I have been thinking about what part of civ 4 I like most, and decided it's the early game, exploring and finding important resources. This gives some realism to developing your civilization. In civ 5 limiting the impact of strategic resource I think is a good improvement, however reducing the impact of the other resources so the benefit is so small take the fun out of the exploration, land grab, and competing for resources.
However the luck of finding highly beneficial resources can make the game unbalanced. So how about dynamic resources! As time passes some mines become exhausted, fish stocks move on, new diamond mines are discovered. This wouldn't need happen too much, just now and again. Prompting new wars, alliances, trade agreements etc.
I think the chance of finding or losing resources throughout the game will keep it more fluid. It you don't like the idea add an option to switch it off. I really like this idea, the game can become to static at the end, just a race to build a spaceship or culture.
Just an idea!
However the luck of finding highly beneficial resources can make the game unbalanced. So how about dynamic resources! As time passes some mines become exhausted, fish stocks move on, new diamond mines are discovered. This wouldn't need happen too much, just now and again. Prompting new wars, alliances, trade agreements etc.
I think the chance of finding or losing resources throughout the game will keep it more fluid. It you don't like the idea add an option to switch it off. I really like this idea, the game can become to static at the end, just a race to build a spaceship or culture.
Just an idea!