UPDATE: I will put the running changes i've made in game so far here at the top of this first thread if others are interested.
Dragon Str/Stat changes
Acheron: Str 30+5 Fire
History additions in Civilopedia (so this is mixed in with the normal entries):
-----------------------------------------------------------------------
"And Erebus would not soon forget Acheron, the flame lord, the beast of destruction, the Red Dragon, the first of his kind and most powerful. The original Dragon discovered by Bhall."
"It remembered that first connection, when a mind as fiery as his own had intruded on his slumber, whispering sounds of persuasion and reward. At first he had fought it, refused to heed the suggestions and his anger flowed like hot lava, unstoppable, irresistible. Slowly, overtime, he grew to appreciate it, and only on occasion would ignore it's soft warm melodies."
"When he and his adversaries clashed, it was a sight like no other before or since, and his list of victories was impressive. The dragon creations Shen, then Lotan and Watasumi, and finally Wruen the Pale had all fallen before his fiery might."
"When he brought forth his fire, now he got a taste of the pain he inflicted. And during that last fateful dragon battle, he was not quite fast enough, mortally wounded even as he destroyed Wruen the Pale, dragon weapon of Nantosuelta. After that battle Acheron had crawled to the western sea, laying down in the salt waters to heal, turning into an island down the eons of his recovery, then legend; a dream in the nothingness."
---------------------
Abashi Str 21+5 Death (also added Stoneskin)
History additions in Civilopedia (so this is mixed in with the normal entries):
-----------------------------------------------------------------------
"Ceridwen had dreamed Abashi into existence, a dark twisted nightmare brought forth by Bhall's discovery then use of Acheron. Abashi was black as night, death seeped from her, a terror more bleak than any other in existence."
"She had survived the great Dragon Age wars, the noble dragons Quinlong, Zilant, Ouroboros and Zomok had all paid the price for coming up against the mistress of death. She would not be denied her nature, always hungry, always final."
---------------------
Drifa the White Str 19+7 Cold (also added Stoneskin)
History additions in Civilopedia (so this is mixed in with the normal entries):
-----------------------------------------------------------------------
"Drifa is one of the few remaining dragons that survived the brutal Dragon Age wars. Not as fundamentally powerful as some of his kin, but in the right climate his ice cold attacks can bring down the most mighty. In this way he was able to destroy Lugus' dragon Ayida-Weddo."
----------------------
Eurabatres the Gold Str 23+2 Fire +2 Holy +2 Poison (also added Stoneskin)
History additions in Civilopedia (so this is mixed in with the normal entries):
-----------------------------------------------------------------------
"Eurabatres strength is unmatched. The most powerful of the created dragons, his triple aspect attacks of Fire, Poison and Holy rage are without equal."
"It remembered when it had been the Golden One, the most powerful dread creature of the created dragons, weapon of Amathaon. Then it had fought the enemy across the planes. With Fire, with acid and Holy fury. Three fearsome dragons had fallen before it; Bolla the Hungry, Orochi and Scultone."
"One would gain long life and power. The other, eventually, would gain...form, and resume it's purpose."
---------------------------
Age of Dragons: (additions in 'Fall from Heaven History' section of civilopedia)
"Dragons were the most powerful of these new weapons. Acheron was discovered first by Bhall, a mighty beast deep in the hottest fires at the core of Erebus. He was as ancient as creation itself, and when Bhall had tamed his fury and bent it to her will, the other gods reeled back in horror. Soon after the others were quick to forge their own dragon creations inspired by the mighty Acheron. These were:
Drifi the White (Mulcarn)
Eurabatres the Gold (Amathaon)
Quinlong (Sirona) - killed by Abashi
Wruen the Pale (Nantosuelta) - killed by Acheron
Ayida-Weddo (Lugus) - killed by Drifa
Zilant (Junil) - killed by Abashi
Abashi (Ceridwen)
Ouroboros (Oghma) - killed by Abashi
Watatsumi (Danalin) - killed by Acheron
Lotan (Dagda) - killed by Acheron
Culebre (Kilmorph) - killed by Shen
Zomk (Sucellus) - killed by Abashi
Druk (Tali) - killed by Bolla the Hungry
Orochi (Camulos) - killed by Eurabatres
Scultone (Aeron) - killed by Eurabatres
Shen (Arawn) - killed by Acheron
Bolla the Hungry (Mammon) - killed by Eurabatres
Nidhogg (Esus) - killed by Ouroboros
Other dread weapons used were golems, giants, great elementals and the gods themselves unleashed incredible magic that threatened to destroy creation."
