Predator145
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The post medieval early modern period (1500 to 1840) saw the rise of gunpowder artillery rendering many medieval fortifications obsolete. Fortification designs adapted to resisting and fielding gunpowder artillery, creating artillery forts. These fortifications were constructed lower, with much thicker earthen walls meant to absorb solid shots. To effectively use defensive artillery of their own they had bastions to maximize their field of fire and minimize dead space. These fortifications were absolutely meant to be defended with gunpowder weapons, for without that, they're much more vulnerable to infantry assault compared to taller medieval designs.
For in game implementation I suggest having the medieval fortifications go obsolete at Metallurgy and to compensate they would give tourism money. At Metallurgy, you receive new artillery units but it also forces you to rebuild your defense multiplier city improvements.
Like with my ancient and medieval forts+citadels, city fortification improvements are meant to come in 4 layers. First, a barracks is required. Next, you can construct a fort. If you have a fort, you can then build "Fortified Walls" (a city wall improvement that doesn't get erased when the city goes past size 6). And then finally, the Citadel and in the early modern period the Fortress. Each improvement incrementally gives you a +15% defense and with the barracks giving 5% you'll end up at +50%. Play with PTW style artillery targeting and you can lay siege to a city by patiently chipping away at these improvements. Each layer of city def improvement costs 40 shields and no maintenance. In early game, they're very expensive in relation to units so build them wisely. Maybe only put a moderate perfume on the high end ones. But they're also extremely resistant to bombardment (these values are fixed). Late game they're quick to rush but also quick to bombard away. I suggest having these early modern era fortifications be obsolete by Steel. So that by the time WW1 comes around, players would have replaced theirs with end game fortifications.
The presence of defensive city improvement helps with the AI's lack of focus on defending their frontline cities properly. It's not rare that a city facing an attack is only defended with 2 defenders. But with a 50% bonus from being over size 6 and a 50% bonus from improvements, overrunning them with just cavalry is still possible, but much more expensive. Siege weapons are encouraged.
First is the basic artillery fort with low slung earthen filled walls and bastions to fire gunpowder artillery from. These come in regional flavors since different cultures did build their own versions. The American one is from stock game with civilopedia images already available (Trace_Italienne_lg/sm). The Western Euro one is from Total War. The Medi one is from Rise of Nations.
The Middle Eastern one is from this model: https://www.frontlinegames.de/Desert-Fort-Ruins_1. The Ottomans build many of these light forts to defend from bandits and Bedouin raids: https://upload.wikimedia.org/wikipe...al-Uqayr,_Saudi_Arabia_(23)_(50620783037).jpg.
Desert Fort BB123 with three pre-painted Wall Sections one pre-painted Entrance Section four pre-painted Corner Sections As
The Eastern Asian one is a Korean artillery fort made by Ogedei the Mad. The Ming too were on their way towards adopting bastion forts, but then they fell to the Qing who being on the offensive, had little need for expensive fortifications: https://greatmingmilitary.blogspot.com/2015/05/bastion-and-star-fort.html
But the most prolific far eastern builder of bastion forts were the Vietnamese. Who hired French experts to both drill their troops and help construct up to date fortifications to help with their heavy Trinh-Nguyen-Tay Son period of warfare:
The Japanese post modernization quickly caught up in fortifications as well:
As part of the city improvement, they represent a ring of forts around the city, hence the name should be "Artillery Forts". Here's civil war era London: https://www.ianvisits.co.uk/articles/wp-content/uploads/2017/05/merged-map.jpg. A ring of bastion forts are connected together by a set of early modern city walls called the "Lines of Communication".
Early modern cities continued to be defended by walls. Fire power simply wasn't heavy enough to let the numerically superior attacking infantry storm in unimpeded. So the despite the cost and constraints towards city growth, defensive walls resistant to gunpowder artillery were constructed. These were the successors of the medieval fortified walls. I suggest the name "Enceinte" which is a term used to describe the enclosing walls around a compound like a castle/city: https://www.merriam-webster.com/dictionary/enceinte. In French it just means "walls". The most famous early modern walls to enclose a huge city would be the Enceintes de Paris and Beijing's city wall. These are the next layer of defense. You need to have Artillery Forts around your city before being able to connect them with walls.
https://upload.wikimedia.org/wikipe...s_Jansz._Visscher_-_Harold_B._Lee_Library.jpg
https://upload.wikimedia.org/wikipe...PG/1920px-Esztergom_vizfestmenye_1664-bol.JPG
The Middle Eastern flavor version is based on Mughal walls from Rise of Nations. The Mughals, out of the 3 Islamic gunpowder empires, were the most prolific fortification builders.
The Far Eastern one is a copy and paste job from Ogedei the Mad's city improvements. Mid to late Ming era walls are what we're so familiar with when looking at the Great Wall (in real life, it didn't go obsolete with Metallurgy, but was heavily constructed during that period). They were immensely thick with an earthen core that even resisted industrial age artillery. Their gate houses and corner towers were the size of smaller castles: https://loewentheilcollection.com/w...er-city-wall-Lowentheil-13-e1644981329707.jpg
The star fortress is taken from Wyrmshadow's star fort unit. Nothing new, previous mods have used it as a city improvement. I included it for convenience. The polygonal fortress is used as an industrial age era graphics for the star fortress. I raided CCM for them. They were part of the terrain improvements. These are meant to be the final and heaviest layer of city def improvements. I call them "Fortress" since they're far larger than your basic fort. They would be the city's citadel, being the equivalent of their medieval version: https://upload.wikimedia.org/wikipe...pg/1100px-Casale_Monferrato_map_(018_003).jpg
The city of Quebec withstood 2 heavy sieges with just their smaller forts and city walls. But then the British added a citadel, making it the most heavily defended city in North America.
