Lutefisk Mafia
Inscrutable Enforcer
I am posting this to share some progress I've made with a FfH2 MOD MOD I've been working on.
Basically, I am trying to convert the game to make it more of a dungeon adventure. As I get into this more, I realize what an insane amount of work it is and just how finicky the Civ4 engine can be (often spits out new NIFs).
Pre-Alpha release here: http://forums.civfanatics.com/showpost.php?p=6820283&postcount=400
patch "a" (unzip into "Adventure" subfolder of Mods directory) = http://www.atomicgamer.com/file.php?id=69364
A replacement shortcut is posted below. It may resolve some Vista issues. On the other hand, it may not. Vista is like that.
http://www.atomicgamer.com/file.php?id=69467
Here is a link to the Intro Movie, posted on YouTube:
http://www.youtube.com/watch?v=VhFzrzvS5nk
Here are some in-game videos that show certain features:
Claim function = http://www.youtube.com/watch?v=0OI1BAPtwDA
Snack Rats and Weirdeer = http://www.youtube.com/watch?v=DJK5T6Z8ETw
The Green Death = http://www.youtube.com/watch?v=R42BAWVEHZY
Bats = http://www.youtube.com/watch?v=Nmx_ygFFpl4
Altars = http://www.youtube.com/watch?v=dsWZ5WWco6Q
Glyph and Trap = http://www.youtube.com/watch?v=uMYvv7yN0M4
Lantern and Unknown Potion = http://www.youtube.com/watch?v=Cv5mdl04dkc
Here are some screenies:
Anyway, I've added some neat things -- new textures and features, secret doors, regular doors, a few new potions and equipment, monster spawning sites.
I even figured out a way to make certain resources (like horses) moveable. The idea is that you can find horses in the dungeon and "pick them up." Either use them as a "mounted promotion" or drop them near your camp site to be used by your henchmen who hang out there. Leaving horses at the campsite can make it possible to upgrade along certain paths later in the game.
I envision a classic dungeon crawl along the lines of a very simplified D&D adventure. This mod would be more like a version of Rogue actually. (Bonus points if you are old enough to even know what Rogue is!)
Anyhow, I think I have a good start, but could use help and suggestions. I would be thrilled to collaborate with Kael and the FfH2 team, but don't know if they would be interested in working on yet another project.
But I'm happy to share my work, and would really appreciate any feedback. (Disclaimer: This is the first time I've done any work in XML or Python, so my approach to programming is: Bang on it until it works. The results are functional, but by no means elegant!)
Thanks!
Basically, I am trying to convert the game to make it more of a dungeon adventure. As I get into this more, I realize what an insane amount of work it is and just how finicky the Civ4 engine can be (often spits out new NIFs).
Pre-Alpha release here: http://forums.civfanatics.com/showpost.php?p=6820283&postcount=400
patch "a" (unzip into "Adventure" subfolder of Mods directory) = http://www.atomicgamer.com/file.php?id=69364
A replacement shortcut is posted below. It may resolve some Vista issues. On the other hand, it may not. Vista is like that.
http://www.atomicgamer.com/file.php?id=69467
Here is a link to the Intro Movie, posted on YouTube:
http://www.youtube.com/watch?v=VhFzrzvS5nk
Here are some in-game videos that show certain features:
Claim function = http://www.youtube.com/watch?v=0OI1BAPtwDA
Snack Rats and Weirdeer = http://www.youtube.com/watch?v=DJK5T6Z8ETw
The Green Death = http://www.youtube.com/watch?v=R42BAWVEHZY
Bats = http://www.youtube.com/watch?v=Nmx_ygFFpl4
Altars = http://www.youtube.com/watch?v=dsWZ5WWco6Q
Glyph and Trap = http://www.youtube.com/watch?v=uMYvv7yN0M4
Lantern and Unknown Potion = http://www.youtube.com/watch?v=Cv5mdl04dkc
Here are some screenies:
Spoiler :
Starting Malakim Base Camp in Dungeon
![]()
WorldBuilder look at larger area
![]()
OooH! A Dragon's Lair!
![]()
Across the lava, kill the Azer, and get the Hammer. But how?
![]()
Explorer comes to a door
![]()
And, yes, these doors open!
![]()
Hmmn. A void in the central area, but no door?
![]()
Let's go up here and use the Thief's "Search" ability (one of the potion icons)
![]()
Hey! I found a secret door!
![]()
Anyway, I've added some neat things -- new textures and features, secret doors, regular doors, a few new potions and equipment, monster spawning sites.
I even figured out a way to make certain resources (like horses) moveable. The idea is that you can find horses in the dungeon and "pick them up." Either use them as a "mounted promotion" or drop them near your camp site to be used by your henchmen who hang out there. Leaving horses at the campsite can make it possible to upgrade along certain paths later in the game.
I envision a classic dungeon crawl along the lines of a very simplified D&D adventure. This mod would be more like a version of Rogue actually. (Bonus points if you are old enough to even know what Rogue is!)
Anyhow, I think I have a good start, but could use help and suggestions. I would be thrilled to collaborate with Kael and the FfH2 team, but don't know if they would be interested in working on yet another project.
But I'm happy to share my work, and would really appreciate any feedback. (Disclaimer: This is the first time I've done any work in XML or Python, so my approach to programming is: Bang on it until it works. The results are functional, but by no means elegant!)
Thanks!