1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

DS GotW, Aug. 3 - 9

Discussion in 'CivRev - Game of the Week' started by dojoboy, Aug 3, 2008.

  1. dojoboy

    dojoboy Tsalagi

    Joined:
    Dec 30, 2001
    Messages:
    4,280
    Location:
    Tanasi, USA
    Results to include:

    Civ:
    Score:
    Difficulty:
    Attempt #:
    Finish Date:
    Leader Rank:
    Victory Condition:

    Spoiler :
    And, if you've got the time, feel free to provide a recap of your game using "Spoiler" tags to hide anything about the map or rival civ start locations that someone may not want to read before their first play.


    Let's get a little more participation out of you guys. :whipped:
     
  2. Quotey

    Quotey Emperor

    Joined:
    Jul 24, 2006
    Messages:
    1,458
    Civ: England
    Score: 500
    Difficulty: Deity
    Attempt #: 1
    Finish Date: 3000BC
    Leader Rank: 13th
    Victory Condition: Conquest..

    Spoiler :
    ..ed

    Gandhi walked into my capital because I thought I was safe. Clearly not.


    Civ: Mongolia
    Score: ???
    Difficulty: Deity
    Attempt #: 2
    Finish Date: 1025AD
    Leader Rank: ???
    Victory Condition: ???

    Spoiler :
    All AIs declared on me before 500AD. I'm sure if I'll play CivRev anymore, it just isn't fun that to win I have to choke the AI and defend 1 or 2 cities with masses of armies, jumping from 1 defensive tech to the next. What a waste.
     
  3. JohnSearle

    JohnSearle Chieftain

    Joined:
    Nov 21, 2005
    Messages:
    88
    Really you don't need to do that. Unfortunately the AI is pretty aggressive, but I usually find that I'm fine with a couple archers until democracy, and then pikemen until modern infantry. I don't beeline to defensive techs; I concentrate on scientific right up until industrialization, then gold.

    My general strategy does, however, including 'choking' the AI and defending a couple cities... just not with masses of armies. I usually only have like 1 or 2 armies stationed there. They AI is too dumb to send enough guys at one time to do any damage, so my armies always have a chance to heal.

    Good luck,

    - John
     
  4. patrickkrebs

    patrickkrebs Warlord

    Joined:
    May 19, 2006
    Messages:
    188
    Location:
    Los Angeles
    Civ: Japan
    Score: ???
    Difficulty: King
    Attempt #: 1
    Finish Date: 1984 AD
    Leader Rank: #1
    Victory Condition: Culture

    I could have won with any condition at that point I just wanted to use this game as a sandbox to hone my strategy a little more.
     
  5. Quotey

    Quotey Emperor

    Joined:
    Jul 24, 2006
    Messages:
    1,458
    Civ: Greece
    Score: 23934
    Difficulty: Deity
    Attempt #: 4
    Finish Date: 1935AD
    Leader Rank: 1st
    Victory Condition: Domination

    Spoiler :

    Attempt 3 (Japan, v. good because of lots of Islands) ended after I defeated the English and Indians. The Mongols shot 5 techs ahead of me in the tech race, had Advanced Flight, Tanks and were 1 econ milestone, and 1 GP away from winning either way. Youch!

    Rolled Arabia with Tanks in 1450AD :wow:

    Some luck due to me culture flipping an Indian and 2 English cities, getting the Great Wall from Angkor Wat (though with Hoplites I probably could have held out), and Gandhi's cultural borders blocking Mongolia from getting to me (btw, Gandhi had all his cities flipped this game... Mongolia seems a cultural powerhouse).

    Democracy from the start is very powerful... the map has a 2-dye spot to the left which is amazing, and many other dye/fish/whale spots on islands which the AI did not settle this game (I LOVE GETTING THE FREE GALLEON FROM NAVIGATION). This map would also be good with the Englsih- more on this later.

    I settled 4 cities on the main continent and blocked off the Arabs with a single warrior. Everything below the Arabs until Gandhi remained unsettled because I flipped a city at a choke.

