This game is legitimately hard.
Expeditions: Conquistador is billed as XCOM set in an Age of Explorers historical fiction. And as far as that goes, it is accurate. Expeditions: Conquistador is in fact substantially more complex than XCOM, and also quite a bit more unforgiving. The moment you leave the first island fort-town in Hispanola, you will end up fighting outnumbered, outgunned, and outclassed. To wit, I have yet to win a non-tutorial fight.
Am I merely doing it wrong? Have I utterly failed to do some basic this-or-that which would make the game play more smoothly? Perhaps so. I don't know what it would be off-hand. To the extent that there is immersive schadenfreude in getting run off by spear-waving Caribbean natives, this game is effective. But is it too much to ask for the newbie levels to be a little more forgiving? It's one thing to sally forth into the jungle with your caravan laden with equipment and supplies only to return a couple weeks later starving, robbed, and bleeding; and quite another to have at least some success early on.
I suspect I'll give Expeditions: Conquistador another run in time. But for now, I'll suck my thumb and play something that won't flay me for having the temerity to hit the New Game button. Hello Kitty Island Adventure was certainly not on the island of Hispanola.