Early Thoughts on OCC/Culture games

radiofreestl

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I was a big fan of one-city challenge Civ 4 games due to my demanding schedule. I’ve played a few games of OCC in Civ 5 and want to share my (working) strategy and solicit feedback from others who may have attempted it. Since I’ve been going for a culture win (difficult for OCC but doable, imo), certain elements of my strategy will be useful in that context as well. Though it may be partially due to my lack of skill, I’m finding the unit/building maintenance costs make OCC much harder in Civ 5.

I’ve been playing on default map conditions (small, continents, Prince, standard speed) with the exception of jacking up the number of city-states to the maximum of 28 for some extra buffers.

Note that I’ve yet to win with this strategy. My first two games were learning experiences—in the first, I crashed my economy with too many unnecessary buildings, and in the second, Hiawatha declared on me in the medieval era. In my most recent game, though, I'd just finished the Hermitage with three completed policy branches by 1600 when I had to give up because the game crashed six times in a row on the same turn (maybe the new patch will fix this?). I’m hoping this strategy, fortified with your suggestions for improvement, will get me my first Civ 5 win on my next attempt.

I. Leader

I play with Gandhi, who in an OCC cuts your unhappiness in half. Monty (culture for every unit killed) and Napoleon (+2 culture per city before Steam) may seem better, but Gandhi is superior because of the Mandate of Heaven social policy, which converts 50% of your excess happiness into culture. In practical terms, this translates into about 4 extra culture per turn over what you’d get with any other leader once this policy is active.

II. Policies

Three branches are pretty much required: Tradition, Piety, and Freedom. They become available in the Ancient, Classical, and Renaissance eras, respectively. The first gives capital city bonuses, while the other two provide essential culture/specialist policies.

I’ve been beelining Aristocracy (+33% wonder construction in capital), Mandate of Heaven (50% excess happy --> culture), Free Religion (2 free social policies), Constitution (+100% culture in cities with a wonder), and Free Speech (-25% policy costs) in that order. Working toward or grabbing these policies should be the primary criterion for choosing which policy to adopt at any given time.

After Free Religion and before the Freedom branch is unlocked, there is time to backfill and complete most or all of the Tradition and Piety branches. Landed Elite (+33% growth in capital), Organized Religion (-25% happy for Golden Age), and the rest of the Freedom tree (specialist bonuses) are also very good policies.

I’ve yet to come up with a compelling case for which of the other two branches to pursue for victory. I’m leaning toward Honor (military bonuses) and Patronage (city-state bonuses). Commerce has a strong initial bonus of +25% gold, but the rest of its policies are worthless. The other four are either largely worthless or can’t be used at the same time as Piety.

III. Gameplay

Start with Monument (+2 culture)>Scout>Worker>Stonehenge (+8 culture). Use your starting Warrior to do a quick loop around the city and send him back to garrison when the Scout finishes. Let the barbs come to you, bombarding them with the city and finishing them off with your garrison. The map is crowded and barbs sparse enough that this has sufficed for me so far. Keep your Scout alive as long as possible, since you won’t want to devote production to another.

Tech-wise, you want to complete Pottery>Calendar at the same time you adopt the Aristocracy policy (your second) so you can immediately build Stonehenge. You can get at least two of AH, Mining>BW, and any necessary Worker techs before you need to do this. After Calendar, immediately go Writing>Philosophy to unlock and build Library (1 science per 2 citizens)>Oracle (1 free policy)>National College (+50% science)>Temple (+3 culture).

After the Nat’l College, once you have Horses and/or Iron hooked up, build 1-2 Swords/Horses and upgrade your Warrior. A larger army is too expensive due to maintenance costs. I usually send my army to hang out near the closest or most belligerent leader. I got burned by Hiawatha in my second game when I had a magnificent army of one Sword, but 2-3 has worked for me so far (though I doubt this will translate to success at higher levels).

Following Philo, get the following techs as soon as they&#8217;re available within a reasonable timeframe (<18 turns): Iron Working, Metal Casting (Workshop, +20% building construction), Theology (Monastery, +2 culture per incense/wine; Garden, +25% GPP), Currency (Market, +25% gold), Education (University, +50% science). If you have fresh water, add Civil Service to this list for the food bonus, and if you have horses, prioritize Wheel>HB.

