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Brian Boru leads Ireland in Sid Meier's Civilization VI!


As High King of Ireland, Brian Boru ushered in a new and successful dynasty of Irish kings, unifying a land with over 150 individual rulers. He is also credited with ending the Viking occupation of Ireland, albeit at the cost of his life.
A rough depiction of how I imagine Brian's model and icon to look in-game, inspired by the above images. Of course, it's not exactly perfect, but unfortunately, I can't draw in Civ VI's art style.
Brian Boru's unique ability is called King of Tributes. All Trade Routes connecting Irish cities with those of friendly or allied civilizations yield +3 Gold. Additionally, all tribal villages or Barbarian outposts that you clear within 10 tiles of an Irish city provide 20 extra gold in addition to their normal yield. On top of that, whenever Brian becomes the suzerain of a city-state for the first time, they grant a bonus of 25 Gold.
Speaking of city-states, since Armagh is an Irish city now, how will we get our Monasteries? Hang tight, Civ fans - that's for another reveal!
Brian Boru's leader agenda is Great Liberator. He likes civilizations who stand up and defy the will of those stronger than them, such as not giving into demands and not surrendering in defensive wars. However, he also appreciates those who don't pick on the little folks, like weaker civilizations or city-states. If you're being an active warmonger, especially towards those less powerful than you, Brian will want to have a few words.
Ireland's unique civ ability is called Éirinn go Brách. Any Irish city that keeps its original Religion - or sticks with a Pantheon if Ireland didn't found a Religion - as well as those that remain undiscovered by other civs generates +20% bonus Culture. If an Irish city is captured by another civilization, it yields -10% Culture than normal until it is freed.
Mockups of an in-game Hobelar model and icon.
Ireland's unique unit is the Hobelar. This light cavalry unit replaces the Courser, and its creation and upgrade costs are less than those of the Courser. It has +1 movement, and its movement is unaffected by Hills or Rivers.
Mockup of an in-game Ringfort icon.
Ireland's unique infrastructure is the Ringfort. This tile improvement unlocks with Masonry and can be constructed around your Farms, Plantations, Camps, and Pastures, as well as any completed, non-defensible District to grant added protection against pillaging from enemies or environmental effects. The Ringfort must be destroyed before the tile beneath it can be pillaged, so your foes will have to wait twice as long to get away with your precious research, food, or gold!
Ireland's bonuses emphasize sticking to your own borders and building up a strong base of Culture and Religion, while Brian Boru's ability bolsters your economy once first contact is inevitably made. With Hobelars for fast raiding into enemy territory and Ringforts to protect your own tiles from pillaging, defending the Emerald Isle will be no issue while you strive for victory.
Will you drive out the invaders and unify your people? How will you lead Ireland in Sid Meier's Civilization VI?

As High King of Ireland, Brian Boru ushered in a new and successful dynasty of Irish kings, unifying a land with over 150 individual rulers. He is also credited with ending the Viking occupation of Ireland, albeit at the cost of his life.
A rough depiction of how I imagine Brian's model and icon to look in-game, inspired by the above images. Of course, it's not exactly perfect, but unfortunately, I can't draw in Civ VI's art style.
Brian Boru's unique ability is called King of Tributes. All Trade Routes connecting Irish cities with those of friendly or allied civilizations yield +3 Gold. Additionally, all tribal villages or Barbarian outposts that you clear within 10 tiles of an Irish city provide 20 extra gold in addition to their normal yield. On top of that, whenever Brian becomes the suzerain of a city-state for the first time, they grant a bonus of 25 Gold.
Speaking of city-states, since Armagh is an Irish city now, how will we get our Monasteries? Hang tight, Civ fans - that's for another reveal!
Brian Boru's leader agenda is Great Liberator. He likes civilizations who stand up and defy the will of those stronger than them, such as not giving into demands and not surrendering in defensive wars. However, he also appreciates those who don't pick on the little folks, like weaker civilizations or city-states. If you're being an active warmonger, especially towards those less powerful than you, Brian will want to have a few words.
Ireland's unique civ ability is called Éirinn go Brách. Any Irish city that keeps its original Religion - or sticks with a Pantheon if Ireland didn't found a Religion - as well as those that remain undiscovered by other civs generates +20% bonus Culture. If an Irish city is captured by another civilization, it yields -10% Culture than normal until it is freed.
Mockups of an in-game Hobelar model and icon.
Ireland's unique unit is the Hobelar. This light cavalry unit replaces the Courser, and its creation and upgrade costs are less than those of the Courser. It has +1 movement, and its movement is unaffected by Hills or Rivers.
Mockup of an in-game Ringfort icon.
Ireland's unique infrastructure is the Ringfort. This tile improvement unlocks with Masonry and can be constructed around your Farms, Plantations, Camps, and Pastures, as well as any completed, non-defensible District to grant added protection against pillaging from enemies or environmental effects. The Ringfort must be destroyed before the tile beneath it can be pillaged, so your foes will have to wait twice as long to get away with your precious research, food, or gold!
Ireland's bonuses emphasize sticking to your own borders and building up a strong base of Culture and Religion, while Brian Boru's ability bolsters your economy once first contact is inevitably made. With Hobelars for fast raiding into enemy territory and Ringforts to protect your own tiles from pillaging, defending the Emerald Isle will be no issue while you strive for victory.
Will you drive out the invaders and unify your people? How will you lead Ireland in Sid Meier's Civilization VI?
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