TyrannusRex
Warlord
Jacques I leads Haiti in Sid Meier's Civilization VI!


Jean-Jacques Dessalines was born into slavery in the French colony of Saint-Domingue, but would eventually prove crucial in the struggle for an independent Haiti, defending the island against both Spanish and later French forces before being crowned Haiti's first emperor as Jacques I. To this day, he is often regarded as the father of the country.
Unfortunately, Hero Forge doesn't really have any parts to let me make a very accurate rendition of Jacques I (or any sort of Napoleonic-era officer, really), so please enjoy this best-I-could-manage headshot featuring a hat and facial hair that aren't nearly glorious enough.
Jacques' unique ability is called Freedom from Bondage. This allows Haiti to declare Protectorate Wars from the beginning of the game and grants a 30% Production boost towards military units, Encampment Districts, and their buildings, as well as +2 movement for military units, during the first 5 turns of said wars.
Jacques' agenda is called Freed Man's Republic. He dislikes civilizations that war against or conquer civilizations or city-states that aren't on their home continent. He'd much prefer that you keep your conflicts local.
Haiti's unique civ ability is Pearl of the Antilles. Any Natural wonders within Haitian cities provide +2 Appeal to all tiles within the city. Improvements over luxury resources provide +1 additional Amenity and provide bonus Tourism in later eras. Reefs provide +1 Appeal to adjacent land tiles and +2 Culture, boosted to +4 with Conservation.
Mockup of in-game Maroon model and icon.
Haiti's unique unit is the Maroon. This unique Melee unit unlocks in the Renaissance Era, is cheap to train, has high Movement speed, and gains +3 Combat Strength when fighting on Hills, Woods, or Rainforest.
Haiti gains a unique District in the Mache nan Lari. This replacement for the Commercial Hub automatically provides +1 Amenity to its city, as well as Tourism in later eras. It also provides a 2% discount on all purchases with Gold for each Mache nan Lari you've built, and this discount increases as you progress through the Technology tree.
With Haiti, you can build an empire that prospers from trade and tourism. Build a Mache nan Lari in each city to both increase your income and increase your discount towards Gold purchases. The bonus Tourism they provide will couple nicely with Haiti's improvements over luxury resources and their Appeal boost from Natural Wonders. If foreign civs try to encroach on your city-states or allies, Jacques I's unique ability, coupled with the guerilla tactics of the Maroon, will allow you to fight for freedom no matter the odds.
Will you stand for liberty and prosperity? How will you lead Haiti in Sid Meier's Civilization VI?

Jean-Jacques Dessalines was born into slavery in the French colony of Saint-Domingue, but would eventually prove crucial in the struggle for an independent Haiti, defending the island against both Spanish and later French forces before being crowned Haiti's first emperor as Jacques I. To this day, he is often regarded as the father of the country.
Unfortunately, Hero Forge doesn't really have any parts to let me make a very accurate rendition of Jacques I (or any sort of Napoleonic-era officer, really), so please enjoy this best-I-could-manage headshot featuring a hat and facial hair that aren't nearly glorious enough.
Jacques' unique ability is called Freedom from Bondage. This allows Haiti to declare Protectorate Wars from the beginning of the game and grants a 30% Production boost towards military units, Encampment Districts, and their buildings, as well as +2 movement for military units, during the first 5 turns of said wars.
Jacques' agenda is called Freed Man's Republic. He dislikes civilizations that war against or conquer civilizations or city-states that aren't on their home continent. He'd much prefer that you keep your conflicts local.
Haiti's unique civ ability is Pearl of the Antilles. Any Natural wonders within Haitian cities provide +2 Appeal to all tiles within the city. Improvements over luxury resources provide +1 additional Amenity and provide bonus Tourism in later eras. Reefs provide +1 Appeal to adjacent land tiles and +2 Culture, boosted to +4 with Conservation.
Mockup of in-game Maroon model and icon.
Haiti's unique unit is the Maroon. This unique Melee unit unlocks in the Renaissance Era, is cheap to train, has high Movement speed, and gains +3 Combat Strength when fighting on Hills, Woods, or Rainforest.
Haiti gains a unique District in the Mache nan Lari. This replacement for the Commercial Hub automatically provides +1 Amenity to its city, as well as Tourism in later eras. It also provides a 2% discount on all purchases with Gold for each Mache nan Lari you've built, and this discount increases as you progress through the Technology tree.
With Haiti, you can build an empire that prospers from trade and tourism. Build a Mache nan Lari in each city to both increase your income and increase your discount towards Gold purchases. The bonus Tourism they provide will couple nicely with Haiti's improvements over luxury resources and their Appeal boost from Natural Wonders. If foreign civs try to encroach on your city-states or allies, Jacques I's unique ability, coupled with the guerilla tactics of the Maroon, will allow you to fight for freedom no matter the odds.
Will you stand for liberty and prosperity? How will you lead Haiti in Sid Meier's Civilization VI?
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