Current change, to keep things as simple as possible, is going to be monument/stele to Wheel, Warrior/Scout at 45 production.
G
G
Current change, to keep things as simple as possible, is going to be monument/stele to Wheel, Warrior/Scout at 45 production.
I really still don't understand the need for this. I mean even if it was your intention to ruin early-game choices moving either the worker or the shrine there would make more sense. I mean you could even move the caravan/trade-route there as suggested earlier, I don't see why caravan/trade-route would matter at all but clearly it was a point in pottery's favor.
Just going to weigh in that on Marathon, free buildings is definitely an important part of early game wonders. I would try getting a Monument Pyramids if I didn't know the AI liked it and will always beat me to it.
Part of why I don't want Artemis even if I can get it since the free Granary is always a moot point.
Not sure about Monument to Wheel. I always go Shrine first, but needing to get Wheel as a 2nd or 3rd tech is going to be tricky to adapt to.
Sell the Granary just before completing the Temple of Artemis.
The Monument-Pyramids suggestion would actually increase your likelihood of getting it or the Stonehenge, so it'd become more viable for the human player to go for it. You wouldn't need to be a specific civ to do so.
Anyway, I'm afraid the upcoming change to the Monument will be met with negative feedback. If we're really going through with that, we need to slightly buff the Monument. Although really, you might wanna reconsider it, G. I find many of the previous suggestions in this thread better, albeit less simple.
Lol.
Sell the Granary just before completing the Temple of Artemis.
I'm definitely not joking, the idea is horrible.
Wow I...I can't believe I haven't been doing this.
All those Armories I could have sold before the Red Fort, or Castles before Himeji Castle.
Majority of people in thread supported the monument move (some wanted well moved as well, but I didn't see that as necessary).
Keep in mind there's precedent for having the first culture building a tech in (civ 4 did it that way), and it also makes the early game 'do I want to expand, grow, gain policies, or get a pantheon' a little more urgent.
I'd be saddened if either Monument or Shrine gets moved. How about the Water Mill? Nerf it to tier 1 status, then move it back? Same goes for Floating Gardens.
Moving the Monument to the Wheel makes some thematic sense, isn't much of a loss for first build, and does help with first tech choices. And if the Warrior becomes a viable first/second build option because its cheaper, then we will have the same number of choices as before.
What might make even more thematic sense is Monument to Mining and Well to Wheel.
I'm with you. Both changes and 45 hammers warrior would be great.
I wouldn't call it 'horrible' certainly, but I don't understand moving the Monument. If I want to get right into culture to get the authority opener while there are still a lot of camps, I feel like I should be able to make that choice. If I want the Progress opener for the first few pop growths, I feel like I should be able to choose that. Maybe these are 'wrong' choices, but I feel like they should be makeable choices.
First line techs of ancient era are intentionally scattershot in immediate value as a consequence of the techs they unlock. Some, like the wheel, have value because of what they unlock (trade specifically). Others, like Pottery, have intrinsic value, whereas their tech unlock is a bit more situational.
One more thought
If I am going for Stonehenge, what do I build first? Just workers? Since Stonehenge takes a ton of turns, it's gonna be a real long time before I start generating culture. Even moreso if I build a Settler to get my second city down in a good spot. Stonehenge already puts its builder behind the Settler game, without another necessary building coming after.
Ultimately, I agree with well, you, Gazebo, way back on page one, when you said this:
How about moving scout to The Wheel instead of monument? The whole problem with Pottery was the power of building an early settler, but a settler isn't that great when you have barely revealed the land around the capital.
I'm sorry, I was going to respond to that other guy, but got your names mixed up .I agree with the others that The Wheel is almost always the last tech I take out of the first column. I disagree with the person saying Pottery is always the first choice because of the settler unlock, but that's because I like to grow my cap to 4 or 5 pop before building one.
The problem I see with actually moving the scout is that the AI start with tons of scouting-units, so you're pretty much forced to build early scouts to get any ruins/CS discoverybonuses, moving the scout to wheel would pretty much only result in you getting no ruins at all.I know I almost always build a scout first, so moving something that strong to the weakest first column tech seems like a good idea, as it will shake up both my initial build order and teaching order.
Looking at code, there aren't any AI exclusions or special behaviors that I can see thus far.