--------------------
Notes
The names of dragons were researched from our mythological history on dragons, and mostly i tried to ally a historical myth dragon from our world with a suitable god in FFH world, it didn't work every time that way, but when possible i tried.
I wanted a richer history of the Dragons, and an explanation of why only 4 exist after the Compact. I also want to make them more powerful (but not OTT).
Sons of the Inferno unit now upgrades at level 6 (maybe 4 enough?) Disciple of Acheron unit (was lvl 1 previously). This helps mitigate the often too harsh early game ranged fire attack issue when Acheron is spawned near the player.
I've upgraded the 'Dragons Hoard' to include a source of fire mana (also via a civilopedia entry about a great gem called the 'Heart of the Dragon' in this hoard). I also aim to work out a cash bonus (one time pay out) the player that defeats Acheron gets. Currently thinking somewhere between 500-1000 gold perhaps?
This is all work in progress, comments welcome.
===============================================================
Original Post Start:
I'm trying to get an understanding on how the Dragons work in game. It seems they are a 'promotion' under the 'Beast' race, so not a distinct race themselves?
in CIV4PromotionInfos.xml you have this:
Is that ALL that defines a Dragon in the game, this promotion (ontop of them being Beast units)?
You have the individual unit info xml file for some specifics for Acheron etc, but are there any other places that define what a Dragon is and more importantly what they can do?
I ask because i'm sort of looking to finish off some aspects of FFH2, and that is based on the Tweak Mod which removed the admittedly annoying (overpowered) 'Sons of the Inferno' from Acheron, but after numerous games i feel leaves that particular Dragon too weak/with less impact on the game world etc.
I've tried adding 'Fireball' to his options (in CvEventManager.py), but to no avail. 'Fire Elemental' i was able to add, but they seem too powerful as a starting summoned unit.
I've tried adding 'FIRE 1/2/3' and 'CHANNELING 1' etc to his unit info in CIV4UnitInfos.xml and access to FIRE_MANA (via the Dragons Hoard building).
All to no avail in terms of replacing the Sons of the Inferno.
So it got me looking at Dragons in the game in general. It seems they are not magic casting? As in not able to cast spells? And would need to be classed as 'Arcane' units to do so?
They also seem pretty weak overall. Eurabatres the Gold being the strongest (23), and while a very top tier hero unit, i feel they should be more powerful or versatile overall?
-------------------------------
So i'm aiming for this approach:
make Acheron the most ancient and powerful of the Dragons, all the others will be his children to reflect that, and not as out and out powerful.
In my game Acheron is currently a (34) strength unit, you need a big army to deal with him(so for the late game). But he needs more. I'd love for him to be able to cast 'fireball' ranged spells with access to 'fire elemental' when the barbarians have hit the required tech ('Sorcery' according to CvEventManager.py)
That got me thinking that ideally ALL dragons should have this ability (Maybe some changes for the Ice dragons (breathe Ice not fire etc)). So my question is does any modder here know of a way to make these types of changes to the Dragons, maybe in the Dragon Promotion?
The other option is to try and put back the Sons of the Inferno and nerf them some. Then maybe look at that code and see if it can be applied across the games dragons (and adjusted etc). This sounds like the much more complex and messy route, so i'm fingers crossed as a newbie that i can simply buff/add stuff to the Dragon Promotion and see these kind of results?
Other idea's i'm thinking over is as they will become more powerful game units, there will be a cost, a sacrifice, if your empire becomes involved with them. If you create one of the hero units for your empire (Abashi/Drifa/Eurabatres etc) they will have a random chance of eating (removing) a random unit from any army stack they are in etc. So it pays to keep them attached with expendable units.
Or maybe when they get to a home city they have a small chance of reducing it's population by 1. This kind of trade off that fits with Dragon lore to some extent.
But mainly for now i want to focus on trying to make them spell casters i guess?
Any suggestions for helping me make Dragons more awesome? Thank you
Dragon Str/Stat changes
Acheron: Str 30+5 Fire
History additions in Civilopedia (so this is mixed in with the normal entries):
-----------------------------------------------------------------------
"And Erebus would not soon forget Acheron, the flame lord, the beast of destruction, the Red Dragon, the first of his kind and most powerful. The original Dragon discovered by Bhall."
