Cyberian
Warlord
- Joined
- Nov 1, 2005
- Messages
- 290
This thread shall be about early development of your capital city.
What to build in the early turns and when to build your workers, settlers and first buildings and of course important wonders like stonehenge.
A starting city working a river grassland tile has 4 science, 4 production, 4 gold and 2 food surplus leading to a growth in 8 turns. (total including palace taken from gregs final build)
Early build option and cost:
25 scout
40 warrior
60 monument
70 worker
which build path will you go and what do you think will be the pros and cons?
Which one to go for what play style/civ? What will be your preferred technology path?
I think I will go scout, worker, scout, (warrior), monument, settler, stonehenge (calender is researched after 30 turns at worst, warrior depends on barb activity)
what could be a viable strategy for early expansion is massive scouting (excluding pre Prince difficulty where you get free workers/settlers) which could lead to ruins giving you:
free population
gold
of course techs
An interesting thing that could work is early gifts of gold to a maritime city state, making it your friend and giving VERY EARLY food bonus. This would rely heavily on gold from ruins, gold gifts from meeting city states and maybe raiding barbarian camps. Maybe this strategy will only be viable for Greece (relations bonus), Germany (Gold/Unit bonus for BarbCamp) and Songhai (triple gold from BarbCamp).
What to build in the early turns and when to build your workers, settlers and first buildings and of course important wonders like stonehenge.
A starting city working a river grassland tile has 4 science, 4 production, 4 gold and 2 food surplus leading to a growth in 8 turns. (total including palace taken from gregs final build)
Early build option and cost:
25 scout
40 warrior
60 monument
70 worker
which build path will you go and what do you think will be the pros and cons?
Which one to go for what play style/civ? What will be your preferred technology path?
I think I will go scout, worker, scout, (warrior), monument, settler, stonehenge (calender is researched after 30 turns at worst, warrior depends on barb activity)
what could be a viable strategy for early expansion is massive scouting (excluding pre Prince difficulty where you get free workers/settlers) which could lead to ruins giving you:
free population
gold
of course techs
An interesting thing that could work is early gifts of gold to a maritime city state, making it your friend and giving VERY EARLY food bonus. This would rely heavily on gold from ruins, gold gifts from meeting city states and maybe raiding barbarian camps. Maybe this strategy will only be viable for Greece (relations bonus), Germany (Gold/Unit bonus for BarbCamp) and Songhai (triple gold from BarbCamp).