Everything else is just backfill that you should research to kill time until your science is good enough to grab the prize techs. Build the buildings that become available with these techs quickly, along with the National Epic (+25% GPP). Do *not* build any other buildings, as they&#8217;re too expensive.

During this time (Classical/Medieval eras), your economy will slowly stagnate. Your science will stay competitive on Prince, however. Get the Market up quickly and build trading posts as necessary to stay at least at a slight loss (farms and mines otherwise). Your city will explode geographically at about the same pace that your Worker can improve tiles. I don&#8217;t micromanage, so I usually just emphasize culture in the city screen, but sometimes will emphasize production (if I can cut 15 turns off a building at the loss of only 2 culture, for example).

You&#8217;ll get at least three great people during this time. All artists should be used for landmarks on crappy tiles, which with later game multipliers will bring an extra 8-10 culture per turn. Scientists should bulb an expensive prize tech. If you can afford it, save engineers for the Sistine Chapel or Louvre (they cost maintenance too, so not always feasible). Angkor Wat (+33% GPP) is a good use of an early Engineer, but probably isn&#8217;t worth lost turns of production otherwise.

Enter the Renaissance era with Acoustics to unlock Sistine (+33% culture) and the Opera House (+5 culture), then do a immediate beeline of Astro (Observatory, +50% science)>Navigation>Archaeology. Arch is the holy grail: it opens the Louvre (2 free Great Artists), Museum (+5 culture), and Hermitage (+100% culture), so time Oxford University (1 free tech) to finish at the same time as Navigation. If you&#8217;ve been able to save a Great Engineer, rush the Louvre.

This is as far as I&#8217;ve gotten in actual gameplay, but I was humming along nicely with Tradition/Piety/Freedom completed, breaking even with a slight tech lead and no immediate prospects for war. I tried to stay as friendly as possible with all civs without becoming embroiled in their disputes with one another. Since I had tech parity and research agreements are expensive, I avoided them. I&#8217;ve yet to exploit city-state friendliness and alliances, since those are also expensive, but I&#8217;d like to figure out a way to get some of that goodness.

The next step, I imagine, is to focus on military techs so my pathetic army is at least well equipped. This means the Physics>Steel>Gunpowder>Metallurgy>Rifling branch. Other Renaissance/Industrial prize techs are Banking (Bank, +25% gold), Chemistry (Ironworks, +20% production), Scientific Theory (Public School, +50% science), and Electricity (Stock Exchange, +33% gold). Telegraph is worth a beeline, as the Christo Redentor knocks 33% off policy costs.

In the modern era, the only thing that really stands out is Globalization for the Sydney Opera House (one free policy). I expect there will be a significant period of turtling similar to many Civ 4 culture victories, when I'll eventually lose tech parity and be counting down the turns to victory hoping that the AI doesn't attack my paper-mache army.

That&#8217;s it&#8212;I look forward to reading any attempts at implementing this strategy and suggestions for improvement.
 
Wouldn't focusing all your great person points to artists or engineers be a better strategy? I can't see how a free tech would be as powerful as a free wonder or the culture improvements for this kind of game.

And if you're having problems with building maintenance in only one city, you're not working enough trade posts. You have thirty tiles to work with, and even with Gandhi you're population won't climb that high all that quickly.
 
In going for cutural, wouldn't the best plan be to take the 2 free policy policy as your 3rd to last policy? You'd skip the 2 most expensive ones at that point.

I'm currently trying this as an OCC with India, we'll see how it goes.
 
@Trickster: There's no pool of GP points anymore--each GP has its own pool. (Great change, I think--gets rid of dilution.) So early Oracle will get you a Medieval/Renaissance Scientist. I like using him on Acoustics and Oxford on Archaeology.

@Xger: Yes, it would :) Thanks for pointing out that error.
 
@Trickster: There's no pool of GP points anymore--each GP has its own pool. (Great change, I think--gets rid of dilution.) So early Stonehenge, even if you don't work the Lib, will get you a Medieval/Renaissance Scientist. I like using him on Acoustics and Oxford on Archaeology.

Isn't the needed GP points raised with every GP still?
 
Just completed a cultural victory with India, three cities. You actually don't need to pop the 2 SP from free religion at the end, you can do it at any time. It represents the same saving of culture because the culture price for the next SP doesn't increase when you pop them, so you're effectively eliminating the cost of the last two SP but you can take both whenever you want!