"It remembered that first connection, when a mind as fiery as his own had intruded on his slumber, whispering sounds of persuasion and reward. At first he had fought it, refused to heed the suggestions and his anger flowed like hot lava, unstoppable, irresistible. Slowly, overtime, he grew to appreciate it, and only on occasion would ignore it's soft warm melodies."
"When he and his adversaries clashed, it was a sight like no other before or since, and his list of victories was impressive. The dragon creations Shen, then Lotan and Watasumi, and finally Wruen the Pale had all fallen before his fiery might."
"When he brought forth his fire, now he got a taste of the pain he inflicted. And during that last fateful dragon battle, he was not quite fast enough, mortally wounded even as he destroyed Wruen the Pale, dragon weapon of Nantosuelta. After that battle Acheron had crawled to the western sea, laying down in the salt waters to heal, turning into an island down the eons of his recovery, then legend; a dream in the nothingness."
---------------------
Abashi Str 21+5 Death (also added Stoneskin)
History additions in Civilopedia (so this is mixed in with the normal entries):
-----------------------------------------------------------------------
"Ceridwen had dreamed Abashi into existence, a dark twisted nightmare brought forth by Bhall's discovery then use of Acheron. Abashi was black as night, death seeped from her, a terror more bleak than any other in existence."
"She had survived the great Dragon Age wars, the noble dragons Quinlong, Zilant, Ouroboros and Zomok had all paid the price for coming up against the mistress of death. She would not be denied her nature, always hungry, always final."
---------------------
Drifa the White Str 19+7 Cold (also added Stoneskin)
History additions in Civilopedia (so this is mixed in with the normal entries):
-----------------------------------------------------------------------
"Drifa is one of the few remaining dragons that survived the brutal Dragon Age wars. Not as fundamentally powerful as some of his kin, but in the right climate his ice cold attacks can bring down the most mighty. In this way he was able to destroy Lugus' dragon Ayida-Weddo."
----------------------
Eurabatres the Gold Str 23+2 Fire +2 Holy +2 Poison (also added Stoneskin)
History additions in Civilopedia (so this is mixed in with the normal entries):
-----------------------------------------------------------------------
"Eurabatres strength is unmatched. The most powerful of the created dragons, his triple aspect attacks of Fire, Poison and Holy rage are without equal."
"It remembered when it had been the Golden One, the most powerful dread creature of the created dragons, weapon of Amathaon. Then it had fought the enemy across the planes. With Fire, with acid and Holy fury. Three fearsome dragons had fallen before it; Bolla the Hungry, Orochi and Scultone."
"One would gain long life and power. The other, eventually, would gain...form, and resume it's purpose."
---------------------------
Age of Dragons: (additions in 'Fall from Heaven History' section of civilopedia)
"Dragons were the most powerful of these new weapons. Acheron was discovered first by Bhall, a mighty beast deep in the hottest fires at the core of Erebus. He was as ancient as creation itself, and when Bhall had tamed his fury and bent it to her will, the other gods reeled back in horror. Soon after the others were quick to forge their own dragon creations inspired by the mighty Acheron. These were:
Drifi the White (Mulcarn)
Eurabatres the Gold (Amathaon)
Quinlong (Sirona) - killed by Abashi
Wruen the Pale (Nantosuelta) - killed by Acheron
Ayida-Weddo (Lugus) - killed by Drifa
Zilant (Junil) - killed by Abashi
Abashi (Ceridwen)
Ouroboros (Oghma) - killed by Abashi
Watatsumi (Danalin) - killed by Acheron
Lotan (Dagda) - killed by Acheron
Culebre (Kilmorph) - killed by Shen
Zomk (Sucellus) - killed by Abashi
Druk (Tali) - killed by Bolla the Hungry
Orochi (Camulos) - killed by Eurabatres
Scultone (Aeron) - killed by Eurabatres
Shen (Arawn) - killed by Acheron
Bolla the Hungry (Mammon) - killed by Eurabatres
Nidhogg (Esus) - killed by Ouroboros
Other dread weapons used were golems, giants, great elementals and the gods themselves unleashed incredible magic that threatened to destroy creation."
