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Eagle Breath

Cyc

Looking for the door...
Joined
Mar 18, 2002
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Sometimes I feel like posting something about our game that really doesn't fall into any of the categories represented in any of the other threads. So I'll create this thread as a depository of comments, announcements, pics, questions, whatever that doesn't relate to the normal discussions in our other threads. Such as ......
 
We are looking really good at this point (turn 22). We are now tied for 2nd place and one point from being tied for first. Our Demographics are looking really good also. Proud to be an Eagle. :thumbsup:
 
And we are now in first place for points (Turn 25). We've got a great set up right now, if only we can agree on the precise location of that third city...
 
I get the impression that this game with be an upclose knife fight, unlike the nukes and bombers approach of Saber's win in MTDG II. Is that just me?
 
I would agree - i would be pretty surprised for this to go a long way into the IA.

That happened partly because of the map - 5 isolated continents meant that you could stop landings until marines.

As it turns out, vikings with the lighthouse would have kicked ass in that game.
 
Well, but we did not have any idea, how the map would be like in the MTDG II.

To chose the Vkings under these circumstances is rather risky. I agree that on this map it would have been extremely rewarding. :viking:

And possibly one of the tribes in the ISDG is actually playing as the vikings :shifty:
 
The rules state:

9.2. The standard archer unit, UUs basing on them and their upgrades will have the ability "amphibious attack", but they are not allowed to attack cities from seaside. Berserkers can also attack cities.
 
Yeah, but with their attack of 6, I have seen berserkers slaying marines. Imagine an army of these beasts...
 
I agree. But maybe an Archer on a Dromon would be a good messenger of ill tidings.
 
Well, but we did not have any idea, how the map would be like in the MTDG II.

To chose the Vkings under these circumstances is rather risky. I agree that on this map it would have been extremely rewarding. :viking:

And possibly one of the tribes in the ISDG is actually playing as the vikings :shifty:

yeah - I wouldnt' have picked Vikings for MTDG II, either. Heck, I picked Korea...
 
At the first glimpse of our neighbors border, (if we are undetected), will we step forward and introduce ourselves or remain in scout mode until reinforcements are on route?
 
At the first glimpse of our neighbors border, (if we are undetected), will we step forward and introduce ourselves or remain in scout mode until reinforcements are on route?
I believe the majority of the team sees early contact as a goodand welcomed thing. I think there may be a consensus for peacful trading also. Plus, we have no reinforcements, so waiting for the cavalry would would not be an option.

And there are specific rules about crossing another Tribes cultural borders. Can't remember the rule number now, but it is in there. You might want to check it out.
 
I believe the majority of the team sees early contact as a goodand welcomed thing. I think there may be a consensus for peacful trading also. Plus, we have no reinforcements, so waiting for the cavalry would would not be an option.

And there are specific rules about crossing another Tribes cultural borders. Can't remember the rule number now, but it is in there. You might want to check it out.
Hmm ok yes,
Chances are very good that these neighbors will have open arms and want favorable relations but thier is a chance it goes all wrong.

Regarding reinforcements I meant just 1 or 2 simular units just incase our unit is killed. At this point we lost scouting ability.

Simply meeting his unit is different, its more relaxed because we only just have contact.

I'm just chatting here to learn about our team :coffee:
 
It is Rule 6 (6.1, 6.2, 6.3) that covers border crossings and ROPs.

I am just chatting here too. Wanted to keep you informed. Personally, I would play it defensively. Even if they purport friendly relations, they will eventually want to see our charred bones. No telling when that point will be.

Our team chose to build Curraghs for exploration on the coasts as opposed to land units. So said reinforcements are on back order. They will also have to wait until after Tuscon Talon has a garrison.
 
This game is actuall flying compared to how I thought it would have gone
That's because we're Eagles, baby.

It will be good to see if it is possible to meet the other continent easily by sea, meeting them earlier will give us quite an advantage, plus they won't be trying to attack us quite as early. It seems our neighbour is a fair distance from us, so I'm not too worried about a threat from them.
 
That's because we're Eagles, baby.
:thumbsup:

It seems our neighbour is a fair distance from us, so I'm not too worried about a threat from them.
Hopefully, they won't arrive via the Northern route around that lake. We really should scope out that passage soon.
 
I don't see us attacking another civ right off - the distances are going to be just to far, even with super galleys. If we do attack someone, it will be much more likely to be by pillaging coastal improvements from the water, which will drive them nuts...
 
Much applause on the uber micro-management concerning the Ivory :thumbsup:

I previously wrote much of this but it didn't post, so here it is now

In regards to managing gold reserves to maximize research, unit support eventually becomes a factor.

Will we stop at the quantity of free units OR that many and pay for the workers we have?

Main question regarding our allotted forces as the Byzantines. If we consider this the first quarter, how will we portion/divide our types of units? (20%worker, 50%Naval, 30%Land) as an example. not including settlers because they are temporary.

I have more questions, but this is good for now.
Thanks
 
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