Ever wanted to play an America that knows what the colonizing civs do, instead of starting several techs ahead (or behind) of all of them? Ever wanted to see Europe crippled after the Mediterranean civs fell early?
This modmod adds the option of dynamic starts to Rhye's and Fall. If you play with the option active, most civilizations will start with map and tech knowledge based on what their neighbors know, rather than any fixed list. Games without the option are unchanged (from RFC version 1.186).
To install, unzip and follow the instructions in the readme.
Feedback is welcomed. I think I've got all the major bugs (Vikings and Arabs now have techs in the 600 AD start...), but I can't fully test balance, as the Mac version is stuck at 1.185.
OK, one more major bug fixed. I had it right before, then find/replace broke a name...
This modmod adds the option of dynamic starts to Rhye's and Fall. If you play with the option active, most civilizations will start with map and tech knowledge based on what their neighbors know, rather than any fixed list. Games without the option are unchanged (from RFC version 1.186).
To install, unzip and follow the instructions in the readme.
Feedback is welcomed. I think I've got all the major bugs (Vikings and Arabs now have techs in the 600 AD start...), but I can't fully test balance, as the Mac version is stuck at 1.185.
OK, one more major bug fixed. I had it right before, then find/replace broke a name...