Drop a Civ from Democracy

Duke of Marlbrough

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Here's my situation:

I have my HOF game that I have been slowly playing for the last year now.

I have the AI down to one city and have built my own cities around them. To maximize my score, I want to buy the city rather than attack it at the end of the game. The problem; they are now in a Democracy, so no bribing allowed.

Has anyone had any experiance as to what might make the city drop out of a Democracy?

200k Image of the City

I have spies that I can use to sabotage all the city improvements if wanted.

I have plenty of time to let the AI stew in whatever situation I put him in.

Once my newly built cities are pumped up, they can reduce the usable squares for this city to use down to two ocean and one forest.

They have all the government techs except Fundy. I can gift them all/whatever techs that may be useful.

My initial thoughts are that I can starve them down to 3 citizens, but I'm not sure if that would make them more or less likely to change governments. I can also 'encourage' them to work the forest squares (to reduce their trade) and knock out all their happiness improvements and see if thet causes the city to go into disorder, but they should be able to simply 'readjust' from that and maintain order.

Ideas?

Also, as far as I know, other than having another city work the squares, there is no way to keep them off of the ocean squares, right?
 
Hey Duke,

It won't work! If your trying for a HOF game, every point counts, so you will want to land your SS for the extra 400 points!! If you take that last AI city, thats it, game over and bye bye SS points.

Even if you ignore the SS, there is no sure way to "force" the AI to change govs. The only way to take that city is to sucker the ai into attacking you by leaving an engineer or freight right next to its city. Maybe it will attack you, but than you lose the "peace" bonus you have built up. That and the SS points add up to 500 points. This is a case of "you cannot have your cake, and eat it too". Its either ss lands and game ends or take last city and end turn and game.

IIRC, there are some threads from a year or two ago about trying to do both SS landing and conquest at the same time and it proved impossible.

Besides, to maximize your freight bonus', you want the ai to buff up that last city.
 
Originally posted by Ace
It won't work! If your trying for a HOF game, every point counts, so you will want to land your SS for the extra 400 points!! If you take that last AI city, thats it, game over and bye bye SS points.


Hmmm, I thought many moons ago I was told you could do it both ways. It's been so long since I've actually completed a game though I'm not sure. It would make sense though. If you take the last city, the conquest completion is given to you at the end of that turn and the spaceship bonus is given at the beginning of the next turn.

Originally posted by Ace
Even if you ignore the SS, there is no sure way to "force" the AI to change govs.


The sure way to force it out of a Democracy is to make it be in disorder for two turns, then they will have to drop out of it. Odds are, since they will be down to one city, going back into a Democracy won't be their 'best' choice.

Originally posted by Ace
Besides, to maximize your freight bonus', you want the ai to buff up that last city.

This late in the game I really only care about the city trade bonus, not the payout. I'm taking in over 20,000 gold per turn with no deliveries as it is, so everything gets rush built anyway. The deliveries are just for science (since my science rate is at 0%). Since all of my own cities have Airports and Superhighways and each of them add a 50% bonus to the trade generated as opposed to the AI city having only a 50% bonus for being a different civ.

Now, if I could get the AI city to have an Airport and a Superhighway in it, it might be better. Even then, at future tech 9, I'm hitting the 2/3 cap rule on my deliveries as it is.

It's all too much for my little mind to comprehend. :crazyeye:

205 turns down, 215 more to go. Yes, probably another three yeas to go at this rate. :( I never could stay with games when they get this boring. Maybe I'll just start another one. ;)
 
Originally posted by Duke of Marlbrough


I never could stay with games when they get this boring. Maybe I'll just start another one. ;) [/B]

At long last :D :D :D

Think: so many thrilling scenarios, so many early landing challenges,...
so many thrilling GOTMs (oh no! sorry! not for you, those :cool: )
 
Originally posted by Duke of Marlbrough
205 turns down, 215 more to go. Yes, probably another three yeas to go at this rate. :( I never could stay with games when they get this boring. Maybe I'll just start another one. ;) [/B]

Don't do that! Keep up your hard work! I want to see some achievement. You've done too much to quit now.
 
Originally posted by Duke of Marlbrough
...
The sure way to force it out of a Democracy is to make it be in disorder for two turns, then they will have to drop out of it. Odds are, since they will be down to one city, going back into a Democracy won't be their 'best' choice.
[/B]

Putting the ai into disorder usually requires doing things that are not "nice" and can cause a war as well as damage your rep. Besides, its a moot point since you cannot take the last city and land an SS too.:lol:
 
You MUSTN'T conquer that city (or GAME OVER). You need it as your pet city.
1) Destroy all city improvements
2) Poison it down to size 1
3) Sabotage every turn, whatever the city builds
 
Sounds like you need to hold onto that last city, but not let them get very big. Posting MilUnits on their terrain should keep them from working much land. "Pushing" an AI civ militarily seems to cause them to switch out of Democracy, as long as they have something like Monarchy, Communism or Fundy (preferred) which they consider a "better" war government.
 
Just some random thoughts -- I tried the smack the happy stuff in a recent GOTM, but was unsuccessful -- you'd be surprised how much eight elvi can do for happiness :rolleyes:

Another thought with the same lack of guarantee -- switch to fundy yourself, & give fundy to the ai -- will they follow? (then switch back on your own time for happies & score.)

I'm sure that it will be a mixed set of feelings when it is all finally over.
 
As far as I know, what you want to accomplish is possible only much earlier in the game. Here's how:

1. Fairly early in game, <1000 AD or so.
2. Civ regen in effect (does anyone know when regen stops functioning?).
3. All 255 city slots occupied, 1 other civilization.
4. Only unused areas are arctic, desert, forest, etc. with few if any “good” city locations left.
5. Target civ is reduced to 1 city.
6. When city killed, replacement civ may be generated in form of settler and possibly a fighter of some kind.
7. Because of the lack of good city sites, there is a chance that settler cannot immediately found a city.
8. If so, your settler/engineer immediately founds a city to fill all 255 slots so that you have 255 cities and there is an alien civilization in the form of a wandering settler who cannot found another city.
9. If no luck, kill the new alien city and try again, hoping to end up with 255 cities and one wandering alien settler.

Obviously this requires some luck but I have seen it happen.

Finally, a question for you. Is the HOF accepting new submissions (the HOF page says it isn't) and what are the rules regarding types and sizes of acceptable maps? :confused: :confused: :confused:
 
Originally posted by Old n Slow
Just some random thoughts -- I tried the smack the happy stuff in a recent GOTM, but was unsuccessful -- you'd be surprised how much eight elvi can do for happiness :rolleyes:

Yeh can nevah...nevah...have too much of Elvis.

Thank yeh.... Thankyeh verymuch.

:rotfl:
 
I've forced the ai to switch to fundy by taking away all of his shield squares which seems to make him take the appropriate choice of going to fundy, thereby removing maintanance costs and saving the units from disbanding.

However, sometimes he doesn't bite.
 
I think the best way to force a city out of democracy is to destroy its improvements, as you mentioned, but then also cover *EVERY* square that could provide it with trade. It will then fall into disorder, having no way to provide its people with luxuries or other ways of preventing those pesky red faces.
 
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