Introduction:
I have recently begun work on a new fantasy mod that I am calling Dragonia. It is based upon a world that I have created long ago when I played AD&D.
Status:
Civilizations- 100%
Leaderheads - 100%
Resources - 100%
Advances - 100%
Improvements and wonders - 100%
Governments - 95%
Units - 90%
Civopedia - 75%
Map - 99%
Terrain - 100%
Civilizations of Dragonia:
Good Civs
Rock Clan - King Brodfean - Dwarven Race
Stonecutter Clan - King Rantok - Dwarven Race
Kalagori Elves - Lord Dewsword - Elven Race
Runehaven Elves - Lady Maplestone - Elven Race
Isendorf - King Hanric - Human Race
Paladorn - High Priest Amonadan - Human Race
Gullydale Shire - Master Deepfurrows - Halfling Race
Furn - Grand Vizier Tarnal - Human Race
Sundabar - Reagent Falir - Human Race
Whiteham Gnomes - Master Gilro - Gnomish Race
Neutral Civs
Grey Orcs - Chief Hortusk - Orcish Race
Helmsmoor Gnomes - Master Primtolph - Gnomish Race
Wei - Lord Isedo - Human Race
Ungdu - Chief Chuphoc - Human Race
Jihish - Sheik Khemrin - Human Race
Thay - King Onender - Human Race
Wildarrow Elves - Lord Moonsilver - Elven Race
Mithrilcraft Clan - King Gulroth - Dwarven Race
Longfurrow Shire - Master Wayhall - Halfling Race
Osterlands - King Osger - Human Race
Evil Civs
Hazelfire - High Priest Mortarg - Human Race
Ghashmog Goblins - Chief Kibilniz - Goblin Race
Tang Zul Goblins - Khan Khanali - Goblin Race
Silver March Lizards - Chief Chiimogli - Lizardman Race
Verfang Gnolls - Chief Simfang - Gnollish Race
Ironfist Clan - King Argog - Dwarven Race
Drow - Dark Queen Z'viir - Elven Race
Black Orcs - Warlord Gorlarg - Orcish Race
Warg Goblins - Chief Zikulu - Goblin Race
Matsujima - Lord Aokata - Human Race
Spoiler Screenshot 1 :
Spoiler Screenshot 2 :