I think a good idea is to only spend culture on the absolutely necessary policies and their prereqs while you tech to Telegraph for Cristo Redentor, which gives you -33% on culture. I managed to beeline this pretty easily with Oxford University + 2 great scientists. If you're doing OCC I don't know how easy it would be to get this far along the tech tree, though, and I am not sure about the trade-off between getting GS for the beeline (and maybe a GE) vs. GA culture, but the savings you make by banking culture and building CR seem like they'd probably be worth it. I don't really know yet since I didn't save culture until just before I got CR!
 
I'm trying this, but with City States and building Patronage. I went for Aristocracy, Mandate of Heaven and Organised Religion first, then picked everything in Patronage except for Cultural Diplomacy (which you don't need).

It seems to work, so far. The key seems to be to focus on gold, not culture in your city screen. Manually manage Great People to get some artists. Build their special improvements, but don't work the tiles (yet). I currently have 3 artist improvements, this totals 12 culture. I'm not working these, instead I focus on gold, which allows me to generate good income (around +15, I'm researching Acoustics at the moment) and keep (at the moment) 2 city states as ally, one culture and one maritime (maritime is debatable in OCC, but I want my allies close, and the only other close CS is a militaristic one, and you definitely don't need that). This provides me with 12 culture, and 6 (I think) food, the latter allowing me to free up more tiles for Trade Posts, which means more money. These bonuses will increase as I "age up".

Also, I sell the luxury resources I get from the city states for good money. Hapiness is not an issue, the bonus to culture you get from Mandate of Heaven will always be marginal compared to your other sources. I'm also currently in a Golden Age triggered by the Great General I got from one of my allies through Educated Elite. And my allies provide me an extra 10.88 science, on top of the 27 I'm generating myself (hence, a substantial bonus).

As an aside, another small thing I've tried, is getting 2 rather than 3 military units, and building Walls, which only cost 1 GP per turn, but provide the same bonus as if swordsman/pikeman were garrisoned there, which costs a whole lot more. We'll see how this works out though, I do seem to have been a little lucky with the placement of the other civsn; they are close together, yet far away from me, with a sort of border of City States shielding me, and my territory being utterly unatractive (MOAR GRASSLANDS! MOAR!).

I'll keep you updated.

EDIT: I should have mentioned that this is on Epic Speed, where influence decays at -0.75/turn base (with Patronage currently -0.56/turn). This might be an important factor. Possibly the rate at which you acquire more allies will be slowed on faster speeds.

EDIT: This does not look good, I've been trying for hundreds of turns now to gear up the science to improve my military, but it's not working. And Egypt is hovering on my border with like, 10 units. Pikemen, Longswordsmen, Knights and Cannons. :( So close, need only 5 more Policies. Mixed feelings about the city states. I guess it depends on the map. They don't do any harm, but they're not a significant improvement either, or so it seems. Losing, say, 24 culture per turn might be made up for by using excess gold for more military...

EDIT: Managed to get to the point where I have 3 Riflemen and a Knight. "Converted" Belgrade (Militaristic, right next to Egypt, is up to speed with military techs and units) to become my ally instead of Egypt's. He promptly gifted me a Cannon. Sold my Worker to save gold. Tiles are improved, if my tiles are being razed by Egypt, I have a bigger problem anyway :)

EDIT: Didn't make it. Utopia project will take some 10 turns too long to complete, and there's nothing I can do about it (if I would try to pop a Great Engineer, I'd get one in 2051 :rolleyes:)

