Discussion in 'Civ4 - Strategy & Tips' started by georgel123, Dec 25, 2011.
I'd use a combination of SE and CE actually, you do want city growth.
As in a Hybrid Economy? I have been looking up on that, though I do find it a little confusing. Based on this link http://www.civfanatics.com/civ4/strategy/hybrid_economy.php, do I use my capital as the Oxford City, and use a captured enemy capital as a shrine Wall Street city?
Well, in that kind of economy, you do as you always do, stack scientists in one city and merchants in the other and build the improvements as necessary in each city. You still have to crank a lot of GPP's though. The whole point is still to get your cities grow while getting specialists. You want a Philo Trait and probably the FIN one or at least one of the two.
Using SE strategy I feel like its hard to get my cities to grow.
I'm not being ridiculous, I'm accepting your argument. It stands against the argument, that on huge maps, you must have more cities, paying more maintenance, and research costs are higher, writing for example takes 700+ beakers on huge / marathon, so income has also to be somewhat higher to balance those things. Actually I really don't know if a shrine is worth the effort on smaller maps, but in the beginning of my games, the shrine also only creates about 10-20g, and that is already equal to 20-30% of research, given the lower research costs on smaller maps a shrine should do also well there, even if it only generates 5-10g.
One really have to play what the map gives you.
Usually you should expand peacefully to good locations, as long as there still are space left.
When there is no more room to expand, you should take more room from a neightbour.
Often when you commit to a rush, you are in reality losing space, since you are not expanding...
I am right now in a game where I got copper popping up in my capital, I have a of trees and a squishy neigtbour. AND i am cramped.
In such a situation, you have to go for a rush, even if you don't prefer it.
So short answer is that "it depends".
I think you can cottage cheese on a high % of maps up to Monarch difficulty. Mine the hills, cottage just about every else. On pre-emperor or immortal levels, I generally don't go early rush. I can out-tech them and then declare war later with a large tech edge.
Often I axe rush to get the enemy capital as quickly as possible, since this usually means I eliminate an AI as well as gain the capital, which has good land, production and resources. Since I don't bother with founding religions, I try to go for a holy capital to make it into a shrine city. How is this not expanding?
Axe rushing on Monarch and above is more painful because they start out with archers. On Monarch and Emperor, they aren't very advanced. The benefit/ cost is fairly low, imo.
Above Emperor, the cities are developed enough to make them worth taking--if you can. It seems like the best way to take them is an early choke. That means you threaten them with warriors on forest tiles next to their city so that they don't send their workers or more settlers out and pillage if you can. While you do that, you either do your axe rush or go for horseback riding.
Whether or not you chose to choke the target, horse archers are the way to go if possible. They can more easily pillage and they're stronger. As long as you've kept your target from building too many spearmen, you should easily win.
Don't read that, that's old, outdated theory.
Currently, the accepted line of strategy for non-FIN leaders (FIN should just Cottage spam) is:
1) Superpowered Bureau Cap with Cottages
2) Farms, Mines, etc elsewhere
3) Build other Cottages only in Commerce-low games, or pre-CS where you can't Farm
4) After your Renaissance Breakout or whatever, you can usually win the game anyways.
Cottage-spam is good to stay away from Strike after Rushing though, so if you've beaten someone in pre-Lib War, you should set up Cottages.
Depends on where my other cities are founded, if they are Floodplains or have 2 food resources around them, I'll still cottage spam them. Are replaceable parts, may start using tiles for watermills.
Floodplains are a special case. You can't farm them because they run into very fast, so it makes sense to Cottage.
High food resource points are good for Globe Cities for Drafting or Police State Whips.
Dude, its a noble game on Epic speed. Game sequence should go like:
Build 2-3 Cities
Turn Slider -0%
The biggest throttle to rushing is that at higher difficulty levels the AIs start with archery. Using axes to take cities from warriors is ridiculously hammer efficient. When the AIs have archery (and more production bonuses) it reduces how much land you can get from an axe, which makes expanding via settlers much more attractive. Commerce plays a role too but it's mostly about hammer efficiency at Noble.
That's neither good nor bad. You've correctly identified a superb strategy in the game you're playing. The strategy changes at higher difficulty levels. More domestic econ play will be needed eventually. Whether you want to address that on the Prince/Monarch or attempt to "practice" it on Noble is a matter of personal taste.
Your preference for conquering wonders and holy cities is an excellent habit to develop. There is a place for learning to time wonders but learning to target wars is generally more useful.
I've said this before, and I'll say it again. Although I do play on noble, I need strategies for higher levels.
Those strats that he and I posted will work for a few levels above noble.
Check out the Nobles Club games. Participants can choose their level, so you will get to see people play out the map on all levels from Noble through Deity. Then compare and contrast to your own play.
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