Eagle Games Announces CIVILIZATION: THE BOARDGAME

Thunderfall

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Just received this press release:
~~~~~~~~~~~~~~~~~~~

For Immediate Release
Maggie Schmidt
Eagle Games, Inc.
(815) 577-8920
maggie.eagle@home.com

EAGLE GAMES ANNOUNCES THE AUGUST 2002 RELEASE OF
CIVILIZATION: THE BOARDGAME

Eagle Games, Inc. Plans To Release a New Strategy Boardgame based on the critically acclaimed computer game series Sid Meier’s Civilization
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Plainfield, IL – January 15, 2002 – Eagle Games, Inc., a boardgame design and manufacturing company, announced that it has plans to publish the boardgame version of the best-selling PC game, Sid Meier’s Civilization. The most recent title in the series, Sid Meier’s Civilization III was developed by Firaxis Games and published by Infogrames last year. Civilization: The Boardgame is scheduled for an August, 2002 release.

Finally, a boardgame version of the classic PC hit! “Sid Meier’s Civilization is widely considered to be the best computer strategy game of all-time,” said Glenn Drover, President of Eagle Games, citing the multitude of awards garnered by the franchise over the years as well as the 4,000,000 units of Sid Meier’s Civilization software sold. “We are extremely excited to be able to bring this computer classic to boardgame players around the world. The quality that we put into all of our products will do justice to the Civilization franchise and really make the boardgame version shine.”

When asked about the unique advantages of a boardgame version of a PC product, Drover said, “Players will be able to play REAL face-to-face multiplayer matches, the pieces will be in REAL 3-D, and the social experience that players get when playing boardgames cannot be matched by a computer terminal. And finally, it’s just really cool to move all those miniatures around the gorgeous antique-style map.”

The Boardgame will feature over 800 detailed miniature plastic pieces representing armies, navies, settlers, leaders, and cities from four different historical periods (ranging from 4000 BC to the near future). Additionally, the game will contain a colorful, gigantic 46” x 36” gameboard featuring the artwork of Paul Niemeyer; over one hundred cards depicting technological advances and Wonders of the World; and three sets of rules from Basic to Advanced. These elements immerse the player in the excitement, flavor and visual appeal of this classic game, while providing fast, fun gameplay. Assets and reviews of current products may be viewed on the company’s website: www.eaglegames.net

Eagle Games, Inc. is a privately held corporation based in Plainfield, IL. All printed and manufactured components in Eagle Games’ products are made in the USA.
 
Wow! That's awesome. The only question I have is how long it will take to play a game. With all those different ages, units, and techs it talks about it makes me think this will be a game like Axis & Allies that takes several sittings to complete, which unfortunately most people don't have the time for. For those who do have the time though I'm sure this will be a great game! :goodjob:
 
Originally posted by Thunderfall
Just received this press release:
~~~~~~~~~~~~~~~~~~~
For Immediate Release
Maggie Schmidt
Eagle Games, Inc.
(815) 577-8920
maggie.eagle@home.com

EAGLE GAMES ANNOUNCES THE AUGUST 2002 RELEASE OF
CIVILIZATION: THE BOARDGAME

Finally, a boardgame version of the classic PC hit!

I find this part rather humorous. Isn't the original Civilization based off a board game from the 70's or 80's(or perhaps older) called.....Civilization? I know I've seen it in card and game stores before, I could be wrong of course on which game first.
 
800 pieces??!! Isn't that why we have PCs?

If I want retro -- and keeping track of 800 board-game pieces is about the farthest from modern you can get -- I'll dig my old Atart console out of my parents' attic, thankyouverymuch.
 
Cant wait for the game to come out, now i can beat people with more board games!!!!! heh heh heh(evilly)
 
The original Civilization was a boardgame from Avalon Hill. It is really nothing like the computer game, but is still fun in it's own way.

As for a board game, I am terribly afraid that the "Age of Boardgames" is over.

I still love them, but there are far too many people who have neither the time or the patience to play a boardgame...

I sincerely hope that this game does well, if only with the name recognition. The industry needs a winner, after horrific losses the last couple of years.

But unfortunately, I don't think so.
 
EagleGames told me that the game should be $49.99 with most retailers. That's a pretty good value. :)
 
The idea of a Civilization board game with 800 pieces sounds great to me. The only problem I have is that it's being done by Eagle Games. I bought their War: Age of Imperialism board game a few weeks ago. While the game board was beautiful, I thought the pieces (also about 800 count) weren't of the best quality (don't expect little Axis & Allies pieces--expect big flimsy plastic pieces that don't stand right). Also, the game rules just plain sucked. So, I hope they do a better job with Civilization than with War: Age of Imperialism. Just my 2 cents.
 
Surprisingly, before the press release, I had a dream about Civ3 becoming a board game. The box for it was about the size of a bed, but it really looked like it could become a board game. And now that dream has came true.


Geez.
I feel like Mr. Luther King Jr.
 
Holy Crap! 800 Pieces! That is complicated. I still like the human player v. human player concept. Thought, I must say that the lack of the exploration element will change it a lot.
 
Third Reich was my favorite Avalon Hill game and it had a huge number of pieces. Very long and fun to play.
 
Originally posted by Warlord Sam
Well, now I'll have TWO games of World Domination to win at. I r roxxor at Risk, already.

You ever play Axis & Allies
 
Years ago, I vaguely remember playing a Civ type board game. There were Egyptians, Greeks, Monguls. Game took like five hours to play. I've played Axis and Allies, but that is all war, and the odds are heavily tilted towards the Allies if they cooperate.

This old civ boardgame had trading, building and war. You could play it is a war game, or an empire development game. I forget how many ways to win there were, it is all so long ago.

I think one full day (six hours) is about the design limit for a board game. There are games that take longer than that, but are generally do not get played.
 
To answer a few questions... The board game came oun in about 1985 and I still play it about 4 time a year. The Civilizations (based in the Med. sea area) start with 1 unit (population counter) in the year 6,000 BC. Each Pop. counter represents a certain amount of people (mayby 20,000). as you expand population counters and move units, you build cities (replace 6 pop. counters with a city counter). As you expand, you run into neighboring civs. After you build cities and settle any conflicts (other civ. counters in the same space as your counters) you gain trading cards, These cards have items like Hides, Silver, Gems, Grain and the like. The more cards of the higher values you have the more points the cards are worth. To make it interesting, when you trade cards there can be Calamities (like earthquake, civil war, famine, etc..) in the trade. With the points from the cards you buy Civilization cards that give your Civ. advantages. These include Agriculture (increases pop. density), Metalworking (advantage in battle), Mysticism (helps in civil disorder calamity), and so on. You win the game if after a certain number of turns, time limit or to the end of the game (about 150 BC) you add the value of all your cities, trade cards, Civ. cards and treasury. the one with the most points wins.
 
Does it mean CivIII:The board game will get multiplayer before CivIII:The computer game? :lol:
 
A great game, but it took too long to play...

But I would rather EAT a copy of Third Reich than play one of Axis and Allies...

And I'll slit my wrists before playing Risk...

That's just an opinion of a REAL gamer though...:)
 
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