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DWG01-Behind Enemy Lines, OCC, AW

Discussion in 'Civ4 - Succession Games' started by Cabledawg, Feb 9, 2007.

  1. Cabledawg

    Cabledawg Chieftain

    Joined:
    Aug 5, 2006
    Messages:
    601
    Location:
    Chesapeake, VA
    Settings
    Version: Warlords
    Difficulty: Monarch
    Map: Custom Continents
    Speed: Epic
    Resources: Balanced
    One City Challenge
    Allways War
    Raging Barbs
    No Tech Trading

    Civ is Bismark of Germany
    Expansive
    +2 Health
    50% faster production of workers
    Double production speed of Granary and Harbors
    Industrious
    50% wonder production
    double production speed of forge

    Variants
    We have Marines trapped behind enemy lines.

    2 Marines are near each civs starting position and they are trapped. We need to rescue them. We cannot move them or attack with them until they have been rescued. They are deemed rescued when they are standing in neutral territory...ie...they arent in anyones cultural boundries.

    And what unit rescues people...Cavalry baby (insert bugle charge here). We cant raze any cities till we have a Cavalry on the ground.

    This is a One City Challenge and we start with 2 priest to offset the additional money that the jarheads will be costing us. They will be settled. We get 4 additional hammers from them, but it is Monarch and the Marines sitting near the AI capitol will stagnate them a little.

    We can only win by Conquest. Cultural and Time victories are turned off. The Epic speed assures that our units wont go out of date too quickly.

    Heres the start:


    Im looking for about 6 or 7 who are at least comfortable on Prince and who will post pictures to feed the beast...ie Lurkers.

    The Roster
    Cabledawg
    vra379971
    The Sansman
    Greyfox
    ruff_hi
    negyvenketto
    We need more so sign up folks

    Once we have 6, Ill post the save and someone can start...not me as Ive seen the start. The turns will be 40 to start, 30, 20...then 15. It wont matter if you play 1 or 2 less or greater turns. Were gonna be relaxed about that.
     
  2. vra379971

    vra379971 Chieftain

    Joined:
    Jan 2, 2003
    Messages:
    2,009
    Cool...... =)
     
  3. Cabledawg

    Cabledawg Chieftain

    Joined:
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    Location:
    Chesapeake, VA
    Youre in VRA. We start with Hunting and Mining. Im thinking research Fishing while building a warrior, then switch to a workboat. We really dont need worker techs right away, so Im thinking head to Archery, Wheel and Masonry and build the Great Wall...this is raging barbs BTW.
     
  4. The Sansman

    The Sansman Chieftain

    Joined:
    Jan 19, 2007
    Messages:
    255
    Location:
    "Hogtown" in "A few acres of snow"
    I would like to try this I have never done a One City Challenge.
     
  5. Cabledawg

    Cabledawg Chieftain

    Joined:
    Aug 5, 2006
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    601
    Location:
    Chesapeake, VA
  6. GreyFox

    GreyFox Make it so ...

    Joined:
    Dec 28, 2005
    Messages:
    5,553
    Location:
    Where No One Has Gone Before
    I will sign this up. OCC-AW has always have an attraction on me ... but when you are in the world builder, did you edit the save to ensure we have horses within a reasonable radius (4-5 tiles) to fulfill the variant?

    For that matter, iron and oil is crucial for survival, me think.

    --
     
  7. Cabledawg

    Cabledawg Chieftain

    Joined:
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    Location:
    Chesapeake, VA
    Glad to have you Greyfox. The resources are Balanced....ill say that. First one to post a got it can get it.
     
  8. Cabledawg

    Cabledawg Chieftain

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    Location:
    Chesapeake, VA
    Ill go ahead and start it off. The beginning will be pretty standard anyway and anything i know wont really matter.
     
  9. Cabledawg

    Cabledawg Chieftain

    Joined:
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    Messages:
    601
    Location:
    Chesapeake, VA


    4000BC..I settle in place and the scout gets some gold from the hut.



    I start a worker due in 8 and Fishing due in 9. Id rather go ahead and get the worker now and he can at least start mining the hills which will make the workboats come out faster.

    3940..Pop a hut for gold and were on some kind of Isthmus


    3760..Pop a hut for a scout and worker completes to go start a mine. I put 1 turn into a RAX till fishing comes in.
    3730..Fishing comes in and since we have Hunting, I pick Archery. We wont be making any warriors. I stagnate the city to get a WB out in 6.


    3700..Get a map from a hut
    3610..Pop a hut for gold and Buddhism FIDL
    3550..WB and mine are completed. I stop stagnating the city and put in on growth while putting some more turns into a RAX till Archery comes in.


