So, I've always thought that Elizabeth (PHI/FIN) was a really awkward leader. Two solid traits, sure, but they're always in conflict- specialists and cottages are both amazingly profitable for her, so every citizen and tile improvement is a tough choice.
But recently I had an idea. What if there's a way to use these traits together? Well, what does philosophical do best? It gets a lot of great people really fast, and it gets cheap universities. And what does financial do best? Cottages, especially in a bureaucracy capital with Oxford University.
So my idea was to focus on two goals: get Oxford as fast as possible, while also developing cottages in the capital (move it if necessary) as much as possible (use a second city to help work cottages). With 4 early great scientists you can bulb philosophy, golden age, put an academy in the capital, and bulb education. Then the universities are easily whipped, and you're on your way to a super-cottage city that can pump out 500+ beakers per turn.
I tried it out on immortal/Pangaea/normal, and got Oxford on 1000AD (not a super impressive date I know, but it was my first time doing this strategy and I was rushing through a lot of micro). The biggest hurdle was building Oxford itself, since I didn't have stone and the city that I moved the capital to was almost all flat riverside grassland with very little production. I had to whip like crazy and it still took like 20 turns. But it worked out pretty well- after that I won the economics merchant, the statue of liberty, the physics scientists and the communism spy, and I'm well on my way to winning the game.
Overall, I feel like this is a good but not great strategy. It's not going to gain some massive advantage for you, but I think it's a good way to gain a solid position when you're playing as Elizabeth. If you can get Oxford 25 turns earlier than normal, and it provides on average 60 bpt during that time, then that's an extra 1500 beakers, roughly equivalent to the bulb from a great scientist, except you can use it for whatever you want. And maybe some of the micro experts can find a way to get Oxford even earlier, and gain even more value from it? I'm thinking of something like a hard specialist economy early on, then a rush to democracy (using liberalism), and then switch to a mostly cottage economy for the rest of the game.
But recently I had an idea. What if there's a way to use these traits together? Well, what does philosophical do best? It gets a lot of great people really fast, and it gets cheap universities. And what does financial do best? Cottages, especially in a bureaucracy capital with Oxford University.
So my idea was to focus on two goals: get Oxford as fast as possible, while also developing cottages in the capital (move it if necessary) as much as possible (use a second city to help work cottages). With 4 early great scientists you can bulb philosophy, golden age, put an academy in the capital, and bulb education. Then the universities are easily whipped, and you're on your way to a super-cottage city that can pump out 500+ beakers per turn.
I tried it out on immortal/Pangaea/normal, and got Oxford on 1000AD (not a super impressive date I know, but it was my first time doing this strategy and I was rushing through a lot of micro). The biggest hurdle was building Oxford itself, since I didn't have stone and the city that I moved the capital to was almost all flat riverside grassland with very little production. I had to whip like crazy and it still took like 20 turns. But it worked out pretty well- after that I won the economics merchant, the statue of liberty, the physics scientists and the communism spy, and I'm well on my way to winning the game.
Overall, I feel like this is a good but not great strategy. It's not going to gain some massive advantage for you, but I think it's a good way to gain a solid position when you're playing as Elizabeth. If you can get Oxford 25 turns earlier than normal, and it provides on average 60 bpt during that time, then that's an extra 1500 beakers, roughly equivalent to the bulb from a great scientist, except you can use it for whatever you want. And maybe some of the micro experts can find a way to get Oxford even earlier, and gain even more value from it? I'm thinking of something like a hard specialist economy early on, then a rush to democracy (using liberalism), and then switch to a mostly cottage economy for the rest of the game.