Vincent_lacruz
Warlord
A little thred to discuss the strategy to adopt in the early game, concerning the four ageless warehouse buildings available. They are:
- Granary (+ Food on the tile; + Food from Farms, Pastures & Plantations)
- Fishing quay (+ Food; + Food on Fishing Boasts)
- Brickyard (+ Production; + Production on Clay Pits; Mines & Quarries)
- Saw pit (+ Production on Camps & Woodcutters; Warehouse Building)
On the preview videos, a good number of streamer tend to build those even though they don't seem to have that many corresponding tiles in their city. However that might be an error to do so, since those buildings are ageless, and therefore can't be overbuilt.
It is difficult yet to see wether the small food/production gained is worth the building cost. Of course it creates a district, so you might reach a jucy tile earlier (such as a ressource), but the long term gain seems rather low since it take a space that might have been better used later...
So the big question is: how many corresponding tiles do you need for the warehouse building to be efficient? Of course, the answer will be "it depends", but a few things are to be noted:
- Fishing quay is possibly the only warehouse building that is easy to weight, since water tiles can only host a low number of building.
- Fishing quay is the only early building you place on water. So it will often be build to bridge over a navigable river, so that you can put quarter on the other side.
- Ordinary tiles will often be overbuilt with urban quarters, so you have to keep that in mind when estimating the worth of the warehouse buildings. Keep in mind that quite a lot of buildings will have ressources adjacency, so those tiles will most likely be a perfect target for quarters....
- If the potential is low, it might be better to just build a few warriors/scouts while waiting for the correct technology (especially when you feel the granary potential is low, since it is the first warehouse building unlocked).
I think I will try several strategy at launch. But at game start it might be better to spend your production on scouts or warriors than a low potential warehouse building...
Your thoughts?
- Granary (+ Food on the tile; + Food from Farms, Pastures & Plantations)
- Fishing quay (+ Food; + Food on Fishing Boasts)
- Brickyard (+ Production; + Production on Clay Pits; Mines & Quarries)
- Saw pit (+ Production on Camps & Woodcutters; Warehouse Building)
On the preview videos, a good number of streamer tend to build those even though they don't seem to have that many corresponding tiles in their city. However that might be an error to do so, since those buildings are ageless, and therefore can't be overbuilt.
It is difficult yet to see wether the small food/production gained is worth the building cost. Of course it creates a district, so you might reach a jucy tile earlier (such as a ressource), but the long term gain seems rather low since it take a space that might have been better used later...
So the big question is: how many corresponding tiles do you need for the warehouse building to be efficient? Of course, the answer will be "it depends", but a few things are to be noted:
- Fishing quay is possibly the only warehouse building that is easy to weight, since water tiles can only host a low number of building.
- Fishing quay is the only early building you place on water. So it will often be build to bridge over a navigable river, so that you can put quarter on the other side.
- Ordinary tiles will often be overbuilt with urban quarters, so you have to keep that in mind when estimating the worth of the warehouse buildings. Keep in mind that quite a lot of buildings will have ressources adjacency, so those tiles will most likely be a perfect target for quarters....
- If the potential is low, it might be better to just build a few warriors/scouts while waiting for the correct technology (especially when you feel the granary potential is low, since it is the first warehouse building unlocked).
I think I will try several strategy at launch. But at game start it might be better to spend your production on scouts or warriors than a low potential warehouse building...
Your thoughts?