E3 2010: New Civilization V Q&As, Screenshots, and Video

Discussion in 'News Updates' started by Thunderfall, Jun 15, 2010.

  1. JonahFalcon

    JonahFalcon Chieftain

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    Well, that's how the E3 demo ended.

    I'm not sure, but I think you forgot to mention that you now have to physically transport all spaceship parts to the capital - which is why that capital got nuked (the Aztecs had nearly finished their ship to Alpha Centauri.)

    PS. The Culture victory is the "Utopia Project" which is researched after getting a certain number of social projects.

    PPS. City states have personalities. For instance, Genoa in the demo I saw had "irrational" as a personality, meaning it would ask for off-the-wall favors from its friends. Befriending a CS funnels in Culture, etc, too.

    * * *

    Oh, and you can now install a puppet government in a city rather than annex it or raze it. The thing is, simply annexing a city can bring down production to your civ as a whole due to unhappiness. Leaving a puppet government means that it'll funnel its production to your coffers, but you have no ability to tell it how to produce at all. You can still annex it later when the time is right.

    Oh, and now the conquer win condition only requires you conquer every capital. You don't need to capture every single city.
     
  2. seamus75

    seamus75 Warlord

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    The unit graphics and the terrain look awesome! They really feel like a progression in style and technology that I expect from the Civ franchise. However...the interface just looks generic, and actually feels like a step backward. But, if the game plays as well as the rest of it looks, I can learn to cope with the interface.
     
  3. Mustakrakish

    Mustakrakish In 'Node' We Trust

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    :lol:

    Uh, where???
     
  4. LegioCorvus

    LegioCorvus Prince

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    I'm going to assume he was at E3, but then again I'm not sure where your 'where' is referring to. Vague.
     
  5. Sciguy001

    Sciguy001 CiV Great Scientist (duh)

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    Wow, this game is going to be so cool. One concern: Does anyone know how many turns a normal game will be? The different dates and turn counts on the screenshots made it hard to tell.
     
  6. cephalo

    cephalo Deity

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    My hope is that the pacing will be nice and slow as a default. They'll probably have options for different game speeds but I hope that 'normal' will be at least a 500 turn game. I don't want wars to start with swords and end with machine guns.

    I was a little irked by Civ4:Col when I barely had time to sell three shiploads of finished goods before the war of independance started and I could no longer sell my goods. Tell me again why I worked so hard to build an economic infrastructure? Bah.
     
  7. Mustakrakish

    Mustakrakish In 'Node' We Trust

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    You understood me right... I was just thinking where the hell did he get that info...
     
  8. Hypernova

    Hypernova Warlord

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    Yeah, I like long games precisely because I like large wars to fit into one technological era. I play marathon usually, occasionally epic. I heard that Civ V had the same pacing as Civ IV, but have not seen that verified. And I agree it would be nice if the "normal" game speed in Civ V was more like epic or marathon on Civ IV. It's sort of OK for the normal speed to be quick so long as they provide slower speeds, but you know they've optimised the game for the normal speed, so slower speeds will be a compromise.
     
  9. moopoo

    moopoo King

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  10. JonahFalcon

    JonahFalcon Chieftain

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  11. Mustakrakish

    Mustakrakish In 'Node' We Trust

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    I won't survive it, if there is no marathon!
     
  12. darkedone02

    darkedone02 The Suggestor

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    i hope there is cheats and loads of promotion, love the new interface and I can tell that this game looks like an "improved civ: revolution" by just looking at the interface and some of the systems.
     
  13. Sorbicol

    Sorbicol Chieftain

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    I don't know if this repeats anything from the video linked in the article, but there is a short and sweet interview with Dennis Shirk from the BBC here. The maps look gorgeous!
     
  14. Akkon888

    Akkon888 한국 사람

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    Looks good, and they better have longer games.

    I hope the rivers look a bit better, because it seems like they just pasted a background wallpaper resembling a generic ocean there. The borders though, they look superb.
     
  15. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    Cool. That was one shortcoming I saw in Civ4 that I mentioned a number of times here. I liked the idea of a "civic" system, but in practice only being able to have one per category at a time took a lot out of it, and I didn't really find it any more compelling than the several-governments-to-choose-from way of Civ3. The "mix and match" style of Tropico really made civics interesting there, and I'm glad this is coming to Civ.

    I have mixed feelings about the warships being able to attack land targets. Realistically it makes sense, and I usually like that, but it was also one of my least favorite features of Civ3. Occasionally I could use it to my advantage, but 99% of the time it meant waiting for half a dozen or more AI frigates (usually) to bombard my units every turn, even though it was literally impossible (due to distance) for their land units to kill my units 97% of the time. Hopefully that shortcoming is addressed in Civ5.

    wlievens, I had that happen once in GalCiv2, too, even though I don't play it very often. The AI doesn't always call you out on it, but it is funny that they call out both you and other games' AI at the same time.
     
  16. Loppan Torkel

    Loppan Torkel Deity

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  17. Gamemaster77

    Gamemaster77 PC > Mac

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    I love the screenshot with the helicopter. However the minimap could look a lot better.
     
  18. Demonsion

    Demonsion Chieftain

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    New to the scene and haven't had much chance to be good at Civ IV... Hope I'll be better in Civ V :D
     
  19. Michigamer

    Michigamer Chieftain

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    The triremes and lighthouse pic is my new background :cool:
     

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