Blue Ghost
King
- Joined
- Sep 5, 2016
- Messages
- 689
(I play on an intermediate difficulty between King and Emperor, but am thinking of reverting to King after a long streak of failures.)
I don't know how many other people feel this way, but for me, the discrepancy between early and late game difficulty is a major issue.
The early game is really unforgiving. A single mistake or spot of bad luck (picking the wrong policy tree, missing religion, getting forward settled, losing an early war) can easily screw up your entire game. And you're playing from behind throughout, as you haven't had the time to overtake the AI's inherent bonuses to everything, and the AI has ample opportunity to screw you over.
Of course, how hard the early game is depends on the difficulty level, but I find that if I play on a low enough difficulty to have a good shot at succeeding in the early game, then by mid game I'm usually so far ahead that the game no longer poses any challenge. This leads to the band of satisfying games being really narrow. Those games that fall into that band are pure awesome, but it's really hard to get there.
I've heard some others talk about this, but no one's brought it up as a major balance issue yet. Is there a way to fix this, or is it just inherent to the game? Or am I just crazy, and this isn't a problem?
My proposal would to be make it (as either the default or an optional setting) so that the AI bonuses ramp up as the game progresses. So the early game is less unforgiving, and the AI can stay competitive throughout. I don't know if that can be done, or if there are better solutions out there.
I don't know how many other people feel this way, but for me, the discrepancy between early and late game difficulty is a major issue.
The early game is really unforgiving. A single mistake or spot of bad luck (picking the wrong policy tree, missing religion, getting forward settled, losing an early war) can easily screw up your entire game. And you're playing from behind throughout, as you haven't had the time to overtake the AI's inherent bonuses to everything, and the AI has ample opportunity to screw you over.
Of course, how hard the early game is depends on the difficulty level, but I find that if I play on a low enough difficulty to have a good shot at succeeding in the early game, then by mid game I'm usually so far ahead that the game no longer poses any challenge. This leads to the band of satisfying games being really narrow. Those games that fall into that band are pure awesome, but it's really hard to get there.
I've heard some others talk about this, but no one's brought it up as a major balance issue yet. Is there a way to fix this, or is it just inherent to the game? Or am I just crazy, and this isn't a problem?
My proposal would to be make it (as either the default or an optional setting) so that the AI bonuses ramp up as the game progresses. So the early game is less unforgiving, and the AI can stay competitive throughout. I don't know if that can be done, or if there are better solutions out there.