For in game implementation I suggest having the medieval fortifications go obsolete at Metallurgy and to compensate they would give tourism money. At Metallurgy, you receive new artillery units but it also forces you to rebuild your defense multiplier city improvements.
Like with my ancient and medieval forts+citadels, city fortification improvements are meant to come in 4 layers. First, a barracks is required. Next, you can construct a fort. If you have a fort, you can then build "Fortified Walls" (a city wall improvement that doesn't get erased when the city goes past size 6). And then finally, the Citadel and in the early modern period the Fortress. Each improvement incrementally gives you a +15% defense and with the barracks giving 5% you'll end up at +50%. Play with PTW style artillery targeting and you can lay siege to a city by patiently chipping away at these improvements. Each layer of city def improvement costs 40 shields and no maintenance. In early game, they're very expensive in relation to units so build them wisely. Maybe only put a moderate perfume on the high end ones. But they're also extremely resistant to bombardment (these values are fixed). Late game they're quick to rush but also quick to bombard away. I suggest having these early modern era fortifications be obsolete by Steel. So that by the time WW1 comes around, players would have replaced theirs with end game fortifications.
The presence of defensive city improvement helps with the AI's lack of focus on defending their frontline cities properly. It's not rare that a city facing an attack is only defended with 2 defenders. But with a 50% bonus from being over size 6 and a 50% bonus from improvements, overrunning them with just cavalry is still possible, but much more expensive. Siege weapons are encouraged.
First is the basic artillery fort with low slung earthen filled walls and bastions to fire gunpowder artillery from. These come in regional flavors since different cultures did build their own versions. The American one is from stock game with civilopedia images already available (Trace_Italienne_lg/sm). The Western Euro one is from Total War. The Medi one is from Rise of Nations.
The Middle Eastern one is from this model: https://www.frontlinegames.de/Desert-Fort-Ruins_1. The Ottomans build many of these light forts to defend from bandits and Bedouin raids: https://upload.wikimedia.org/wikipe...al-Uqayr,_Saudi_Arabia_(23)_(50620783037).jpg.
Desert Fort BB123 with three pre-painted Wall Sections one pre-painted Entrance Section four pre-painted Corner Sections As
hobby
Desert Fort BB123 with three pre-painted Wall Sections one pre-painted Entrance Section four pre-painted Corner Sections As
www.gf9.com
But the most prolific far eastern builder of bastion forts were the Vietnamese. Who hired French experts to both drill their troops and help construct up to date fortifications to help with their heavy Trinh-Nguyen-Tay Son period of warfare:
The Japanese post modernization quickly caught up in fortifications as well:
The Star-Shaped Enigma of Goryokaku Fortress
Goryokaku Fortress, a star-shaped citadel located in Hakodate, Hokkaido, Japan, is rich in history and beauty.
www.greatrail.com
As part of the city improvement, they represent a ring of forts around the city, hence the name should be "Artillery Forts". Here's civil war era London: https://www.ianvisits.co.uk/articles/wp-content/uploads/2017/05/merged-map.jpg. A ring of bastion forts are connected together by a set of early modern city walls called the "Lines of Communication".
Early modern cities continued to be defended by walls. Fire power simply wasn't heavy enough to let the numerically superior attacking infantry storm in unimpeded. So the despite the cost and constraints towards city growth, defensive walls resistant to gunpowder artillery were constructed. These were the successors of the medieval fortified walls. I suggest the name "Enceinte" which is a term used to describe the enclosing walls around a compound like a castle/city: https://www.merriam-webster.com/dictionary/enceinte. In French it just means "walls". The most famous early modern walls to enclose a huge city would be the Enceintes de Paris and Beijing's city wall. These are the next layer of defense. You need to have Artillery Forts around your city before being able to connect them with walls.
https://upload.wikimedia.org/wikipe...s_Jansz._Visscher_-_Harold_B._Lee_Library.jpg
https://upload.wikimedia.org/wikipe...PG/1920px-Esztergom_vizfestmenye_1664-bol.JPG
The Middle Eastern flavor version is based on Mughal walls from Rise of Nations. The Mughals, out of the 3 Islamic gunpowder empires, were the most prolific fortification builders.
The Far Eastern one is a copy and paste job from Ogedei the Mad's city improvements. Mid to late Ming era walls are what we're so familiar with when looking at the Great Wall (in real life, it didn't go obsolete with Metallurgy, but was heavily constructed during that period). They were immensely thick with an earthen core that even resisted industrial age artillery. Their gate houses and corner towers were the size of smaller castles: https://loewentheilcollection.com/w...er-city-wall-Lowentheil-13-e1644981329707.jpg
The star fortress is taken from Wyrmshadow's star fort unit. Nothing new, previous mods have used it as a city improvement. I included it for convenience. The polygonal fortress is used as an industrial age era graphics for the star fortress. I raided CCM for them. They were part of the terrain improvements. These are meant to be the final and heaviest layer of city def improvements. I call them "Fortress" since they're far larger than your basic fort. They would be the city's citadel, being the equivalent of their medieval version: https://upload.wikimedia.org/wikipe...pg/1100px-Casale_Monferrato_map_(018_003).jpg
The city of Quebec withstood 2 heavy sieges with just their smaller forts and city walls. But then the British added a citadel, making it the most heavily defended city in North America.
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