Fergei
Warlord
- Joined
- Mar 31, 2020
- Messages
- 163
As part of my quest to make game settings that match my preferences I have now come towards targeting the issue of the AI generally not being interested in conflict until all easily available land has been grabbed by all the Civs (at least on Emperor, which is my preferred difficulty).
Crucially, I do not want to correct this by making the AI more aggressive in the middle and late game (I'm very happy with that and consider the unpredictability one of the games strong points).
The problem with this issue is that the AIs that start with very early UUs (Aztecs, Egypt etc) rarely use these units until they are competing against superior standard units (e.g. horsemen, swordsmen, spearmen). I also never see AI combat involving chariots vs warriors etc. I don't want this early game fighting to happen all the time, but for it to happen once in a while would be nice.
The only option I can think of is to make the first two columns of techs take far longer to discover so that all the available land is taken up before certain techs are discovered. But I have already done that with Ironworking (which I consider OP given how early it can appear). I could make Bronzeworking, Iron Working and Horseback Riding more dependent on achieving other techs first, but this also doesn't seem to be an elegant solution (and I've already done some of that (e.g. IW requires pottery for kilns) and it didnt resolve this issue).
Firstly, am I right to flat this up as an 'issue'?
Secondly, can anyone think of any alternative solutions?
Crucially, I do not want to correct this by making the AI more aggressive in the middle and late game (I'm very happy with that and consider the unpredictability one of the games strong points).
The problem with this issue is that the AIs that start with very early UUs (Aztecs, Egypt etc) rarely use these units until they are competing against superior standard units (e.g. horsemen, swordsmen, spearmen). I also never see AI combat involving chariots vs warriors etc. I don't want this early game fighting to happen all the time, but for it to happen once in a while would be nice.
The only option I can think of is to make the first two columns of techs take far longer to discover so that all the available land is taken up before certain techs are discovered. But I have already done that with Ironworking (which I consider OP given how early it can appear). I could make Bronzeworking, Iron Working and Horseback Riding more dependent on achieving other techs first, but this also doesn't seem to be an elegant solution (and I've already done some of that (e.g. IW requires pottery for kilns) and it didnt resolve this issue).
Firstly, am I right to flat this up as an 'issue'?
Secondly, can anyone think of any alternative solutions?