civfan_999
Chieftain
- Joined
- Jun 23, 2020
- Messages
- 99
Golden ages need an extra policy slot
I like how the dramatic ages mode allows you to possibly put more than one of the golden age bonuses to work. I also like how it has been combined into the existing policy card dynamic.
However, I think that when you are in a golden age, you should get an additional policy slot. In that way, this game change would be consistent with the old design. Under the original design you would fill all your policy slots AND also get one golden age selection that applies for the age. Now, you need to sacrifice your wildcard policy to have space for the golden age policy.
This could either be solved by having one "golden age policy slot" added to all governments where you can put one golden age policy card, should you have access to one OR by adding an extra wildcard slot in golden ages such that you could either put in a golden policy card or any other policy card of your choice.
Carry over era score
I got so excited when I watched the developer video regarding the dramatic ages release where he noted that extra era score would no longer be wasted. I had expected that would mean extra would carry over.
The extra loyalty pressure could be beneficial in some situations, but I still consider the extra era score to be mostly wasted. You don't want to get a dark age - especially in dramatic ages - so a better use of extra era score is to apply to the next era rather than have some additional loyalty. I continue to hold off on major accomplishments (like building the first unique unit or building and the first district with a sufficiently high adjacency) until the next era if I am within 8 or so turns and already at golden.
I would much rather see the additional era score carry over into the next era, even if it doesn't carry over one for one. For example, if I am 96/80 instead of carrying over 16, I could get 8 or 12 (50% or 75%). I'd leave it to the devs to find the right percentage, but I would love to see at least some carry over.
I even think a 50% carry over could stack with the new extra loyalty pressure that they have added as a bonus for going over what you needed in one era.
City flips during dark ages
I think it makes more sense for the smallest population cities to flip in the event that all cities are full loyalty. Yes, if some cities are loosing loyalty, they should 100% be the ones to flip, but if I have a huge city with wonders and lots of growth and production and luxury resources, it shouldn't be the one to flip just because its on the edge of my empire. If it's full loyalty and one of my best cities, it shouldn't be flipping.
I'd prefer to see any cities that aren't full loyalty flip when you go into a dark age plus, if 0-1 cities flip using that mechanic, then whatever mechanic the devs currently use to determine the number to flip should apply to the remaining cities and should flip the lowest population cities.
I like how the dramatic ages mode allows you to possibly put more than one of the golden age bonuses to work. I also like how it has been combined into the existing policy card dynamic.
However, I think that when you are in a golden age, you should get an additional policy slot. In that way, this game change would be consistent with the old design. Under the original design you would fill all your policy slots AND also get one golden age selection that applies for the age. Now, you need to sacrifice your wildcard policy to have space for the golden age policy.
This could either be solved by having one "golden age policy slot" added to all governments where you can put one golden age policy card, should you have access to one OR by adding an extra wildcard slot in golden ages such that you could either put in a golden policy card or any other policy card of your choice.
Carry over era score
I got so excited when I watched the developer video regarding the dramatic ages release where he noted that extra era score would no longer be wasted. I had expected that would mean extra would carry over.
The extra loyalty pressure could be beneficial in some situations, but I still consider the extra era score to be mostly wasted. You don't want to get a dark age - especially in dramatic ages - so a better use of extra era score is to apply to the next era rather than have some additional loyalty. I continue to hold off on major accomplishments (like building the first unique unit or building and the first district with a sufficiently high adjacency) until the next era if I am within 8 or so turns and already at golden.
I would much rather see the additional era score carry over into the next era, even if it doesn't carry over one for one. For example, if I am 96/80 instead of carrying over 16, I could get 8 or 12 (50% or 75%). I'd leave it to the devs to find the right percentage, but I would love to see at least some carry over.
I even think a 50% carry over could stack with the new extra loyalty pressure that they have added as a bonus for going over what you needed in one era.
City flips during dark ages
I think it makes more sense for the smallest population cities to flip in the event that all cities are full loyalty. Yes, if some cities are loosing loyalty, they should 100% be the ones to flip, but if I have a huge city with wonders and lots of growth and production and luxury resources, it shouldn't be the one to flip just because its on the edge of my empire. If it's full loyalty and one of my best cities, it shouldn't be flipping.
I'd prefer to see any cities that aren't full loyalty flip when you go into a dark age plus, if 0-1 cities flip using that mechanic, then whatever mechanic the devs currently use to determine the number to flip should apply to the remaining cities and should flip the lowest population cities.