--------------------
Notes
The names of dragons were researched from our mythological history on dragons, and mostly i tried to ally a historical myth dragon from our world with a suitable god in FFH world, it didn't work every time that way, but when possible i tried.
I wanted a richer history of the Dragons, and an explanation of why only 4 exist after the Compact. I also want to make them more powerful (but not OTT).
Sons of the Inferno unit now upgrades at level 6 (maybe 4 enough?) Disciple of Acheron unit (was lvl 1 previously). This helps mitigate the often too harsh early game ranged fire attack issue when Acheron is spawned near the player.
I've upgraded the 'Dragons Hoard' to include a source of fire mana (also via a civilopedia entry about a great gem called the 'Heart of the Dragon' in this hoard). I also aim to work out a cash bonus (one time pay out) the player that defeats Acheron gets. Currently thinking somewhere between 500-1000 gold perhaps?
This is all work in progress, comments welcome.
===============================================================
Original Post Start:
I'm trying to get an understanding on how the Dragons work in game. It seems they are a 'promotion' under the 'Beast' race, so not a distinct race themselves?
in CIV4PromotionInfos.xml you have this:
<PromotionInfo>
<Type>PROMOTION_DRAGON</Type>
<Description>TXT_KEY_PROMOTION_DRAGON</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<TechPrereq>TECH_NEVER</TechPrereq>
<Button>Art/Interface/Buttons/Promotions/Dragon.dds</Button>
<bFear>1</bFear>
<bImmuneToFear>1</bImmuneToFear>
<bRace>1</bRace>
</PromotionInfo>
Is that ALL that defines a Dragon in the game, this promotion (ontop of them being Beast units)?
You have the individual unit info xml file for some specifics for Acheron etc, but are there any other places that define what a Dragon is and more importantly what they can do?
I ask because i'm sort of looking to finish off some aspects of FFH2, and that is based on the Tweak Mod which removed the admittedly annoying (overpowered) 'Sons of the Inferno' from Acheron, but after numerous games i feel leaves that particular Dragon too weak/with less impact on the game world etc.
I've tried adding 'Fireball' to his options (in CvEventManager.py), but to no avail. 'Fire Elemental' i was able to add, but they seem too powerful as a starting summoned unit.
I've tried adding 'FIRE 1/2/3' and 'CHANNELING 1' etc to his unit info in CIV4UnitInfos.xml and access to FIRE_MANA (via the Dragons Hoard building).
All to no avail in terms of replacing the Sons of the Inferno.
So it got me looking at Dragons in the game in general. It seems they are not magic casting? As in not able to cast spells? And would need to be classed as 'Arcane' units to do so?
They also seem pretty weak overall. Eurabatres the Gold being the strongest (23), and while a very top tier hero unit, i feel they should be more powerful or versatile overall?
-------------------------------
So i'm aiming for this approach:
make Acheron the most ancient and powerful of the Dragons, all the others will be his children to reflect that, and not as out and out powerful.
In my game Acheron is currently a (34) strength unit, you need a big army to deal with him(so for the late game). But he needs more. I'd love for him to be able to cast 'fireball' ranged spells with access to 'fire elemental' when the barbarians have hit the required tech ('Sorcery' according to CvEventManager.py)
That got me thinking that ideally ALL dragons should have this ability (Maybe some changes for the Ice dragons (breathe Ice not fire etc)). So my question is does any modder here know of a way to make these types of changes to the Dragons, maybe in the Dragon Promotion?
The other option is to try and put back the Sons of the Inferno and nerf them some. Then maybe look at that code and see if it can be applied across the games dragons (and adjusted etc). This sounds like the much more complex and messy route, so i'm fingers crossed as a newbie that i can simply buff/add stuff to the Dragon Promotion and see these kind of results?
Other idea's i'm thinking over is as they will become more powerful game units, there will be a cost, a sacrifice, if your empire becomes involved with them. If you create one of the hero units for your empire (Abashi/Drifa/Eurabatres etc) they will have a random chance of eating (removing) a random unit from any army stack they are in etc. So it pays to keep them attached with expendable units.
Or maybe when they get to a home city they have a small chance of reducing it's population by 1. This kind of trade off that fits with Dragon lore to some extent.
But mainly for now i want to focus on trying to make them spell casters i guess?
Any suggestions for helping me make Dragons more awesome? Thank you