Since we have debated city strength lately, I came across an excellent "upper end" situation that I think is a good example to get the communities take on.
The question is: Is this the right strength for an early Tradition capital, too little, or too much? I have noted a poll.
Here is the situation. I have Immortals with Drill II + Great General + the Immortal's Defense bonus attacking Venice's capital. Venice has walls, an archer garrison, and the Tradition's policy that allows cities to do extra damage.
1) The city does ~38 dmg to the Immortal (based on the actual dmg in game) + 11 from the archer, for a total of 49 dmg per round.
2) Next up we have our Drill II + City Assault Immortal. In this case the city is doing ~17 dmg to the Immortal + 11 from the archer. For a total of 28 dmg per round.
3) Third on the list is a chariot archer with accuracy I in open terrain (so it gets its skirmisher bonus). The city does 100 damage (so the archer is killed automatically).
4) Last up is our catapult with Siege I. This takes 33 dmg from the city.
The simple poll question: What do you think about those damage numbers from a Tradition capital?
1) The right amount of damage
2) Too much damage
3) Too little damage
The question is: Is this the right strength for an early Tradition capital, too little, or too much? I have noted a poll.
Here is the situation. I have Immortals with Drill II + Great General + the Immortal's Defense bonus attacking Venice's capital. Venice has walls, an archer garrison, and the Tradition's policy that allows cities to do extra damage.
1) The city does ~38 dmg to the Immortal (based on the actual dmg in game) + 11 from the archer, for a total of 49 dmg per round.
2) Next up we have our Drill II + City Assault Immortal. In this case the city is doing ~17 dmg to the Immortal + 11 from the archer. For a total of 28 dmg per round.
3) Third on the list is a chariot archer with accuracy I in open terrain (so it gets its skirmisher bonus). The city does 100 damage (so the archer is killed automatically).
4) Last up is our catapult with Siege I. This takes 33 dmg from the city.
The simple poll question: What do you think about those damage numbers from a Tradition capital?
1) The right amount of damage
2) Too much damage
3) Too little damage
Last edited: