WildWeazel
Carthago Creanda Est
Hello! It's been a while since I've talked mod design. This is the first of a loose series of threads on general game balance topics I've been thinking about. These issues are nothing that haven't already been discussed over the years and addressed in some mods, but I want to take a fresh look at them as they are in the base game, and examine our options from a general gameplay perspective outside the context of any particular mod. (Of course I do have a context of my own, but nevermind that for now!) I don't pretend to have the answers here, but I hope the questions spark some innovative thinking for future projects.
First up is the matter of Bombers and air power in general. I think it's fair to say that Bombers are the single most effective unit in the game. They're able to smash cities and kill any combat units outright. They hit harder than artillery at a range of 10 tiles from any city, carrier, or airbase. Suede Doctrine calls for simply amassing huge stacks of Bombers to destroy the enemy from afar. Smarter people than me have determined that in the real world such use of strategic air power does not work, but in Civ3 it is effectively the win button. At the very end of the game you can also build Stealth Bombers, which are even more OP but usually too late and expensive to be of much use.
Suffice to say Bombers, and bombing in general, are overpowered. Now I don't even have a specific proposal for what to do about them, but here are some further thoughts about air units to consider:
First up is the matter of Bombers and air power in general. I think it's fair to say that Bombers are the single most effective unit in the game. They're able to smash cities and kill any combat units outright. They hit harder than artillery at a range of 10 tiles from any city, carrier, or airbase. Suede Doctrine calls for simply amassing huge stacks of Bombers to destroy the enemy from afar. Smarter people than me have determined that in the real world such use of strategic air power does not work, but in Civ3 it is effectively the win button. At the very end of the game you can also build Stealth Bombers, which are even more OP but usually too late and expensive to be of much use.
Suffice to say Bombers, and bombing in general, are overpowered. Now I don't even have a specific proposal for what to do about them, but here are some further thoughts about air units to consider:
- There are a few special abilities to play with in the bombing role: Stealth, Lethal Land/Sea Bombardment, Create Craters, Collateral Damage, Stealth Attack, Precision Bombing, possibly Blitz? I'm not even sure how or if some of those work in combination, but remember with C3X we have some more options than before.
- It's been posited that Bombers are OP with LLB, but weak without it because artillery is cheaper. I'm not sure the latter is true, but how would you compensate for removing LLB?
- What about Bomber vs Stealth Bomber balance? Stealth Bombers are significantly better but at 240% of the cost and you have to build them new.
- Fighters do actually upgrade (to Jet Fighters). I don't see a strong argument for why they should but not Bombers.
- Stealth Fighters: why? They're just a much worse version of the Stealth Bomber with the same requirements. And having such a niche role in the real world, I have to think that the only reason they're in the game is because of the Sid Meier connection.
- Since none upgrade, Bombers, Stealth Bombers, and Stealth Fighters will all be in the build queue by end game. Another reason to lose the Stealth Fighter.
- Fighters and Jet Fighters both have negligible bombing potential: 1/4 the strength and 1/3 the ROF of Bombers, making them all but useless against any contemporary target. As-is, they only serve as a counter to the enemy's bombing (and occasional recon, but the shorter range vs the Bomber limits even that use). In the real world, strike fighters and attack aircraft carry out many of the bombing/ground-attack missions in a warzone.
- Is there room in the base game for a third type of combat aircraft, be it a fighter-bomber or attack aircraft or even attack helicopter if we can work out the settings?
- Related to that, are there possible applications for a mobile air unit, or a land unit with air missions, or other alternative configurations for an aircraft?
- Any aircraft can rebase to a carrier. Realistically, I'm not aware of any carrier-capable heavy bomber. Another possible use for a third type. With careful use of the Foot Unit and Tactical Missile flags, you can arrange a few different subsets of transportable units.
- Did anyone figure out a way to implement nuclear bombers?