    Tanks by 1450AD How-To: Research up to Metallurgy, getting Navigation first else building a Galleon. Settle all those Islands and rush a library and Habour to do this quick. Step 1 is getting lucky with Atlantis, then using a great scientist for Combustion.

    After rolling Arabia I set my sights on OCC England. A rifleman of theirs defeated 7 tank armies and I just walked away.

    Beat Gandhi, then had some trouble as Karakorum claimed the lives of 6 Tank Armies.

    I went back to England, with a wing of bombers, a fleet of cruisers for naval support and my Tank Armies. Won that.

    Also, fun fact: Spies get GG support. :/

    This game taught me the value of early Temples, and early Navigation, or popping a Galley from a hut.

    SCORE BREAKDOWN
    Pop: 11600
    Mil: 3987
    Tech: 4016
    Gold: 957
     
  6. Grumbles69

    Grumbles69 Chieftain

    Joined:
    Jun 22, 2008
    Messages:
    28
    What is GOTW on DS like? on Xbox its a set map with set starting locations and set starting civ and set enemies
     
  7. Quotey

    Quotey Emperor

    Joined:
    Jul 24, 2006
    Messages:
    1,458
    You can choose your civ, it's always the same starting loc and the resources also seem to change depending on what civ you pick. I think last week's map could have been the same as the 360 GOTW map, but this week's certainly isn't. Unfortunate, because choosing the correct civ would make the games slightly comparable.
     
  8. dojoboy

    dojoboy Tsalagi

    Joined:
    Dec 30, 2001
    Messages:
    4,280
    Location:
    Tanasi, USA
    It's exact;y the same set-up. The core game is identical on all 3 systems. The difference being that on the 360 & PS3, you get more bells & whistles as well as better eye-candy (graphics). Also, there is no official leaderboard for the DS GotW because there is no ability to upload the DS save file.
     
  9. XxtraLarGe

    XxtraLarGe Warlord

    Joined:
    Aug 9, 2005
    Messages:
    268
    Maybe each week we should try to play as the same Civ that's selected for the PS3 & X360?
     
  10. Quotey

    Quotey Emperor

    Joined:
    Jul 24, 2006
    Messages:
    1,458
    The map isn't the same, looking at the map on the unofficial GOTW website and from my memory.
     
  11. XxtraLarGe

    XxtraLarGe Warlord

    Joined:
    Aug 9, 2005
    Messages:
    268
    The map is almost identical geographically, but there are several exceptions with regard to locations, etc. First, the start place is different. It is about 8 squares west & 2 north of that location. DS opponents are Arabs, English, Indians & Mongols instead of Aztecs, French, Germans & Greeks. Also, we get 5 artifacts this game instead of 3! Also, Barb huts are in different places.
     
  12. patrickkrebs

    patrickkrebs Warlord

    Joined:
    May 19, 2006
    Messages:
    188
    Location:
    Los Angeles
    Um... How are people picking their Civs on teh Game of the Week
     
  13. dojoboy

    dojoboy Tsalagi

    Joined:
    Dec 30, 2001
    Messages:
    4,280
    Location:
    Tanasi, USA
    I just went with who I hadn't played a game w/ to that point. However, I've now played a game w/ every civ, so I'll begin to look at whose best for my play style.
     
  14. Wolq

    Wolq Chieftain

    Joined:
    Aug 7, 2008
    Messages:
    3
    Civ: Aztec
    Score: 367,996
    Difficulty: Chiftain
    Attempt #:1
    Finish Date: 2100AD
    Leader Rank: 1st
    Victory Condition: Domination
     
  15. Quotey

    Quotey Emperor

    Joined:
    Jul 24, 2006
    Messages:
    1,458
    Wolq: Looks like you milked the hell out of this game. Am I right?

    Wouldn't a civ like Spain be better for Milking on Cheif with the +50% gold?
     
  16. Wolq

    Wolq Chieftain

    Joined:
    Aug 7, 2008
    Messages:
    3
    Just going for score.

