So I read a lot of crap on these Civ fora and somehow arrived at the conclusion that all cities must be specialized all the time if I'm going to be a pro Civ player and take on the higher difficulty levels. After many odd tests with fairly pure economy types (food, commerce, or hammers) I have decided that specialization is not as good as many people make it out to be. What I have discovered is this:
-all cities need food to grow
-all cities need hammer to build their infrastructure unless you are running universal suffrage and can buy it, or have high food and slavery and can whip it out.
-not all cities need commerce
Therefore, what I do at the beginning of the game, regardless of leader traits is this: I settle cities near good food and hammer tiles. I improve those tiles. These cities will then be able to build/whip the early buildings like granaries and libraries, barracks, etc.
The first specialization decision I make is where to build commerce tiles (cottages). Some cities will not get any. These cities will start to focus on military production (or maybe wonders). Many cities will get cottages to get my economy going.
As the game goes on, most cities probably get some cottages, only a minority of cities are unit pumps.
The second stage of specialization starts when I get access to more national wonders. One city will be my best military city, with the HE. In the cities with the Oxford and/or wall street, I might remove a mine or two and replace it with a cottage.
Finally, if I choose to run universal suffrage, specialization takes a third stage. While running US I can cottage over hammer improvements in my commerce cities. Also, if I am settling cities this late in the game I don't need to build any hammer improvements for them.
Alternatively, if i decide to run state property I will probably remove farms and replace them with watermills. I don't usually put workshops over cottages, and never over towns, but I will start to spam workshops, possibly by cutting down forests.
So, to conclude, specialization is something that is best achieved gradually, for me. All cities start out with their food and hammers and then only select ones will get commerce. Even then, the so called 'commerce cities' will still have farms and mines. Later in the game certain civics, like US or SP might incline me to tweak with improvements and further the specializatino of commerce cities...and national wonders call for increased specialization as well. A final note - I try to plan in such a way that I might remove a farm or mine and replace it with a cottage...not the other way around.
-all cities need food to grow
-all cities need hammer to build their infrastructure unless you are running universal suffrage and can buy it, or have high food and slavery and can whip it out.
-not all cities need commerce
Therefore, what I do at the beginning of the game, regardless of leader traits is this: I settle cities near good food and hammer tiles. I improve those tiles. These cities will then be able to build/whip the early buildings like granaries and libraries, barracks, etc.
The first specialization decision I make is where to build commerce tiles (cottages). Some cities will not get any. These cities will start to focus on military production (or maybe wonders). Many cities will get cottages to get my economy going.
As the game goes on, most cities probably get some cottages, only a minority of cities are unit pumps.
The second stage of specialization starts when I get access to more national wonders. One city will be my best military city, with the HE. In the cities with the Oxford and/or wall street, I might remove a mine or two and replace it with a cottage.
Finally, if I choose to run universal suffrage, specialization takes a third stage. While running US I can cottage over hammer improvements in my commerce cities. Also, if I am settling cities this late in the game I don't need to build any hammer improvements for them.
Alternatively, if i decide to run state property I will probably remove farms and replace them with watermills. I don't usually put workshops over cottages, and never over towns, but I will start to spam workshops, possibly by cutting down forests.
So, to conclude, specialization is something that is best achieved gradually, for me. All cities start out with their food and hammers and then only select ones will get commerce. Even then, the so called 'commerce cities' will still have farms and mines. Later in the game certain civics, like US or SP might incline me to tweak with improvements and further the specializatino of commerce cities...and national wonders call for increased specialization as well. A final note - I try to plan in such a way that I might remove a farm or mine and replace it with a cottage...not the other way around.
available to them for infrastructure builds, and many will be purely hybrid in nature.
, so my minimum is 8, in order to also get +2 (instead of just +1)
and
(not at you; just in general: this is the one area of CivMath I hate)
)
It's always at 2 AM, and I always make some trivial mistake that makes it all invalid. 