EDIT: 6 turns short. God damnit :p

Lessons learned:
- City States: I don't know. I was unlucky with the amount of warmongering civs next to my closest city states. Also, extreme AI expansion means their economy stagnates in the late Renaissance, meaning they can't buy your luxury resources anymore. Also, you could get in the situation where all CS near you have the samen luxury resource, which severly limits whom you can sell it to. Still, there is potential, but it depends on the map. I'd still take Patronage. Especially at the start, it can help you out quite a bit.
- Order is the best 5th policy tree for you. There's one useless SP, but the others are quite good. A lot better than the other options, at least.
- I didn't get to Cristo Redentor before I got my 30 policies. Research grinded to a halt in the Industrial Era. I'd actually beeline towards Steam Power, and hope/trade for some coal, to get the Factory, because...
- ...the Utopia project is a lot of hammers. If I had had the factory sooner, I would have won.
- Big scary empires over expand and run out of money, meaning (apparently) they never get past Renaissance units. For giggles, I went to war with Egypt in the end. I wiped out his massive (quantity, not quality) army with three riflemen, and lost one to an Anti-Tank Gun he somehow managed to get. Sometime later, he sued for peace, giving me every resource he had and all of his money. He had like, 15-20 cities :) So don't be so scared, beeline for Rifling after Archaelogoy, and then 2-3 Riflemen should suffice. But this, again, depends on the map and your opponents. I was probably lucky Songhai was on the other continent :)
- I wanted to liberate Singapore, for the extreme off chance they'd give me a Great Engineer before the game was over. You can't liberate City States in a One City Challenge - every city automatically gets razed. This, obviously, sucked balls.
- I didn't play enough into the Gandhi + Mandate of Heaven thing. I focused too much on Trade Posts to keep up my City State buttkissing. Should have made far more farms. Science wouldn't have tanked so fast either. Perhaps the City State focus could work, but with a leader better suited for it. Ramkhamhaeng springs to mind. I'd pick them over Alexander, since their unique building (Wat) is basically a university with an extra 3 culture tacked on.
 
@Trickster: There's no pool of GP points anymore--each GP has its own pool. (Great change, I think--gets rid of dilution.) So early Oracle will get you a Medieval/Renaissance Scientist. I like using him on Acoustics and Oxford on Archaeology.

@Xger: Yes, it would :) Thanks for pointing out that error.

Free policies don't increase the cost of future policies, so it doesn't really matter when you redeem your free policies.
That being said, there's not really any reason to invest so heavily in the Piety tree before getting the -25% policy cost. You want to buy the minimum number of policies before getting this one.
I would recommend getting enough Tradition for the 50% extra capital growth and getting Mandate of Heaven, then just save up your culture until you unlock freedom, beeline for -25% policies, and then go to town.
 
for multiplayer occ i played egypt and won by a huge margin
happiness was never an issue
 
I'm doing an OCC with Ghandi, but I fear I'm about to get crushed by the AI. What have you all done to keep from drawing the ire of other civs? I haven't been attacked yet, but Sully has two cats, three spears, two swordsmen, and a couple horsemen right nearby. Not sure how my defensive cat, two swordsmen, and pair of war elephants are going to cut it.

Also, how do you approach city states? Do you try to nourish quite a few relationships or just ignore them and save your gold for emergencies?
 
- I wanted to liberate Singapore, for the extreme off chance they'd give me a Great Engineer before the game was over. You can't liberate City States in a One City Challenge - every city automatically gets razed. This, obviously, sucked balls..

That seems broken.

I can understand not being able to capture cities. (and the Razing makes OCC Conquest Easier).

But you should be able to Liberate... (particularly city-states)
 
I did this tonight on Prince, though not without a close call golden age spam ASAP after starting the Utopian Project. Won it with 35 turns left to spare (though I don't consider myself a good civ player)

I started on a continent with Elizabeth and Ramesses. My city wasn't on the coast which was something I wanted, nor was it near incense for the Theocracy culture bonus, but I did have some river farmland, plenty of mines, and some happiness/gold resources so I kept on it. I did cultural victory on my first play/Settler game (Napoleon random) and learned from it that if there's one thing I wanted from in the OCC, it's that I have plenty of hammers to invest into the Utopia Project or else the culture rush is a bit pointless. Because, unless I'm stupid and missed it on two games, you CAN'T use an engineer to rush the Utopian Project (though I did try I think).

Elizabeth was closest to me and thankfully, unlike other civs, was nice enough to not build a second city directly next to me. I had plenty of room to grow. She and I had some barbs problems, and later on I made a horseman to destroy the barb camps. She had like 2 workers and 2 settlers captured by barbs which I would always gift back to her. This made me her BFF for the entire game as she played a very decent conquest/science/score victory game. So I just did whatever she asked (apart from research agreements or declaring war) and no other civ dared to bother me after my friend Elizabeth started taking civs out left and right.

So if you can forge a good relationship with a dominant civ, that should help against the pitiful army you'll have during the game.

