Predator145
King
- Joined
- May 22, 2020
- Messages
- 657
Stock game's coastal fortress is one of the most seldomly built improvements. In C3X, it serves as a barrier to be destroyed first before units, improvements and pop can be hit by sea bombard. It's decent during the age of sail but falls off late game with a naval bombardment defense of 8. In Vannilla and PTW, it's even worse as the bombard targeting is random (1/3 between units, pop and improvements) and the CF would only get hit first if city improvements are targeted.
Stock game's coastal fortress graphics are also medieval. The Ottomans built many of these during the 14th and early 15th century as they expanded across the Bosporus and Aegean Sea: https://static.toiimg.com/thumb/53957180.cms?resizemode=75&width=1200&height=900
But for the early modern period, different graphics should be used. In real life, they'd be in the form of bastion forts as well. But since I don't want to overlap with my early modern land defenses I've taken a different route inspired by Malta's many coastal defense towers.
Called "Wignacourt Towers", these bastioned watch towers provide warning and house light artillery. They can then be augmented by a coastal battery:
The improvement should be named "Coastal Forts" and can then further be augmented by another improvement called "Coastal Battery".
The Western European version takes inspiration from British Martello Towers:
The Medi version of course is meant to be a Wignacourt Tower in Malta converted from Kyriakos' Byzantine tower:
The American version too is based on the Wignacourt Tower but made from stock game's parts.
The Middle Eastern version is inspired by Ottoman early modern era coastal forts. They've not really fully embraced triangular bastions until much later. The English too were slow to adopt them, building round bastioned "device forts" instead. Kyriakos just so happens to have them as English city graphics. But they suit middle eastern coastal forts just fine:
The Far Eastern version is taken from a chinese online game a long time ago. I don't remember where to credit nor could I read mandarin to know what it's called.
The Ming dynasty constructed many coastal fortifications to deal with Woukou raids: https://www.nature.com/articles/s40494-024-01209-1

Stock game's coastal fortress graphics are also medieval. The Ottomans built many of these during the 14th and early 15th century as they expanded across the Bosporus and Aegean Sea: https://static.toiimg.com/thumb/53957180.cms?resizemode=75&width=1200&height=900
But for the early modern period, different graphics should be used. In real life, they'd be in the form of bastion forts as well. But since I don't want to overlap with my early modern land defenses I've taken a different route inspired by Malta's many coastal defense towers.
Called "Wignacourt Towers", these bastioned watch towers provide warning and house light artillery. They can then be augmented by a coastal battery:
The improvement should be named "Coastal Forts" and can then further be augmented by another improvement called "Coastal Battery".
The Western European version takes inspiration from British Martello Towers:
The Medi version of course is meant to be a Wignacourt Tower in Malta converted from Kyriakos' Byzantine tower:
The American version too is based on the Wignacourt Tower but made from stock game's parts.
The Middle Eastern version is inspired by Ottoman early modern era coastal forts. They've not really fully embraced triangular bastions until much later. The English too were slow to adopt them, building round bastioned "device forts" instead. Kyriakos just so happens to have them as English city graphics. But they suit middle eastern coastal forts just fine:
The Far Eastern version is taken from a chinese online game a long time ago. I don't remember where to credit nor could I read mandarin to know what it's called.
The Ming dynasty constructed many coastal fortifications to deal with Woukou raids: https://www.nature.com/articles/s40494-024-01209-1