    Civ: Americans
    Score: 1,891,802
    Difficulty: Chiftain
    Attempt #:5-7
    Finish Date: 2100AD
    Leader Rank: 1st
    Victory Condition: Domination
     
  17. Quotey

    Quotey Emperor

    Joined:
    Jul 24, 2006
    Messages:
    1,458
    I'm in the middle of a milking attempt but it's bloody tiring and it's half four in the morning.

    So far:

    Spoiler :

    Zulus

    Took out India, Mongolia and Arabia with warrior armies in about 1700AD and left England alone, blocking her off with 2 popped settlers. I have not declared war on her yet, but I might just decide to keep myself in anarchy forever due to the tedium of building things in all of my large amount of cities....

    I built settlers in every city for a millenia and have settled every spot on the map apart from a 1 tile island in the fat cross of my best city:

    Zimbabwe, the 1 tile island with 2 dye is producing 12204gpt at size 31... WOW. It seems that if you build a wonder after researching the tech that obsoletes it you get its effect. So it has a settled merchant, the collosus, the traid faire, the east india compan, the internet (a city with a bank produces 200GPT with trade going into research) and I am in democracy.

    If I ever milk again, I am leaving all huts until the endgame- I just popped Nuclear Power fromt the last one.

    It's only 1770AD.. ugh, too long to go.


    It'd be awesome if you could do a writeup... that score is truly massive. I think the Aztecs could get a ton of points on this by popping the Angkor Wat (or whatever gives you temples/caths) once they have settled all land and getting +3 sci in every city. But I am not sure how many future techs you need to rival the +50% gold or 2% interest of some civs... I am regretting choosing the Zulu.
     
  18. JohnSearle

    JohnSearle Chieftain

    Joined:
    Nov 21, 2005
    Messages:
    88
    I would assume most of that score comes from money, because the other categories are restricted.

    Buildings are restricted to the number of cities you own, and so is population, although you could get your pop up to like 31 (or whatever the cap is) I suppose. Buildings are obviously limited per city, and tech is more difficult to come by then cash.

    Military I found to actually have a cap on how many units can be produced. When I hit the max, my cities just kept track of how many they potentially could build, but they never built them.

    I too would be interested in reading a breakdown of your score and how you did it.

    - John
     
  19. Wolq

    Wolq Chieftain

    Joined:
    Aug 7, 2008
    Messages:
    3
    Civ: Germans
    Score: 1,352,936
    Difficulty: Chiftain
    Attempt #:9
    Finish Date: 2100AD
    Leader Rank: 1st
    Victory Condition: Domination

    Spoiler :

    Gold rush strategy

    Basic idea is to get as many cities as possible with all trade multiplier buildings with Internet wonder as soon as possible.

    Goal 1: Neutralize AI opponents: 1) eliminate Indians to the southeast 2) eliminate Mongols to the east 3) eliminate English to the south and block the straight connecting Arabs peninsula near Tripoli to the northeast
    Goal 2: Build cities on the whole map keeping them 3 tiles or so apart
    Goal 3: Science rush to Networking and build Internet wonder
    Goal 4: Build Harbor, Granary, Courthouse, Aqueduct in every city
    Goal 5: Build Market, Bank, Trade Post(?) in every city

    I get above complete in about 1750AD or so. Then switch all cities to gold and a millitary unit(?). After so many units are built game will just keep track of them without actualy producing them. Sit back and watch the gold go through the roof!!!!!!!!!!!

    p.s. Aztecs and Germans get gold benefits but in the end score their gold counts less, a lot less, see my other posts.
     
  20. Quotey

    Quotey Emperor

    Joined:
    Jul 24, 2006
    Messages:
    1,458
    Civ: Zulu
    Score: 972902
    Difficulty: Chieftain
    Attempt #: 4
    Finish Date: 2100AD
    Leader Rank: 1st
    Victory Condition: Domination

    Don't think I'll ever milk again, but then, I got so close to 1 million...
     

Share This Page