Policy-wise, I mostly took the OP advice, but after I did the SPs in Tradition/Piety/Freedom that mattered, I actually hoarded my culture all the way teching Acoustics (which ended up with me with over 10000 culture points stockpiled) so I could take Order. The reason for this was so I could beeline into Communism for the +5 Hammer bonus, which you won't regret having for the Utopian Project. Lastly I went into Liberty for the +1 hammer. Patronage wouldn't have been a horrible idea if I wanted to befriend cultured city-states, but I didn't want to spend the money. And Elizabeth made it pretty clear that she planned to destroy all the city-states on the map which would've made Patronage pretty worthless. If I was on a coast, I would easily take Commerce over Liberty.

Workshop/Windmill/Ironworks were really important for me to make the Utopian Project. I couldn't get coal in this game but a Factory would've made the victory much easier. Once you get the Archeology buildings/wonders and the hammer bonus buildings, it's pretty much GG on the CV race.

I had a lot of trouble late-game with money/science because of all of the (albeit essential) wonders and buildings I had. I started off ok with money but about mid-game I started losing money very fast. I attribute this to the lack of trade routes in a OCC, making it so even with a decent gold city, it's hard to really get a gold surplus even with a bank/market (I couldn't get stock exchange before it would've been worth it). So don't use gold to buy anything unless you have to.

I'm happy to get my cultural victory before Elizabeth's tank/infantry army decided to carry out a conquest victory :D

Sorry for tl;dr
 
Just finished a OCC with Ghandi myself. I must say, it was quite the experience.

Here's several screenshots of me one turn away from winning it:

Spoiler :


Spoiler :


Moving onto the strategy I used.

Game details: Standard Size, Fractal Map, Prince Difficulty, Normal Speed

As you can see from the first screenshot, when I first started the game I was blessed with having two Silvers and a Marble really close to the capital, so instead of the 'standard' start, I did several things differently. I started off with a Worker instead of a Scout or a Monument, and immediately went for Mining > Masonry for research instead of Pottery > Calender to unlock the Stonehenge. It was a slightly risky undertaking because if another AI went straight for the Stonehenge instead I would be beaten, but getting access to two happy resource early for a faster Golden Age, not to mention getting the Marble for a permanent 25% production bonus for Wonders which I would no doubt be building tons of - combined with the 33% time reduction bonus for building Wonders I would get from Aristocracy, I would be buildings Wonders super fast.

Another reason why I went Mining > Masonry was the fact that my capital was surrounded by Grasslands (all the farms you see) and virtually no Hills or Plains, and despite how many people say that production is slow in this game and people just buy buildings or not build them at all, I'm fond of mining on hills and lumbermilling on forests to go for production instead of gold. The only reason why it takes 30 turns to build even the cheapest things in cities is because people don't factor in just how much production a city can pump out equipped with the correct improvements, buildings, and above all the food output and city size (specialists are not to be underestimated). Not to mention the fact that you can't rush buy wonders in this game, so squeezing as much production out of the city as possible was very, very important. Hence the reason why you don't see a single Trading Post in the above screenshot.

In the end, I managed to successfully build the Stonehenge before anyone else, and from there I concentrated in slowly improving my land, building (or buying) buildings that boosted the output of my cities and playing really careful diplomacy with my neighbors since throughout the entire game I virtually had no army (as evidenced from the fact that my map is hardly explored). I accomplished this by selling my excess resources (both happy and strategic) for money (of which I used to buy even more buildings) and keeping careful watch over the scores of my neighbors. Whenever someone appeared to be beating someone else in score, I would ask them to stop going to war against the person who was losing even if it meant sacrificing all of my resources and my city would dip closer to unhappiness. Thankfully, because I kept on building buildings I never dipped into unhappiness so I could afford this without too much problems. Later, as buildings became expensive to buy, I instead traded resources for whatever resource I needed to trigger the 'We Love the King!' days to give my city a boost in Food output, allowing me grow to even bigger sizes. Because I built a lot of buildings, though, I was generating barely enough gold to get by, but because I was constantly in the positive I used the spare gold to sign research pacts with other leaders, further improving my relationships with them and getting more free (and often expensive) techs along the way.

