includes technologies that are related to religion and government.
    Magic/Education: Includes technolgies related to magic and science.

    Another idea that I want to implement is that buildings that generate culture points will be military related buildings rather than cultural buildings. The reasoning for this is that as the city holds onto a territory, its military power is what determines how much land is controlled around the city. As the city builds more military related building, its military power grows, increasing its area of control.
     
  15. Stormrage

    Stormrage Ever Present Taskmaster

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    I think this is a very, very good idea.
    And there are no alternative orc and goblin LH`s, just two of them. Another Orc may get finished by R8XFT, but it may take some time, he is quite buisy with his AD mod - btw, are you aware of his units? They cannot be found around here. If you want I`ll give you a link. They are really cool.

    Just an idea... If someone makes a mod with lots of civs, but without a LHs - lets say you use aaglo`s beastmen for a civ, or in this case lots of orc and goblin civs- why not have flag LHs? Those should be easier to make if appropriate one`s do not exist, right?
     
  16. Darque

    Darque Chaotic Lord of Dragonia

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    Here are some initial stats for the mod:
    Civilizations: 30

    Advances:
    Base Advances: 18 Advances
    Military Tree: 27 Advances
    Infrastructure Tree: 27 Advances
    Magic/Education Tree: 32 Advances
    Religion/Government Tree: 27 Advances
    Total: 131 Advances

    Resources: 34
    Improvements: 37
    Small Wonders: 23
    Great Wonders: 41
    Governments: 15
    Units (Per Civilization, some shared):
    Attack: 5
    Defense: 4
    Animal: 2
    Flying: 3
    Siege: 2
    Mounted: 4
    Ranged: 2
    Sailing: 5
    Other: 5
    Total: 32 per Civilization
     
  17. Darque

    Darque Chaotic Lord of Dragonia

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    Here is a preview what I think will be the final tech tree. Only small changes will be made to it from now on:
    Base Techs (Non-tradable...assigned to civilizations at the start of game)
    Spoiler :
    Dwarven Race
    Elven Race
    Gnollish Race
    Gnomish Race
    Goblin Race
    Halfling Race
    Human Race
    Lizardman Race
    Orcish Race
    Eastern Culture
    Evil Alignment
    Good Alignment
    Mineral Lore
    Mountain Culture
    Neutral Alignment
    Nomad Culture
    Plant Lore
    Western Culture

    Military Tech Tree
    Spoiler :
    Hunting (Required tech before advancing to Religion/Government Tech Tree)
    Iron Working
    Militia
    Metalworking
    Riding
    Archery
    Mapmaking
    Early Seafaring
    Early Prospecting
    Animal Training
    Siegecraft
    Impressment
    Feudal System
    Chivalry
    Mounted Combat
    Sailing
    Shogunate System
    Military Tradition
    Prospection
    Weaponcraft
    Magic Items
    Hull Building
    Adv Military Tactics
    Dragon Mastery
    Aviation
    Arial Combat
    Knights of the Dragon
    Defensive Tactics
    Cavalry Tactics
    Advanced Archery
    Armored Ships
    Imperial Strength

    Religion/Government Tech Tree
    Spoiler :
    Aristocracy
    Ceremony
    Code of Laws
    Gods of Evil
    Gods of Good
    Gods of Neutrality
    Monarchy
    Mysticism
    Diplomacy
    Druidism
    Dwarven Monarchy
    Elven Monarchy
    Espionage
    Priesthood of Evil
    Priesthood of Good
    Priesthood of Neutrality
    Tribal Council
    Dark Theocracy
    Republic
    Theocracy
    Dwarven Pantheon
    Elven Pantheon
    Orcish Pantheon
    Drow Pantheon
    Gnomish Pantheon
    Halfling Pantheon
    Goblin Pantheon

    Infrastructure Tech Tree
    Spoiler :
    Alphabet
    Construction
    Barter
    Masonry
    Farming
    Mining
    Wheel
    Literature
    Currency
    Mathematics
    Early Tools
    Fired Goods
    Sports
    Writing
    Brewing
    Economics
    Education
    Herbalism
    Philosophy (Required tech before advancing to Magic Tech Tree)
    Bards Guild
    Mercantilism
    Medicine
    Guilds
    Millwork
    Bridgebuilding
    Roads
    Stone Roads

    Magic Tech Tree
    Spoiler :
    Astronomy
    Magical Philosophy
    Air Mastery
    Alchemy
    Conjuration
    Divination
    Earth Mastery
    Elementalism
    Evocation
    Fire Mastery
    Magocratic Law
    Metaphysics
    Necromancy
    Sanitation
    Spellcrafting
    Teleportation
    Water Mastery
    Conjuration Mastery
    Divination Mastery
    Elemental Mastery
    Evocation Mastery
    Magical Engineering
    Magical Mastery
    Metallurgy
    Path of Immortality
    Terraforming
    Undead Mastery
     
  18. Darque

    Darque Chaotic Lord of Dragonia

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    Here are the leaderheads for the Dragonia mod.
    (Black spaces are used as placeholders when a leaderhead has not yet been selected.)
     
  19. Stormrage

    Stormrage Ever Present Taskmaster

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    Yo! Darque! Nice work there! Where`d ya get the Paladorn dude and the Drow babe? And the new dwarf? The Rock clan?

    Everything looks sweet!
     
  20. Quinzy

    Quinzy Chieftain

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    the drow is a scifi Auslander by ED. Paladorn looks like a LOTR elf. Rock Clan might be from AD or TAM...
     

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