Dumb City Governor

Lennier

Emperor
Joined
Mar 10, 2013
Messages
1,474
Location
Orange County, NY
I was scrolling through my cities last night, and saw the effects of the "emphasize" buttons for one of my cities. Here it is with no emphasize buttons activated:
Spoiler :
10 :hammers: / turn, 17 :commerce: / turn, and a :food: surplus of 12 per turn.

Now let's turn on the "emphasize commerce" button.
Spoiler :
Now we have 10 :hammers: / turn, 17 :commerce: / turn, and a :food: surplus of 12 per turn. No change from having nothing emphasized. Well, it does say "emphasize" and not "maximize."

Let's see when we have the "emphasize production" button turned on instead.
Spoiler :
For those of you counting, that's 16 :hammers: / turn, 15 :commerce: / turn, and a :food: surplus of 10 per turn. Good question if 2 :food: + 2 :commerce: > 6 :hammers:, but we did emphasize hammers.

Now, think about what you'd expect if you turned on "emphasize commerce" and "emphasize hammers." I'd expect to get between 10 and 16 :hammers:, 15 and 17 :commerce: and a :food: surplus of between 10 and 12 per turn.
Spoiler :
Fooled you! We have 15 :hammers: / turn, 14 :commerce: / turn, and a :food: surplus of 10 per turn. That's right, with both emphasized, we get 1 less :hammer: and 1 less :commerce: with the same amount of :food: as you get if you only emphasize production.
 
Could it be possibly planning ahead? As in, trying to ensure that pop increase will happen quickly while maintaining hammer+coin output, thus giving a long-term emphasis?
 
Could it be possibly planning ahead? As in, trying to ensure that pop increase will happen quickly while maintaining hammer+coin output, thus giving a long-term emphasis?
Its possible that the idea of grow first to work more was used in the emphasis plan, but in practice it only manifests as an overemphasis of food with little to no benefit. A more exaggerated example was posted long ago that occurs when building Wealth, where the production emphasised governor would frequently take pop off grassland mines to work unimproved flat grass tiles :crazyeye:
 
Yes, when building wealth the governor deemphasizes :hammers:s, even when told to emphasize them.
 
Maybe the best approach would be to have two kinds of emphasis--short term (say, emphasizing production should move as many citizens to production yielding tiles, at the expense of food and commerce); long term should be the emphasis on growth followed by assigning new citizens to the desired tiles or specialist slots.
 
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