Having a huge city population turned out for the better because I managed to crank out quite a high amount of science despite me having only one city, actually keeping myself ahead of the AI throughout the entire game (even reached the Modern Age first before they did!). And because I had the population to spare, throughout the entire game I focused on Great Engineers for specialists, and when possible I always built Wonders which gave me extra Great Engineer points. As I have build the Gardens, the National Epic, as well as the Hagia Sophia to give me a 83% boost in Great Person growth, as well as the Workshop, Windmill, and Factory to allocate my citizens into Engineers, I cranked out a total of close to 10 Great Engineers for me to rush build even more Wonders for a grand total of 14 Great People. I occasionally got the spare Great Artist, Great Merchant, and Great Scientist from the Great Person points generated from my other wonders I built/rushed as well, giving me free, expensive Tech (Great Scientist), free Golden Ages (Great Merchant/Great Artist), and Culture Bombs to gain access to more resources which I could trade away/generate happiness (Great Artist).

On the subject of Culture Bombs, I have a new fondness for Angkor Wat, which allowed my borders to expand so fast I managed to grab the extra silvers and the gems quite early, and also allowing me to Culture Bomb the bottom left portion of my borders for me to gain access to Oil and Cotton that would've otherwise been out of my reach. However, in an attempt to grab the Coal by Culture Bomb (which I desperately needed to build the Factory), I irked the ire of the Songhai that had cities surrounded all around me completely, which until then I maintained good relationships with by providing him resources and going to war with people who were too weak to keep alive or were too far away. When I went to war I had to be careful because I had no army, nor enough spare gold to support one as gold were needed elsewhere, so it was ideal if the opponents were far away enough they couldn't reach me. As I couldn't see the whole map, though, I had to take an educated guess.

By that point the only real contenders left in the game were myself, the Songhai, the Romans and the French, and the three seemed to be in a virtual dead heat with each other and constantly warring with one another leaving me alone to my pretty culture. However, when I Culture Bomb'd the Songhai to get access to the Coal, relationships went sour. I was in the middle of building the Louvre when they suddenly declared war on me. It caught me off guard as I thought they were amassing their units to go through my borders and to the French who were in the southwest. I immediately went to the Romans for help, the only other Civilization that was not at war with the Songhai, asking them to declare war to get at least some units off my back until I could build Cannons or Riflemen. They agreed to do so if I'd given up a hefty sum of my money as well as my Marble, but I agreed. The Songhai were sending me a total of close to 15 units, Pikemen, Crossbows and Cannons. If I lost my city, it would be all over.

Unfortunately the Romans were still too far away by the time the units completely surrounded my city when I was two turns away from finishing my Cannon. A Great Engineer spawned during the interval and I seriously considered using it to finish my Cannon, but decided I'd use it on the Brandenburg Gate to spawn a Great General instead after I finished building the Cannon... if I survived that long. Songhai Cannons bombarded my city mercilessly, followed up with the Pikemen attacks, reducing my city's HP bar to red. I thought I was doomed. Then, something happened.

The Pikemen were dying against my city walls.

It only occurred to me later but it turns out that I had built the Indian unique building of Mughal Fort (and the prerequisite Walls) which I only had built for the sole purpose of that two extra culture but it came with the added effect of bolstering my city's defense. Combined with the fact that I had also built the Kremlin earlier (which I had finished building only like 10 turns ago), it increased my city's defense to something close to 60. So while the Cannons could do severe damage against my city, the Pikemen attacking my city couldn't break through the last bit of HP and instead died. Combined with my city's counter-bombardments (of which I was careful not to give them too much exp lest they heal themselves up to full using promotions), soon there were no melee units in the near vicinity that could take my city, leaving me free to finish the Cannon so I could fire from behind the comforts of my city walls to pick their offensive off one by one. Soon, the Great General from the rush-bought Brandenburg Gate arrived to increase the Cannon's effectiveness, followed up by the Riflemen, which by then I cleared enough units around my city I had enough production to build it in two turns. And by then the Songhai were in full retreat as the Romans finally reached Songhai lands and were taking and razing their cities in the north one by one. Soon, they sued for peace, of which I accepted, although the Romans kept with their advance until all they had left was that one city. The Romans afterward turned their focus back on the French in the southwest, and hence the purple you see all around me in the first screenshot are Romans and their spoils of war.

Of course, with the Songhai effectively dead and the French Empire slowly burning to the ground, I knew I was running out of time before the Romans decided I was next. Thankfully, as I was nearing completing my social policies, a Japanese caravel sailed past my borders, effectively making first contact with their civilization despite being the 20th century already. The turn after, the Romans asked if I could go to war against the Japanese civilization together. I happily accepted. I bought more time.

