One thing I struggle with my game is playing against aggressive warmonger neighbors as peaceful tall players. This is less a question about the tactics of warfare and more about strategy: when would you fight? Go aggressive or defensive?
For example, consider this game, where I have a peaceful tradition civ with little early game bonus (Austria) against a warmonger without too much early game bonus (Zulus) on an isolated island.
There's the dilemma of aggressively neutering the warmonger via say an archer rush and tech to a dedicated offensive army, but this delays my expansion, city development and wonder building while only offering me at best useless puppets until I get to courthouse. Alternatively, I can try to settle into defensive spots (Salzburg and Graz are intended as defensive hill cities), build walls, even take god of protection if I need to, and turtle while my capital continues on development. But this comes at the risk of also letting the warmonger develop, and one thing I observed in different games is that a warmonger is quite capable of keeping tech parity up to renaissance or even industrial (this is on Emperor).
In general, what is your preferred strategy in this kind of situation? Would this be different if you have more than one aggressive warmonger neighbors, or if the terrain is less defensible (say, a bunch of flat plains)? Or—god forbid—what if the Iroquois replaces the Zulus as my neighbor in this pile of woodlands?
For example, consider this game, where I have a peaceful tradition civ with little early game bonus (Austria) against a warmonger without too much early game bonus (Zulus) on an isolated island.
There's the dilemma of aggressively neutering the warmonger via say an archer rush and tech to a dedicated offensive army, but this delays my expansion, city development and wonder building while only offering me at best useless puppets until I get to courthouse. Alternatively, I can try to settle into defensive spots (Salzburg and Graz are intended as defensive hill cities), build walls, even take god of protection if I need to, and turtle while my capital continues on development. But this comes at the risk of also letting the warmonger develop, and one thing I observed in different games is that a warmonger is quite capable of keeping tech parity up to renaissance or even industrial (this is on Emperor).
In general, what is your preferred strategy in this kind of situation? Would this be different if you have more than one aggressive warmonger neighbors, or if the terrain is less defensible (say, a bunch of flat plains)? Or—god forbid—what if the Iroquois replaces the Zulus as my neighbor in this pile of woodlands?