    3460..Archery comes in and an Archer is due in 8. I choose Masonry as we dont need those pigs for awhile and I want to take a run at Mono for the increased happiness and hammers. Alex must be scared of our Marines.


    3430..Our Northern Scout makes a tasty treat for a Lion
    3340..Our Southern scout loses to a Skirmisher
    3190..Since we dont have to worry about barbs on our East coast, I send our Archer to a westward chokepoint to fogbust.



    3100..I set up for growth again while building another Archer.


    3070..Masonry comes in and the worker start the Quarry. I set research to Wheel to hook it up
    2920..I start our 3rd Archer due in 5. Quarry done in 4 and Ill start Great Wall.
    2830..Wheel is done and i choose Myst.
    2770..3rd Archer done and i start Great Wall due in 16. That will fall as our worker is roading the Quarry now


    2590..Roads hooked up and great Wall due in 6. Myst is done and i set reseach to Poly which hasnt been founded yet. Next person can change it if they want as no beakers are in it. We are only 1 away from ouir happy cap and we really need to grow. Poly would help as well as more religions. With Temples and Monastaries, we can easily outpace the AI.


    The Save
    http://www.deadzoom.com/member/yoohoo3131/MarinesBC-2590.CivWarlordsSave

    Lets discuss where we want to go from here. Who wants to go 2nd?

    PS...We could use more people to sign up
     
  10. GreyFox

    GreyFox Make it so ...

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    I would suggest we pause a bit discuss our strategy while waiting for more sign up.

    My general experience with OCC-AW is that we should go for wonders and a specialist-based economy. SO it is a good thing that GWall was started by Cable. Although we would need to find a religion, I would suggest aiming for a scientists for the Philosophy slingshot to get one. That means going for writing and possibly using the GE from Great Wall to get the TGLibrary.
     
  11. Cabledawg

    Cabledawg Chieftain

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    Location:
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    I completely agree with getting wonders. Our Marines should stiffle the AI for a bit. Making a run to Mono would increase our happiness and hammers. We could build Stonehenge and Pyramids quite quickly. The Pyramids would be huge for us because of the 2 Great Prophets we allready have settled. Thats 6 more beakers out of thin air with Representation. I propose we settle any Great Engineers. 2 reasons. I dont know where this game might head to and if we get into any Military trouble, it would be nice to build 1 turn units. 2nd reason is, those Engineers will help ouit all game long. Prophets can bulb religions and then be settled. I dont see any reason to build any shrines.
     
  12. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Location:
    an Aussie in Boston
    Still looking for people?
     
  13. Cabledawg

    Cabledawg Chieftain

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    Yes Ruff, youre in like Flint. What are your thoughts on our direction?

    Whos available to take the save and play?
     
  14. negyvenketto

    negyvenketto Scientist

    Joined:
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    Messages:
    708
    Location:
    Hungary
    I would like to join, too.
     
  15. Cabledawg

    Cabledawg Chieftain

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    negyvenketto, youre in. What are your thoughts on our direction.

    Still looking for more people and someone who has time to pick up the save.

    Sansman, VRA...you guys still around?
     
  16. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Location:
    an Aussie in Boston
    From a food and production point of view, that is one nice city site. However, it sucks from the point of view of commerce. We need to cottage the three grassland sites and see what we can afford (food-wize) on some of the plains. If we can affort to cottage the plains - concentrate on the ones near the river (of which there are zero so strike that suggestion). We need a fog buster out the East to stop barbs from that direction and some sentry units out West. I wouldn't build too many units initially, just enough for protection. Need to protect those nets in time too.

    I would tech towards lit for the GLib and so that we can build research. I think we will find some situations where we have nothing useful to build so tech or cash would be the best bet.

    I might be able to play Thur or Fri or early next week. I cannot play on the week ends so feel free to move me around the roster.
     
  17. vra379971

    vra379971 Chieftain

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    Yup, I'm here. A bit behind, will get to it tonight.
     
  18. GreyFox

    GreyFox Make it so ...

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    I disagree with cottage ... I have never have the need to build any cottages in an OCC. By the time a cottage get matured to be useful, you should already have the ability to run specialists.

    I would also advocate not chopping any of the trees in BFC, and don't build anything (not even roads) on the plains 2E of city in the hope of a forest grow.

    If we successfully built the GWall, we don't need any fog buster. We should concentrate on wonders and infrastructure builds.

    --
     
  19. Cabledawg

    Cabledawg Chieftain

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    Greyfox, you and I are totally on the same page. I also play a fair share of OCC and we dont need any cottages and we shouldnt chop those forest. Well get Commerce through production and wonders like Collosus.

    VRA...when you say youll get to it tonight...is that a got it?
     
  20. vra379971

    vra379971 Chieftain

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    It is indeed. Doing it now...
     

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