These two suggestions have raised some questions. I've won a few Immortal games and have been trying to win Deity and failing so far, but getting much better. Scouting: why is this so important? Maybe it's just that I play civs that mitigate the need for it so I don't see it . I usually play Shoshone, and even on Standard map (I usually play small, sometimes standard. Also either quick or standard pace, turn off time and diplo vc) I might find one or maybe a lucky two or three ruins with the second pathfinder. Usually zero or one, since he takes so long to build. I'd usually rather have a monument (if liberty) or a worker (if tradition) early than an extra ruin since they have much greater long term benefits and don't leave me with a pathfinder who quickly becomes useless (I always choose to upgrade my initial pathfinder with the second ruin, first one I pick culture.) Then I usually build pyramids ASAP and then build settlers. What's the main benefits on the second scout/pathfinder? Do you guys just send him off to explore forever to ensure you meet all the city States and grab the gold bonus? Do the faith and culture from doing so actually amount to much? I usually can't do their missions anyway if they're far away so I don't feel like I miss out by never meeting them. I'm probably wrong. Worker steals: do you guys successfully steal from AI on Deity? I always fail when I try, but occasionally nab one from a CS. I hear it's better to steal from AI, to gimp them, but this seems difficult unless I've built an early army which I basically never do. Please, educate this reclusive leader.