Soon, I finished off the last of my social policies. I believe the order in which I completed them was:

Tradition > Aristocracy > Oligarchy > Landed Elite
Piety > Mandate of Heaven > Organized Religion > Theocracy
Freedom > Constitution > Free Speech
(Tradition) > Legalism
Liberty > Citizenship > Representation
Order > Socialism > Planned Economy> Communism
(Freedom) > Civil Society > Democracy
(Liberty) > Collective Rule > Republic
(Freedom) > Universal Sufferage
(Order) > Nationalism > United Front
(Piety) > Reformation > Free Religion
(Tradition) > Monarchy
(Liberty) > Meritocracy


Wonders Built:

Angkor Wat
Big Ben
Brandenburg Gate
Cristo Redentor
Eiffel Tower
Hermitage
Heroic Epic
Himeji Castle
Ironworks
National College
National Epic
Notre Dame
Oxford University
Sistine Chapel
Statue of Liberty
Stonehenge
Taj Mahal
The Forbidden Palace
The Great Library
The Hagia Sophia
The Kremlin
The Louvre
The Oracle
The Porcelain Tower


Buildings Unbuilt:

Stable
Armory
Military Academy


Current Technology Researching:

Plastics (8 turns, 1789/2860)


When I activated Free Religion and finished off the rest of the Policies I needed to unlock the Utopia Project, I had a Great Engineer and a Great General saved up. I tried to use the Great Engineer in an attempt to rush build the Utopia Project to no avail, so I did the next best thing and activated a Golden Age using the two Great People. It was only going to last me 11 turns, but that was enough. My city was so high in population and production, under the Golden Age it would only take me 9 turns to finish building when I rearranged my citizens to maximize production. However, as I wanted to hit 36 population in my city just so I could work every single tile (I later find out I was already working every single tile as the southwestern hex was a unworkable mountain), I arranged it a way I would hit 36 population AND finish the Utopia Project on the same turn, just when the Golden Age wore off.

A perfect finish to a most satisfying game.

:goodjob:
 
Thanks for the strategy.

I gave it a whirl using: Ghandi, Duel, Quick, Archipeligo (yes, I know, training wheels)

It won handily, at 2016. I was producing so much culture that I got 3 additional SP beyond the ones needed by the time my winning wonder was built. (I put the city into starvation to built it as fast as possible).

I moved my initial settler two hexes down to the tip of a pennisula to ensure maximum water hexes (had about half and half). I only ever had 3 units: One warrior (ended a rifleman), One Worker, and One boat (ended a frigate). Near the end of the game, I was strapped for cash (even though I didn't build that many buildings), and didn't have much to build except wonders. Since each wonder didn't have maintenance costs, and provided more culture, it seemed worth it.

I deviated a little from the plan in that I built the colossus, for more cash from tiles, then skilled up banking before taking navigation (which would invalidate it).

Another important thing is that as soon as the AI discovered me, he came for me, so I restored a few turns earlier and stopped my exploration and turtled. It went well (it took him a while longer to find me, and by then there wasn't time to stop me).

I seemed to stay ahead of the AI on the tech curve, which was good, but only by a little bit. The real problem was cash, by the end of the game I needed to by in a golden age to not lose at least 10gp per turn. Of course, I was producing plenty of GPPs, so I could maintain golden ages for the length of time I needed.

I settled every artist I could on the land tiles I had. I had about 8 of them (I turned a couple back into mines to speed the final wonder).

I did NOT pay off any of the city-state, just ignored them, and I needed to be running around, letting barbs respawn and conquering them as a source of cash, which worked well.

As for SP, I followed the recs, then took Commerce and Order (for Socialism).

(Only at the very end, was I low on food, so I built a granary)

Final Buildings:

Bank
Library
Market
Museum
Public School (built very late, too costly)
Temple
University
Workshop.

--
Granary (very late)
Hospital
Lighthouse
Monument
Opera House
Seaport (again, only very late to speed wonder production, 1 was 1 turn and I had three sea tiles)

wonders:
CI
Hermitage
HC
Ironworks (only very late)
N College
N epic
Norte Dame
OXford
SC
Taj Mahal
Colossus
Forbidden Palace
HS
Hanging Gardens
Kremlin
Louvre
Oracle

---
Final Notes. Turtling was very successful. I wasn't attacked at all this game, it might have gone very differently had I been.
Also, I don't know if it would make a difference, but it occurs to me that the progress on a cultural victory is based on 'completed' SP, not total SPs, so it might be wise to finish all but one in each category and make the final 5 you get finish them off one by one.
 
