*** UPDATE *** RELEASE 5 (TC01 Update) NOW UPLOADED! NOTE: You must have Fall from Heaven II 0.41 with patch "j" installed to use this scenario! NOTE: You must have the revised CvGameCore.DLL installed to use this scenario! NOTE: This update was made possible by TC01, who kindly merged the mod into patch "j" and came up with a DLL fix for a new error! Release 5 (TC01 update) uploaded on January 4, 2010. ************* *** SPECIAL NOTE *** Huge thanks to Kael for making favorable mention of this scenario in the last few minutes of Modcast #32! (which can be found here: http://polycast.apolyton.net/modcast/) Your kind words are what motivated me to drag my head out of other projects and get this scenario merged into FfH2 0.41! Moreover, huge thanks to TC01 for putting in the work to patch this mod up to FfH2 version 0.41j! It is his updates that are being released as Release 5. ****************** Welcome to Dungeon Adventure - the 133rd K.R.A.G. This scenario was created for the FfH2 scenario design contest, and I was very honored to win! Release 5 (TC01 Update) has been merged with Fall from Heaven II 0.41j. (Release 1 was merged with patch "t" of 0.40, Release 2 was merged with patch "x" of 0.40, Release 3 was merged with patch "y" of FfH2 version .40, and Release 4 was merged with Fall from Heaven II 0.41) Please note that this release ONLY merges DA-133rd KRAG to the most recent 0.41j FfH2 patched distributable. Nothing else has been changed in terms of coding or gameplay since version 3. I haven't had time to do that yet, but wanted to get this merge out so that people can play with it again! The basic premise of the scenario is the story of a lowly Khazad guard, who fails catastrophicly in his duties. Instead of being exiled from the Clan, however, Lord Kandros Fir gives him a chance to redeem himself by drafting him into the service of the 133rd K.R.A.G. (Khazad Resource Acquisition Group). The story takes place in the early days of the Khazad exodus (exile?) to the the Surface. At this time, the Khazad still have some holdings in the Underhome, and just starting to explore and colonize the Surface World. Much of the material for this scenario has been invented from whole cloth, so conflicts with established lore are likely. This is one area in which feedback could be helpful! Much of the material from my abandoned Dungeon Adventure modmod has been worked into this scenario. It has been a bit of a challenge to get some of it to work within the confines set by the scenario contest -- but I gave it a shot. In any case, the files for the scenario are contained at the end of this entry, in a zip file. The zip file is a zip of the "Assets" folder in the FfH2 mod. It is called "Assets-DA5" to make it easier to differentiate from other file collections you may have. This stuff goes into the ffH2 "Assets" folder. Unzip accordingly, but BEFORE YOU DO ANYTHING be sure to back up your original files. Seriously. Just do it! The safest thing to do would be to make a backup of the entire Assets folder, even though that takes up a lot of harddrive space. If you want to be specific about the files, though, the files altered by this scenario are: ScenarioFunctions.py CvRandomEventInterface.py CvEspionageAdvisor.py CIV4EventTriggerInfos.XML CIV4EventInfos.XML it also adds: CIV4GameText_Z_DA.XML in the the Assets\XML\Text folder Dungeon Adventure.CivBeyondSwordWBSave in the Assets\XML\Scenarios folder I hope you enjoy it! Zip files below: Assets-DA5.zip is the scenario, plus integration into the scenario picker screen. The CvGameCoreDLL.zip file contains TC01's fix for the DLL error. Just replace your DLL file with his revised one (after backing up your original of course!) The revised DLL file should not affect gameplay in regular FfH2 games -- it just fixes a special odd situation in the DA modmod.