I've been trying to follow your early steps, but it just isn't possible unless I've misunderstood. You say to research AH and Mining, or Mining>BW, then Pottery>Calender. But also, get Aristocracy the same turn you get Calender. Thanks to the Monument, you're going to be ready for your THIRD SP by the time you've finished Calender.
 
Hi, first post.

Tried this strategy and worked fine, did it pretty much step by step until renaissance. If anything the AI would disrupt it. Money was never really tight and I worked only 2 luxuries the entire game.

Just a note that you need access to wine and/or incense to build monastery.

Won cultural victory as Ghandi, random map (turned out to be pangea), standard size, King difficulty, standard speed.

End year: 2026 AD, turn 452. 662 points

Also confirming that you do get bollywood steam achievement for doing cultural victory with Ghandi, with less than 3 cities aswell.

After finishing Tradition, Freedom, Piety trees I did Honor then Order (the extra hammers from Order are valuable when doing the Utopia project)

In my game Persia and Germany formed huge blobs that expanded across the map. Since they get such a boost in science, they were 1-2 eras infront of me tech wise. When I hit industrial era, Persia was in future era with a Giant Death Robot hovering around my city and all other civs except Egypt, Aztec and myself left. Persia didn't attack me for some reason, I guess it was because I kept gifting him horses and iron else he would have crushed me utterly.

The only thing that was annoying doing it like this, was that my tech suffered alot. I had a pretty mediocre starting location so didn't priority on putting specialists in the library (else no growth)
 
Okay, I made an error and had the wrong difficulty selected. Still, you can't get two techs in before you grab your second SP and have several turns yet to go on your worker, unless you have a great starting location and micromanage the city.
This doesn't add up.
 
I&#8217;ve been beelining Aristocracy (+33% wonder construction in capital), Mandate of Heaven (50% excess happy --> culture), Free Religion (2 free social policies), Constitution (+100% culture in cities with a wonder), and Free Speech (-25% policy costs) in that order. Working toward or grabbing these policies should be the primary criterion for choosing which policy to adopt at any given time.

I'd say that (aside from the fact that beelining free speech = beelining constitution with an extra policy tacked on to the end - and the same for mandate & free religion [well, almost]) the only thing that path is missing is that if you use free religion to get constitution & free speech, there's an improvement in efficiency (essentially, you get two extra discounted policies from free speech, unless I did the math wrong).
 
I'm not sure why everyone is set on Ghandi for an OCC. I understand his effect on happiness, but I found little issue with one city keeping everyone ok. For one, there are policies early on that help mitigate this issue in your capital. I think Ghandi is better for 3 large cities where you can't use the Tradition line to help those other cities. I OCC'd with Alexander, in general I think he may be the best leader. Even with a very economy starved starting area I could keep most city states for extended periods. An allied culture city state adds 10-12 culture a turn, depending on the age, a massive amount in the early game (25-50% more than stone henge). Also, city states allow you to acquire the extra luxury resources you need which can be more cost effective than building happy buildings. That being said, I'm not sold on Alexander, I'm just down on Ghandi. I think that Ramses might be better, as you really do end up building wonders most of the time.

I'm also not sure that stone henge is really that must have. The free policy from that wonder that comes after the Great Library seems more important. It would be interesting to run the numbers and see how much total culture stone henge provides over the course of a game compared with the savings of one free policy. Then you have to decide if speed running stone henge is really better than getting out that first worker.

I still think there is some fine tuning to do with my OCC strategy to culture victory, like some others have written, I finished the game 3 policies past the 30 necessary. Does that mean I pushed policy acquisition too much? Or is it better because I got to start the Utopia project earlier? Probably the latter, but I did spend significant periods of time without buying a policy just cause there wasn't one I necessarily wanted. Then there's the question of what the fifth policy chain should be, I got Communism this time, but I can see value in Honor. Maintaining two solid mobile military units (companion cavalry anyone?) to clean up barbarians might actually be a net financial proposition. You can usually get one or two city states in the bag if you wait and then clean up any barbarian problems they have. Those extra great generals you get might get you some extra golden ages as well.
 
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